Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
When this creature enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
When this creature enters, destroy target artifact or enchantment.
"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
—Simic research notes
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
His work determines who is remembered and who feeds the worms.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
The land knows no difference between the graves of commoners and nobles.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Whenever this creature deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Nature doesn't walk.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Flying
When this creature enters, create two 1/1 green and blue Snake creature tokens.
When this creature enters, sacrifice it unless was spent to cast it.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach
When this creature enters, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Each opponent sacrifices an artifact or enchantment of their choice.
"You may enter, but leave those lifeless things of your world behind."
—Modruni, maro-sorcerer
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
, Sacrifice this creature: Destroy target artifact or enchantment.
"I will fight only the way nature intended—and nature intended us to win."
Defender
When this creature enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Death Grasp deals X damage to any target. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
: Return this creature to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Instant and sorcery spells you cast cost less to cast.
When asked how much power is required, Izzet mages always answer "more."
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
To the Golgari, anything buried is treasure.
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Whenever you draw a card, put a +1/+1 counter on this creature.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
Trample
Discard a creature card: Put a +1/+1 counter on this creature.
: Regenerate this creature.
He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo.
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Flash
When this creature enters, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
When this enchantment enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Destroy target artifact or creature. It can't be regenerated.
"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."
—Cevraya, Golgari shaman
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.
Coins of the Underworld are shaped from clay funerary masks.
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
"When something dies, all things benefit. Well okay, just our things."
—Ezoc, Golgari rot farmer
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
—Momir Vig, Biomancy, vol. I
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It hears and answers every orison across Shadowmoor.