This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you have two or more opponents.
: Add or .
"This garden is where my grandmother had her first breakthrough on biomodular logarithmic theory!"
—Zimone, Quandrix mage-student
You have no maximum hand size.
: Add .
At a certain point, the only thing a wizard wants for is time. And after that, nothing.
This land enters tapped unless you have two or more opponents.
: Add or .
"It's almost as exciting as watching a great battle from the Blood Age in person!"
—Quintorius, Lorehold mage-student
This land enters tapped unless you have two or more opponents.
: Add or .
"Sometimes you just need to be inspired by a massive explosion or a color that didn't exist five seconds ago."
—Rootha, Prismari mage-student
This land enters tapped unless you have two or more opponents.
: Add or .
"Witherbloom always has the home-field advantage."
—Dina, Witherbloom mage-student
This land enters tapped unless you have two or more opponents.
: Add or .
"Sure, true self-worth has to come from within, but trophies are nice too."
—Killian, Silverquill mage-student
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
"Leadership is both a blessing and a burden. Every day I strive to prove myself a worthy steward to those who follow me."
Tap an untapped Wizard you control: Draw a card.
"The body has limits. The mind does not."
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"I am the bridge between sea and sky. Wind and waves alike rise at my whim."
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
"Live an exemplary life. Die a worthy death. Rise in eternal glory."
You may play two additional lands on each of your turns.
"If you travel only to reach a destination, you will miss the point of the journey."
You don't lose unspent green mana as steps and phases end.
Omnath gets +1/+1 for each unspent green mana you have.
As wild and untamed as the Roil from which it was born.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add .
"A life is meaningless until put to use."
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
Living proof that friendship and loyalty transcend language.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"As Yavimaya yearns to grow beyond its boundaries, so must we spend our lives seeking new horizons."
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
"Life and death are two sides of the same coin."
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Vigilance, reach, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
"I've survived a century's worth of assassination attempts, but this might be the most pathetic of them all."
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
All that glitters is yours.
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
"Mindless violence withers in the face of a master's skill."
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
"Anyone can make their audience beg for an encore . . . I prefer mine to beg for mercy!"
Search your library for a card, put that card into your hand, then shuffle.
"Is the knowledge really forbidden because it is dangerous to you? Or perhaps because it is dangerous to those who seek to control you?"
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
An unwelcome light on a dark and foggy night.
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
"Come to slay the dragon for the good of the kingdom? How terribly predictable."
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Why should our fates be decided by pompous decrees from an empty throne? Fight with me and seize the reins of your own destiny!"
—Risona, leader of the Asari Uprisers
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
With a roar, the forest came alive.
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
"Be calm, wise spirit. You are in a world that is not your own, but I am not your enemy."
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
: Add .
"Model? I'm insulted. It's by all reasonable metrics a fully functional planetary system, scaled down for easier study."
—Urza, to Tawnos
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
[+1]: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell."
[−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Flying, vigilance
Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
"All stories eventually come to an end."
As Rukarumel enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Vigilance
, : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Unburdened from mortality, archaics wander the Vastlands seeking knowledge only they can comprehend.
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
To the Zendikari, an apocalypse. To the Eldrazi, a day like any other.
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
And still the titans were not sated.
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, this creature gains trample and gets +X/+X, where X is that spell's mana value.
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.