Commander Anthology

CMA · 320 cards · Released

Kazandu Tuskcaller
Creature — Human Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

: Create two 3/3 green Elephant creature tokens.

1/1
Kessig Cagebreakers
Creature — Human Rogue

Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

3/4
Krosan Grip
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."

—Zyd, Kamahlite druid

Lifeblood Hydra
Creature — Hydra

Trample

This creature enters with X +1/+1 counters on it.

When this creature dies, you gain life and draw cards equal to its power.

Pharika has written her secrets on its bones so that only the worthy may discover them.

0/0
Llanowar Elves
Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing

1/1
Lys Alana Huntmaster
Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3
Masked Admirers
Creature — Elf Shaman

When this creature enters, draw a card.

Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2
Mulch
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mycoloth
Creature — Fungus

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

4/4
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Overwhelming Stampede
Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Pathbreaker Ibex
Creature — Goat

Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

"My skills are wasted here."

—Juruk, Kalonian tracker

3/3
Phantom Nantuko
Creature — Insect Spirit

Trample

This creature enters with two +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

: Put a +1/+1 counter on this creature.

0/0
Praetor's Counsel
Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.

Presence of Gond
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Priest of Titania
Creature — Elf Druid

: Add for each Elf on the battlefield.

Titania rewards all who honor the forest by making them a living part of it.

1/1
Primal Growth
Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Primordial Sage
Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

4/5
Rampaging Baloths
Creature — Beast

Trample

Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

"When the land is angry, so are they."

—Nissa Revane

6/6
Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Restore
Sorcery

Put target land card from a graveyard onto the battlefield under your control.

"See, the land itself raises an altar to the ascendancy of nature."

—Mayael the Anima

Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1
Satyr Wayfinder
Creature — Satyr

When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1
Siege Behemoth
Creature — Beast

Hexproof

As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

"Hold the line, hold the li—"

—General Srok, last words

7/4
Silklash Spider
Creature — Spider

Reach

: This creature deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7
Skullwinder
Creature — Snake

Deathtouch

When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

1/3
Song of the Dryads
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.

Soul of the Harvest
Creature — Elemental

Trample

Whenever another nontoken creature you control enters, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

6/6
Spider Spawning
Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sylvan Offering
Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token.

Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

Sylvan Ranger
Creature — Elf Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1
Sylvan Safekeeper
Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"He has been to the heart of the wood. Did you truly expect to wield power over him?"

—Oakhide druid

1/1
Terastodon
Creature — Elephant

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9
Thornweald Archer
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1
Thunderfoot Baloth
Creature — Beast

Trample

Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.

5/5
Timberwatch Elf
Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Even through the Mirari's voice, the elves still hear the call of their kinship.

1/2
Titania, Protector of Argoth
Legendary Creature — Elemental

When Titania enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3
Titania's Chosen
Creature — Elf Archer

Whenever a player casts a green spell, put a +1/+1 counter on this creature.

"What do a hero and an arrow have in common? In times of war are many more made."

—Elvish riddle

1/1
Tornado Elemental
Creature — Elemental

When this creature enters, it deals 6 damage to each creature with flying.

You may have this creature assign its combat damage as though it weren't blocked.

6/6
Tribute to the Wild
Instant

Each opponent sacrifices an artifact or enchantment of their choice.

"You may enter, but leave those lifeless things of your world behind."

—Modruni, maro-sorcerer

Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7
Viridian Emissary
Creature — Phyrexian Elf Scout

When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2/1
Viridian Zealot
Creature — Elf Warrior

, Sacrifice this creature: Destroy target artifact or enchantment.

"I will fight only the way nature intended—and nature intended us to win."

2/1
Wall of Blossoms
Creature — Plant Wall

Defender

When this creature enters, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4
Wave of Vitriol
Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

Wellwisher
Creature — Elf

: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."

1/1
Whirlwind
Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Wolfbriar Elemental
Creature — Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

4/4
Wolfcaller's Howl
Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

"Knowledge is a stain that only instinct and ferocity can cleanse."

—Drarg, wolfcaller

Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Wren's Run Packmaster
Creature — Elf Warrior

Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

5/5
Aethermage's Touch
Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Angel of Despair
Creature — Angel

Flying

When this creature enters, destroy target permanent.

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."

—Razia, Boros archangel

5/5
Basandra, Battle Seraph
Legendary Creature — Angel

Flying

Players can't cast spells during combat.

: Target creature attacks this turn if able.

"Why listen to the mumblings of wizards when the lash speaks true?"

4/4
Bladewing the Risen
Legendary Creature — Zombie Dragon

Flying

When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.

: Dragon creatures get +1/+1 until end of turn.

4/4
Derevi, Empyrial Tactician
Legendary Creature — Bird Wizard

Flying

When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.

: Put Derevi onto the battlefield from the command zone.

2/3
Golgari Charm
Instant

Choose one —

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.

"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."

—Jarad

Grisly Salvage
Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

Jarad, Golgari Lich Lord
Legendary Creature — Zombie Elf

Jarad gets +1/+1 for each creature card in your graveyard.

, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.

Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.

2/2
Kaalia of the Vast
Legendary Creature — Human Cleric

Flying

Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

"I'll have my revenge if I have to call on every force from above and below."

2/2