Dominaria Remastered

DMR · 457 cards · Released

Terravore
Creature — Lhurgoyf

Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

*/*
Werebear
Creature — Human Bear Druid

: Add .

Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.

He exercises his right to bear arms.

1/1
Wild Dogs
Creature — Dog

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.

Cycling (, Discard this card: Draw a card.)

2/1
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion."

—Laina of the Elvish Council

Worldly Tutor
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

"All of us, from the tiny leaf-mite to the towering baloth, are vital threads in the weave of life."

Absorb
Instant

Counter target spell. You gain 3 life.

"Your presumption is your downfall."

Arcades Sabboth
Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .

Each untapped creature you control gets +0/+2 as long as it's not attacking.

: Arcades Sabboth gets +0/+1 until end of turn.

7/7
Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Tormented by her own existence, Karona turned her wrath on the world that had birthed her.

Dralnu's Crusade
Enchantment

All Goblins get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.

"Don't you agree that mogg intellects are improved by zombification?"

—Lord Dralnu

Gerrard's Verdict
Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

Hunting Grounds
Enchantment

Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

"Don't be silly. Panthers don't hunt in packs!"

—Jego, disgraced archdruid

Mystic Enforcer
Creature — Human Nomad Mystic

Protection from black

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.

3/3
Phantom Nishoba
Creature — Cat Beast Spirit

Trample

This creature enters with seven +1/+1 counters on it.

Whenever this creature deals damage, you gain that much life.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

0/0
Pyre Zombie
Creature — Zombie

At the beginning of your upkeep, if this card is in your graveyard, you may pay . If you do, return it to your hand.

, Sacrifice this creature: It deals 2 damage to any target.

2/1
Quicksilver Dagger
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

Radha, Heir to Keld
Legendary Creature — Elf Warrior

Whenever Radha attacks, you may add .

: Add .

"Step aside, weakling, or I'll swat you like the bug you are."

2/2
Recoil
Instant

Return target permanent to its owner's hand. Then that player discards a card.

Anything sent into a plagued world is bound to come back infected.

Rith, the Awakener
Legendary Creature — Dragon

Flying

Whenever Rith deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6
Sawtooth Loon
Creature — Bird

Flying

When this creature enters, return a white or blue creature you control to its owner's hand.

When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.

2/2
Sol'kanar the Swamp King
Legendary Creature — Demon

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.

"All the power of a maro-sorcerer, all the mindless fury of a pitlord. He is a perfect servant."

—Geyadrone Dihada

5/5
Spinal Embrace
Instant

Cast this spell only during combat.

Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Spiritmonger
Creature — Beast

Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.

: Regenerate this creature.

: This creature becomes the color of your choice until end of turn.

6/6
Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3
Tiana, Ship's Caretaker
Legendary Creature — Angel Artificer

Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

"Nothing is too broken to mend."

3/3
Xira Arien
Legendary Creature — Insect Wizard

Flying

, : Target player draws a card.

Her wits are sharp, but her blades are sharper.

1/2
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4
Stand
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Deliver
Instant

Return target permanent to its owner's hand.

Spite
Instant

Counter target noncreature spell.

Malice
Instant

Destroy target nonblack creature. It can't be regenerated.

Pain
Sorcery

Target player discards a card.

Suffering
Sorcery

Destroy target land.

Assault
Sorcery

Assault deals 2 damage to any target.

Battery
Sorcery

Create a 3/3 green Elephant creature token.

Wax
Instant

Target creature gets +2/+2 until end of turn.

Wane
Instant

Destroy target enchantment.

Order
Instant

Exile target attacking creature.

Chaos
Instant

Creatures can't block this turn.

Illusion
Instant

Target spell or permanent becomes the color of your choice until end of turn.

Reality
Instant

Destroy target artifact.

Night
Instant

Target creature gets -1/-1 until end of turn.

Day
Instant

Creatures target player controls get +1/+1 until end of turn.

Fire
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice
Instant

Tap target permanent.

Draw a card.

Life
Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death
Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Crawlspace
Artifact

No more than two creatures can attack you each combat.

"Not so scary when you can't squeeze through the air ducts, are you?"

Cryptic Gateway
Artifact

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Its lock changes to fit each key.

Damping Sphere
Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount.

Each spell a player casts costs more to cast for each other spell that player has cast this turn.

A Thran relic, it has spent ten thousand years doing absolutely nothing.

Dodecapod
Artifact Creature — Golem

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

3/3
Dragon Blood
Artifact

, : Put a +1/+1 counter on target creature.

Fire in the blood, fire in the belly.

Dragon Engine
Artifact Creature — Construct

: This creature gets +1/+0 until end of turn.

From a distance, dormant dragon engines can be mistaken for harmless statues. By the time you get close enough to spot the scorch marks, it's too late.

1/3
Gauntlet of Power
Artifact

As this artifact enters, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Helm of Awakening
Artifact

Spells cost less to cast.

"This little prize will cover your head, your spells, your bets, and your behind!"

—Pashad ibn Asim, Suq'Ata trader

Icy Manipulator
Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

Jalum Tome
Artifact — Book

, : Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.

Jester's Cap
Artifact

, , Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.

The crowd laughed heartily at the fool's performance, until his hat laughed back.

Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

"Urza's machines have a splendid habit of excavating themselves."

—Rona, disciple of Gix

5/3
Legacy Weapon
Legendary Artifact

: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

In a single blinding flash, Yawgmoth was obliterated, and Urza could finally rest.

Lotus Blossom
Artifact

At the beginning of your upkeep, you may put a petal counter on this artifact.

, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.

Millikin
Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.

0/1
Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Ornithopter
Artifact Creature — Thopter

Flying

"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work."

—Urza, in his apprenticeship

0/2
Thran Golem
Artifact Creature — Golem

As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Even after thousands of years, the wondrous creations of the Thran guarded the lost empire's secrets with single-minded devotion.

3/3
Tormod's Crypt
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

Triskelion
Artifact Creature — Construct

This creature enters with three +1/+1 counters on it.

Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

"What's got three legs and three heads and wants to kill us? That's not a riddle!"

—Jayeen, Fallaji scout

1/1
Umbilicus
Artifact

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

It was the explorers' only tether to reality.

Urza's Blueprints
Artifact

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

: Draw a card.

From concept to paper to reality.

Urza's Incubator
Artifact

As this artifact enters, choose a creature type.

Creature spells of the chosen type cost less to cast.

"Our recruitment drives are bringing in fewer fresh troops every day. We need a new strategy."

—Urza, to Tawnos

Wall of Junk
Artifact Creature — Wall

Defender (This creature can't attack.)

When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.

0/7