, , Sacrifice this creature: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
"This is what glory looks like."
—Nicol Bolas
Flying
Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and ': This token gets +1/+0 until end of turn.'"
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Haste
, : Create a 3/1 red Elemental creature token with haste.
"The finest pawns are those with pawns of their own."
—Nicol Bolas
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
Trample
Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
Ravaging Blaze deals X damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
In time, not even the fire monks could keep up with Chandra.
Flying, haste
In an attempt to restore pride to Shiv and to forge an undying legacy, Rorix traveled far to compete for glory in Otaria's Grand Coliseum.
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Flying
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
Tahngarth relished the chance to bloody his blades on those who had ravaged his home.
, : This creature deals damage equal to its power to any target.
The path of a goblin shaman is a journey through a thousand ways of hurting people.
When this creature leaves the battlefield, it deals 6 damage to target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Its emotions run high. You should just run.
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!"
—Starke
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
A captured elemental makes for a potent, albeit unstable, power source.
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
The Law of Givesies Backsies is respected by every noble pursuer of shiny things.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Beauty is in the eye of the exploder.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
"Gaea knows what you need. Do you?"
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Every movement is a summons—even your screams.
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Destroy target artifact, enchantment, or creature with flying.
Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Thanks to my father, I know how to fight. He also showed me why I must."
Trample
This creature gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Even dragons fear its silken strands.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
When this creature enters, you become the monarch.
This creature can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
"Slaughter the weak ones. They are unworthy of the gift of compleation."
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
[+2]: Create a 1/1 green Elf Druid creature token with ": Add ."
[−2]: Destroy target artifact or enchantment.
[−6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Thallids nurture saprolings, entertain them, and eat them.
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The earth walks, strongest of all.
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will be there."
—Ajani Goldmane
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
: Create a 1/1 green Saproling creature token.
"Loneliness is a symptom of civilization."
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf