When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Multikicker (You may pay an additional any number of times as you cast this spell.)
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Anarchy comes in many forms: social, individual, Gruul . . .
: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.
Destroy target creature or enchantment.
Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the Weatherlight
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
: Regenerate this creature.
: This creature becomes the color of your choice until end of turn.
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
"Heat of battle" is usually a metaphor.
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
"It is not that you will go mad. It is that you will beg for madness."
—Volrath
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
This creature attacks each combat if able.
This creature doesn't untap during your untap step.
Whenever another creature dies, untap this creature.
When this creature enters, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
: Put target card from a graveyard on the bottom of its owner's library.
Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.
When this creature dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
No more than one creature can attack each combat.
No more than one creature can block each combat.
Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.
: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The best defense is a good offense.
: Add .
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
: Add .
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Not all deaths are etched with mythic meaning and iconic glory.
: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?