Commander Legends

CMR · 718 cards · Released

Elvish Dreadlord
Creature — Zombie Elf

Deathtouch

When this creature dies, non-Elf creatures get -3/-3 until end of turn.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3
Exquisite Huntmaster
Creature — Elf Warrior

When this creature dies, create a 1/1 green Elf Warrior creature token.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4/2
Eyeblight Assassin
Creature — Elf Assassin

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

"Boggart blood disgusts me almost as much as the foul creatures themselves."

2/2
Eyeblight Cullers
Creature — Elf Warrior

When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)

"As long as eyeblights exist, the hunt will never end."

—Miara, Thorn of the Glade

3/3
Eyeblight Massacre
Sorcery

Non-Elf creatures get -2/-2 until end of turn.

"I've already seen so much evil, so much darkness. Why do you insist on adding more?"

—Nissa Revane, to Dwynen

Falthis, Shadowcat Familiar
Legendary Creature — Nightmare Cat

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

She sticks to her chosen master closer than their own shadow.

2/2
Feast of Succession
Sorcery

All creatures get -4/-4 until end of turn. You become the monarch.

"Beware the eager host."

—Eligeth, crossroads augur

Fleshbag Marauder
Creature — Zombie Warrior

When this creature enters, each player sacrifices a creature of their choice.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1
Ghastly Demise
Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

"Anyone can snap her fingers and yank a soul. I prefer to kill creatively."

—Braids, dementia summoner

Gilt-Leaf Winnower
Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.

4/3
Keskit, the Flesh Sculptor
Legendary Creature — Phyrexian Human Artificer

, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.

Partner (You can have two commanders if both have partner.)

"Perfection is elusive. Let us try again."

1/3
Maalfeld Twins
Creature — Zombie

When this creature dies, create two 2/2 black Zombie creature tokens.

"Who am I to break up a family?"

—Gisa the Mad

4/4
Miara, Thorn of the Glade
Legendary Creature — Elf Scout

Whenever Miara or another Elf you control dies, you may pay and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)

"Approach from downwind. Tread with care. Aim for the heart."

1/2
Murder
Instant

Destroy target creature.

"No matter how busy my schedule gets, I always try to take time for that personal touch."

—Queen Marchesa

Nadier, Agent of the Duskenel
Legendary Creature — Elf Warrior

Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.

When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.

Partner (You can have two commanders if both have partner.)

3/3
Nadier's Nightblade
Creature — Elf Warrior

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Checking around every corner doesn't help if you forget to look up.

1/3
Necrotic Hex
Sorcery

Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.

"You foolish knights pound your breastplates and vow to fight until your last breath. As if that's when it ends."

—Tormod, the Desecrator

Nightshade Harvester
Creature — Elf Shaman

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.

"Anywhere the moonlight touches—that's my garden."

2/2
Noxious Dragon
Creature — Dragon

Flying

When this creature dies, you may destroy target creature with mana value 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.

4/4
Null Caller
Creature — Vampire Shaman

, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

Zendikar's defenders include both healers and vampires. One way or another, the fallen will return to the fight.

2/4
Opposition Agent
Creature — Human Rogue

Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

3/2
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."

—Sheoldred, Whispering One

2/2
Plague Reaver
Creature — Beast

At the beginning of your end step, sacrifice each other creature you control.

Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.

6/5
Pride of the Perfect
Enchantment

Elves you control get +2/+0.

Like moonglove's flowers, the greatest beauty often masks the greatest dangers.

Profane Transfusion
Sorcery

Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.

"Those that fall short of perfection can still contribute to the Great Work."

—Keskit, the Flesh Sculptor

Rakshasa Debaser
Creature — Demon

Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/6
Revenant
Creature — Spirit

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

"Not again."

—Hans

*/*
Sanitarium Skeleton
Creature — Skeleton

: Return this card from your graveyard to your hand.

His mind was lost long before his flesh.

1/2
Sengir, the Dark Baron
Legendary Creature — Vampire Noble

Flying

Whenever another creature dies, put two +1/+1 counters on Sengir.

Whenever another player loses the game, you gain life equal to that player's life total as the turn began.

Partner (You can have two commanders if both have partner.)

4/4
Spark Harvest
Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .

Destroy target creature or planeswalker.

With the harvest of Domri's spark, the Elderspell began to fuel Bolas's ascension to godhood.

Supernatural Stamina
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."

—Senifet, vizier of Bontu

Szat's Will
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Each opponent sacrifices a creature they control with the greatest power.

• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.

Tevesh Szat, Doom of Fools
Legendary Planeswalker — Szat

[+2]: Create two 0/1 black Thrull creature tokens.

[+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

[−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner

Loyalty: 4
Thorn of the Black Rose
Creature — Human Assassin

Deathtouch

When this creature enters, you become the monarch.

If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion.

1/3
Tormod, the Desecrator
Legendary Creature — Zombie Wizard

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)

"Life is but the precursor to a long and successful death."

4/2
Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."

—Zul Ashur, lich lord

Viscera Seer
Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

In matters of life and death, he trusts his gut.

1/1
Vow of Torment
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)

"Peace is a privilege you haven't earned."

—Tevesh Szat

Alena, Kessig Trapper
Legendary Creature — Human Scout

First strike

: Add an amount of equal to the greatest power among creatures you control that entered this turn.

Partner (You can have two commanders if both have partner.)

"Halana and I have a bond that'll never be broken."

4/3
Aurora Phoenix
Creature — Phoenix

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Whenever you cast a spell with cascade, return this card from your graveyard to your hand.

5/3
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."

—Thalia, Knight-Cathar

Boarding Party
Creature — Human Pirate

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

6/3
Brazen Freebooter
Creature — Human Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Finders, keepers.

3/3
Breeches, Brazen Plunderer
Legendary Creature — Goblin Pirate

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

3/3
Burning Anger
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to any target."

"With rage as your forge, your hammer can smite anything."

Champion of the Flame
Creature — Human Warrior

Trample

This creature gets +2/+2 for each Aura and Equipment attached to it.

Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.

1/1
Coastline Marauders
Creature — Human Pirate

Trample

Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

0/3
Coercive Recruiter
Creature — Orc Pirate

Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

"Choose, vampire: our hat on your head, or no hat, no head."

4/3
Court of Ire
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

Hold your tongue, lest you burn it.

Crimson Fleet Commodore
Creature — Ogre Pirate

Trample

When this creature enters, you become the monarch.

"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."

—Commodore Axurik, to Admiral Yelise

5/2
Dargo, the Shipwrecker
Legendary Creature — Giant Pirate

As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.

Trample

Partner (You can have two commanders if both have partner.)

7/5
Dragon Egg
Creature — Dragon Egg

Defender

When this creature dies, create a 2/2 red Dragon creature token with flying and ": This token gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2
Dragon Mantle
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has ": This creature gets +1/+0 until end of turn."

Emberwilde Captain
Creature — Djinn Pirate

When this creature enters, you become the monarch.

Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

"You are bold, challenger, but flammable."

4/2
Explosion of Riches
Sorcery

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.

"You've got how much gold there?"

Fathom Fleet Swordjack
Creature — Orc Pirate

Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4/3
Fiery Cannonade
Instant

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.

Flamekin Herald
Creature — Elemental Wizard

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/2
Frenzied Saddlebrute
Creature — Orc Warrior

Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

The drumbeats of the horde echo in every heart.

5/4