, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
His family was a small price to pay for the dark gifts that called to him.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Agreements with demons seldom end at the grave.
First strike
Sacrifice this creature: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord
Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
"Now everyone knows what you are."
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
: This creature gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Defender
When this creature blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
Multikicker (You may pay an additional any number of times as you cast this spell.)
When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
As long as this creature is enchanted, it gets +2/+2, has trample, and has ": This creature gets +1/+0 until end of turn."
A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
: Target creature attacks this turn if able.
Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
Don't let its appearance frighten you. Let its claws and teeth do that.
Add for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, orcish captain
When this creature dies, it deals 3 damage to any target.
The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Multikicker (You may pay an additional any number of times as you cast this spell.)
Haste
This creature enters with a +1/+1 counter on it for each time it was kicked.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
, Sacrifice this creature: Destroy target artifact.
Devils redecorate every room with fire.
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Defender
, : This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun the sky?"
—Hadran, sunseeder of Naya
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries
This creature can't be blocked by more than one creature.
"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."
—Tahngarth of the Weatherlight
Whenever this creature attacks, untap each other creature you control.
Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
You may play an additional land on each of your turns.
"Only when we journey into the unknown can we find the impossible."
—Cyrul the Wanderer
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Multikicker (You may pay an additional any number of times as you cast this spell.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
"We should learn from the hydra. It never plays favorites; it devours everyone equally."
—Thrass, elder druid
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour us all."
—Sildark, artificer of Omu
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
It eats what it wants to eat—which is anything that moves.
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
"Never start a fight you can't finish."
—Padril, council guardian
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
The wurms become so big, a single scale can be used as a roof for a human dwelling.
Reach
"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you."
—Saidah, Joraga hunter
Enchant land
Enchanted land has ": Create a 1/1 green Squirrel creature token."
In the treetops, unseen by many, lurks chittering, skittering death.