Commander Legends

CMR · 718 cards · Released

Flood of Recollection
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Jace tumbled down the waterfall and plunged deep into his past.

Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit."

—Barrin, progress report

Court of Cunning
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

A throne built on wisdom cannot be toppled.

Daring Saboteur
Creature — Human Pirate

: This creature can't be blocked this turn.

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1
Deranged Assistant
Creature — Human Wizard

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

1/1
Eligeth, Crossroads Augur
Legendary Creature — Sphinx

Flying

If you would scry a number of cards, draw that many cards instead.

Partner (You can have two commanders if both have partner.)

"There's no better place to divine the future than at a nexus of branching presents."

5/6
Esior, Wardwing Familiar
Legendary Creature — Bird

Flying

Spells your opponents cast that target one or more commanders you control cost more to cast.

Partner (You can have two commanders if both have partner.)

1/3
Fall from Favor
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Forceful Denial
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Counter target spell.

Galestrike
Instant

Return target tapped creature to its owner's hand.

Draw a card.

Strong wings make strong winds.

Ghost of Ramirez DePietro
Legendary Creature — Spirit Pirate

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.

Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.

Partner (You can have two commanders if both have partner.)

2/3
Glacian, Powerstone Engineer
Legendary Creature — Human Artificer

, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.

Partner (You can have two commanders if both have partner.)

"His energy is as boundless as the powerstones'."

—Rebbec, architect of ascension

3/6
Horizon Scholar
Creature — Sphinx

Flying

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/4
Hullbreacher
Creature — Merfolk Pirate

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"I don't need a map to find riches."

3/2
Interpret the Signs
Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Kitesail Corsair
Creature — Human Pirate

This creature has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

2/1
Kitesail Skirmisher
Creature — Human Pirate

Flying

Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/1
Laboratory Drudge
Creature — Zombie Horror

At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.

"Many hands make light work."

—Ludevic, necro-alchemist

3/4
Malcolm, Keen-Eyed Navigator
Legendary Creature — Siren Pirate

Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)

2/2
Mana Drain
Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

Enthusiasm is no match for preparation.

Merchant Raiders
Creature — Human Pirate

Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.

"Tell you what, you keep the rope."

2/4
Mnemonic Deluge
Sorcery

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

Past, present, and future surged through the wizard's mind, bringing a flood of possibilities.

Omenspeaker
Creature — Human Wizard

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3
Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Prosperous Pirates
Creature — Human Pirate

When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.

3/4
Prying Eyes
Instant

Draw four cards, then discard two cards.

"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."

Run Away Together
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

"Virtue is virtue, whatever the heart that nurtures it."

—Malacan, Vantress exile

Sailor of Means
Creature — Human Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

The rising tide of Orazca's plunder lifted all ships.

1/4
Sakashima of a Thousand Faces
Legendary Creature — Human Rogue

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

3/1
Sakashima's Protege
Creature — Shapeshifter

Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You may have this creature enter as a copy of any permanent that entered this turn.

3/1
Sakashima's Will
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Scholar of Stars
Creature — Human Artificer

When this creature enters, if you control an artifact, draw a card.

"The path of the stars is as reliable as the instruments that measure them."

3/2
Scholar of the Ages
Creature — Human Wizard

When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.

"I study the past to find hope for the future."

3/3
Scrapdiver Serpent
Creature — Serpent

This creature can't be blocked as long as defending player controls an artifact.

Smart artificers clean up after themselves.

5/5
Siani, Eye of the Storm
Legendary Creature — Djinn Monk

Flying

Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying.

Partner (You can have two commanders if both have partner.)

3/2
Siren Stormtamer
Creature — Siren Pirate Wizard

Flying

, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

He's the calm that hides the coming storm.

1/1
Skaab Goliath
Creature — Zombie Giant

As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample

Three heads are better than one.

6/9
Skilled Animator
Creature — Human Artificer

When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.

1/3
Sphinx of the Second Sun
Creature — Sphinx

Flying

At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation.

6/6
Spontaneous Mutation
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

When the body turns, the mind soon follows.

Strategic Planning
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Bolas remade this place in his image. He has the advantage here. We must approach carefully."

—Jace Beleren

Supreme Will
Instant

Choose one —

• Counter target spell unless its controller pays .

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"To truly know something, you must become it. The trick is to not lose yourself in the process."

Trove Tracker
Creature — Human Pirate

When this creature dies, draw a card.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

The best treasures are the least shared.

2/2
Vow of Flight
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged."

—Edric, Spymaster of Trest

Warden of Evos Isle
Creature — Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2
Wrong Turn
Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Its bewildered bellow was met with a stern "shh."

Armix, Filigree Thrasher
Legendary Artifact Creature — Golem

Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

3/2
Bitter Revelation
Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."

—Sorin Markov

Bladebrand
Instant

Target creature gains deathtouch until end of turn.

Draw a card.

"The pain of searing iron and razor edges pales beside the pleasure of performance."

—Judith, the Scourge Diva

Briarblade Adept
Creature — Elf Assassin

Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/4
Cast Down
Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."

Chainer's Torment

Corpse Churn
Instant

Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

"The distraction of your life has ended. Now your service begins."

—Kalitas, thrall of Ulamog

Court of Ambition
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

Watch your step.

Crow of Dark Tidings
Creature — Zombie Bird

Flying

When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

"Well, this can't be a good sign."

—Old Rutstein

2/1
Cuombajj Witches
Creature — Human Wizard

: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.

All things are connected: light to dark, age to youth, blood to blood.

1/3
Defiant Salvager
Creature — Aetherborn Artificer

Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.

"I didn't survive that crash just so I could fall to the likes of you."

2/2
Demonic Lore
Enchantment

When this enchantment enters, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.

"The greatest works of literature leave the reader forever altered."

—Nevinyrral, Urborg tyrant

Dhund Operative
Creature — Human Rogue

As long as you control an artifact, this creature gets +1/+0 and has deathtouch.

Baral's spies always have the latest technology.

2/2
Elvish Doomsayer
Creature — Elf Shaman

When this creature dies, each opponent discards a card.

"From a tiny doubt, the greatest fears grow and flourish. May the weeds of your mind be equally fruitful."

1/1