As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Land creatures you control have flying.
Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Uurg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, Sacrifice a land: You gain 2 life.
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
[+1]: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
[−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
[−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
[+1]: Each player discards a card.
[−2]: Target player sacrifices a creature.
[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
[+1]: Create a 1/1 red Monk creature token with prowess.
[−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
[−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature.
[−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Flash
Domain — This spell costs less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost less to cast.
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Flying, ward
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
Kicker and/or
This creature enters with two +1/+1 counters on it for each time it was kicked.
When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
: This creature becomes a Human Cleric with base power and toughness 2/2.
: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Other Clerics you control get +1/+1.
, , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this enchantment enters, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Enlist
Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn.
Domain — : This creature gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
Other Goblins you control get +1/+1.
Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Flying, haste
This creature enters with X +1/+1 counters on it.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.
Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay . If you do, draw a card.
Reach, trample
Domain — : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Whenever you cast a creature spell, put a +1/+1 counter on this creature.
When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
As this creature enters, mill three cards for each time it was kicked.
Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.