Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Green spells you cast cost less to cast.
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
: Add three mana of any one color.
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them."
—Karn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
Ghirapur's most celebrated inventors have been immortalized in clockwork.
Black spells you cast cost less to cast.
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
"I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my."
—Emperor Ayrelion
White spells you cast cost less to cast.
Red spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
The blade glows only for Zendikar's chosen.
This land enters tapped unless you have two or more opponents.
: Add or .
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.
This land enters tapped unless you have two or more opponents.
: Add or .
The loudest and most heartfelt cheers come from the cheap seats.
This land enters tapped unless you have two or more opponents.
: Add or .
Between matches, combatants practice to stay in peak mental and physical form.
This land enters tapped unless you have two or more opponents.
: Add or .
To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas.
This land enters tapped unless you have two or more opponents.
: Add or .
Where victors are commemorated and moments of glory immortalized.
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Anyone who says love is the greatest gift of all has never received a ruby the size of their face.
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
"Dissent will become perfection."
—Elesh Norn
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
"Served cold? Nonsense! The best way to serve revenge is with an elephant of nervous disposition! Everyone knows that."
—Avenir the Petty
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"I've heard enough from you, heretic."
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Attacking a kami is considered bad luck, so seasoned mages have developed techniques to usher them back to the spirit realm without violence.
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
His heart is pure. His world is not.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
"What's the big deal? All things will eventually cease to be, this one's just getting a head start."
—Edorin, the Timesmith
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
A good blacksmith will craft the weapon you ask for. A master will craft the weapon you dream of.
Counter target spell.
"Nice spell you got there. Be a shame if something happened to it."
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Does this choice really seem so simple, syr knight?"
Draw two cards, then discard two cards. Untap up to three lands.
One half-written novel, a year's worth of lecture notes, and several grocery lists later, Shiori began to wonder if she'd hacked the wrong terminal.
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The luckiest acolytes were those who didn't survive long enough to see the archfiend's return.
Each opponent loses X life. You gain life equal to the life lost this way.
"A small sip here and a small sip there, and all of a sudden I need a new dance partner."
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
As the ritual neared its climax, the exultant cultists waited with bated breath, unaware of the looming consequences of the scroll's translation error.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
"Today will end with a feast," gloated the dragon. And what a feast it was.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Keep looking up and you'll miss what's right in front of your face.
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"If they didn't want me to steal this, they should've used more than seven layers of shatterproof antimagus glass."
, , Sacrifice this creature: Each player discards their hand, then draws seven cards.
"Linear time? You may as well believe in triangular gravity!"
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"First you summon the lightning, then you make it dance."
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
"Opposable thumbs, opposable toes, prehensile tails, boundary issues . . . no treasure is safe from a goblin."
—Captain Lannery Storm
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
"I hope the review board was paying attention, because my thesis would be hard to do twice."
—Spyracus, Prismari mage-student
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
"Captain, is now a good time to mention I'm allergic to spiders?"
: Add .
"Just as new shoots rise from winter's slumber, so too will my people rise to greatness once again."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The trees keep our history better than any digital device."
—Satsuki, the Living Lore
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
"Nonsense! Everyone knows that snakes are sluggish and docile when cold!"
—Bodrick the Overconfident, last words
Trample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)
: Add one mana of any color in your commander's color identity.
Matic had only taken the ring to appease his grandmother when she'd pressed it insistently into his palm. As the rats scurried away from its light, he understood her urgency.
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Those who crave power for selfish ends find that it always floats just beyond their fingertips, forever maddeningly out of reach.
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
: Add one mana of any color that a land an opponent controls could produce.
Nothing shatters a peaceful life like newfound riches.
: Add .
"The 'pinnacle' of advancement is a concept that exists only in the narrow minds of those with no ambition."
—Yawgmoth
: Add one mana of any color in your commander's color identity.
"I'm not sure who's in charge around here, but I'm pretty sure I know where to go to find out."
—Corliss the Wanderer
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.