Conspiracy

CNS · 210 cards · Released

Advantageous Proclamation
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."

Backup Plan
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

Brago's Favor
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Spells with the chosen name you cast cost less to cast.

Double Stroke
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Immediate Action
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have haste.

Iterative Analysis
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Muzzio's Preparations
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Each creature you control with the chosen name enters with an additional +1/+1 counter on it.

Power Play
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Secret Summoning
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Secrets of Paradise
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have ": Add one mana of any color."

Sentinel Dispatch
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

"Unusual. Security also worth stealing."

—Dack Fayden

Unexpected Potential
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Worldknit
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color."

Brago's Representative
Creature — Human Advisor

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

On Fiora, no matter is settled until King Brago offers an opinion.

1/4
Council Guardian
Creature — Giant Soldier

Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.

5/5
Council's Judgment
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Custodi Soulbinders
Creature — Human Cleric

This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.

0/0
Custodi Squire
Creature — Spirit Cleric

Flying

Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3
Rousing of Souls
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

"We remember. We rise."

Academy Elite
Creature — Human Wizard

This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.

0/0
Marchesa's Emissary
Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

2/2
Marchesa's Infiltrator
Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever this creature deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

1/1
Muzzio, Visionary Architect
Legendary Creature — Human Artificer

, : Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

1/3
Plea for Power
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Split Decision
Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Bite of the Black Rose
Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Drakestown Forgotten
Creature — Zombie

This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.

0/0
Grudge Keeper
Creature — Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

"Your defiance is noted."

2/1
Reign of the Pit
Sorcery

Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Tyrant's Choice
Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Enraged Revolutionary
Creature — Human Warrior

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.

2/1
Grenzo's Cutthroat
Creature — Goblin Rogue

First strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"Their guards are soft, ready to welcome a sharp dagger."

1/1
Grenzo's Rebuttal
Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

Ignition Team
Creature — Goblin Warrior

This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

0/0
Scourge of the Throne
Creature — Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5
Treasonous Ogre
Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add .

"Everything comes with a price. Especially revolution."

—Grenzo, dungeon warden

2/3
Predator's Howl
Instant

Create a 2/2 green Wolf creature token.

Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

"And Muzzio says my arguments have no teeth."

—Selvala, ranger of the Lowlands

Realm Seekers
Creature — Elf Scout

This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0
Selvala's Charge
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Selvala's arrival never goes unnoticed.

Selvala's Enforcer
Creature — Elf Warrior

Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.

2/2
Brago, King Eternal
Legendary Creature — Spirit Noble

Flying

Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4
Dack Fayden
Legendary Planeswalker — Dack

[+1]: Target player draws two cards, then discards two cards.

[−2]: Gain control of target artifact.

[−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Loyalty: 3
Dack's Duplicate
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0
Deathreap Ritual
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power."

—Marchesa, the Black Rose

Extract from Darkness
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Flamewright
Creature — Human Artificer

, : Create a 1/1 colorless Construct artifact creature token with defender.

, Sacrifice a creature with defender: This creature deals 1 damage to any target.

Those who can't conspire, create.

1/1
Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue

Grenzo enters with X +1/+1 counters on it.

: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2
Magister of Worth
Creature — Angel

Flying

Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

4/4
Marchesa, the Black Rose
Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3
Marchesa's Smuggler
Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

: Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."

1/1
Selvala, Explorer Returned
Legendary Creature — Elf Scout

Parley : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

2/4
Woodvine Elemental
Creature — Elemental

Trample

Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

4/4
Aether Searcher
Artifact Creature — Construct

Reveal this card as you draft it. Reveal the next card you draft and note its name.

When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

6/4
Agent of Acquisitions
Artifact Creature — Construct

Draft this card face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

2/1
Canal Dredger
Artifact Creature — Construct

Draft this card face up.

Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.

: Put target card from your graveyard on the bottom of your library.

1/5
Coercive Portal
Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Cogwork Grinder
Artifact Creature — Construct

Draft this card face up.

As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)

This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

0/0
Cogwork Librarian
Artifact Creature — Construct

Draft this card face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.

Why wait for answers?

3/3
Cogwork Spy
Artifact Creature — Bird Construct

Reveal this card as you draft it. You may look at the next card drafted from this booster pack.

Flying

Paliano's creations provide ample opportunities to plot the downfall of a neighbor.

2/1
Cogwork Tracker
Artifact Creature — Dog Construct

Reveal this card as you draft it and note the player who passed it to you.

This creature attacks each combat if able.

This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.

4/4