Commander Anthology

CMA · 320 cards · Released

Phyrexian Plaguelord
Creature — Phyrexian Carrier

, Sacrifice this creature: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"The final stage of the illness: delirium, convulsions, and death."

—Phyrexian progress notes

4/4
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."

—Sheoldred, Whispering One

2/2
Razorjaw Oni
Creature — Demon Spirit

Black creatures can't block.

It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.

4/5
Reiver Demon
Creature — Demon

Flying

When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

6/6
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Scourge of Nel Toth
Creature — Zombie Dragon

Flying

You may cast this creature from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.

"May all the cairns of Jund be toppled."

—Meren of Clan Nel Toth

6/6
Sever the Bloodline
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shriekmaw
Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When this creature enters, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/2
Syphon Flesh
Sorcery

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

Syphon Mind
Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

Thief of Blood
Creature — Vampire

Flying

As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.

Her hunger will not be denied.

1/1
Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."

—Zul Ashur, lich lord

Vow of Malice
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Wretched Confluence
Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Akroma, Angel of Fury
Legendary Creature — Angel

This spell can't be countered.

Flying, trample, protection from white and from blue

: Akroma gets +1/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6/6
Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock."

Scroll of Beginnings

2/2
Avatar of Slaughter
Creature — Avatar

All creatures have double strike and attack each combat if able.

"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer."

—Basandra, Battle Seraph

8/8
Cleansing Beam
Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty."

—Razia, Boros archangel

Comet Storm
Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Death by Dragons
Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Suddenly, Eldo felt very alone.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Mana-Charged Dragon
Creature — Dragon

Flying, trample

Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

5/5
Oni of Wild Places
Creature — Demon Spirit

Haste

At the beginning of your upkeep, return a red creature you control to its owner's hand.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

6/5
Pyrohemia
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

: This enchantment deals 1 damage to each creature and each player.

Stranglehold
Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

The correct answer to a barbarian's riddle is to choke on your cleverness and die.

Sulfurous Blast
Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

Vow of Lightning
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"Ruhan would never agree to such terms."

—Ruhan of the Fomori

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

2/2
Bane of Progress
Creature — Elemental

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

2/2
Beastmaster Ascension
Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Bloodspore Thrinax
Creature — Lizard

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.

2/2
Caller of the Pack
Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8/6
Centaur Vinecrasher
Creature — Plant Centaur

Trample

This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.

1/1
Cloudthresher
Creature — Elemental

Flash

Reach

When this creature enters, it deals 2 damage to each creature with flying and each player.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

7/7
Collective Unconscious
Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

Creeperhulk
Creature — Plant Elemental

Trample

: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."

—Janji, sylvan druid

5/5
Curse of Predation
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

"Hunters feed on the fear of their prey."

—Garruk Wildspeaker

Desert Twister
Sorcery

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.

Drove of Elves
Creature — Elf

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."

*/*
Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2
Elvish Mystic
Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest."

—Nissa Revane

1/1
Elvish Skysweeper
Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1
Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1
Essence Warden
Creature — Elf Shaman

Whenever another creature enters, you gain 1 life.

"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."

—Eladamri, Lord of Leaves

1/1
Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Ezuri, Renegade Leader
Legendary Creature — Elf Warrior

: Regenerate another target Elf.

: Elf creatures you control get +3/+3 and gain trample until end of turn.

The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.

2/2
Farhaven Elf
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1
Fresh Meat
Instant

Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

A scavenger's favorite appetizer is death.

Freyalise, Llanowar's Fury
Legendary Planeswalker — Freyalise

[+2]: Create a 1/1 green Elf Druid creature token with ": Add ."

[−2]: Destroy target artifact or enchantment.

[−6]: Draw a card for each green creature you control.

Freyalise, Llanowar's Fury can be your commander.

Loyalty: 3
Grave Sifter
Creature — Elemental Beast

When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.

It claws at the earth in a vain attempt to reclaim what it once was.

5/7
Great Oak Guardian
Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.)

Reach

When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.

4/5
Grim Flowering
Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."

—Halana of Ulvenwald

Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

Hunting Triad
Kindred Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3 (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

Immaculate Magistrate
Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Indrik Stomphowler
Creature — Beast

When this creature enters, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."

—Simic research notes

4/4
Joraga Warcaller
Creature — Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.)

This creature enters with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.

1/1