Duskmourn: House of Horror Commander

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Greater Tanuki
Enchantment Creature — Dog

Trample

Channel , Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.

6/5
Harmonize
Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."

—Vivien Reid

Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

Hornet Queen
Creature — Insect

Flying, deathtouch

When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2
Hydra Omnivore
Creature — Hydra

Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally."

—Thrass, elder druid

8/8
Inscription of Abundance
Instant

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Ishkanah, Grafwidow
Legendary Creature — Spider

Reach

Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

: Target opponent loses 1 life for each Spider you control.

3/5
Moldgraf Millipede
Creature — Insect Horror

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

2/2
Mulch
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

"Tread carefully. You remember what happened in the last quiet, peaceful clearing."

—Halana, to Alena

Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar

Reach, trample

Multani gets +1/+1 for each land you control and each land card in your graveyard.

, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.

0/0
Obsessive Skinner
Creature — Human Rogue

When this creature enters, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

1/1
Overwhelming Stampede
Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

"I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war."

—Rinshel, elf insurgent

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.

1/1
Sandwurm Convergence
Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Cantankerous and territorial, sandwurms claim even the skies above their dunes.

Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

"Survival rule 782: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Shigeki, Jukai Visionary
Legendary Enchantment Creature — Snake Druid

, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

1/3
Skola Grovedancer
Enchantment Creature — Satyr Druid

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

: Mill a card. (Put the top card of your library into your graveyard.)

"From the ashes of last night's revel, I bring the dawn of new growth."

2/2
Temur War Shaman
Creature — Human Shaman

When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

4/5
Thunderfoot Baloth
Creature — Beast

Trample

Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

"Odd. I didn't see any lightning . . . ."

—Herreth, poacher, last words

5/5
Titania, Nature's Force
Legendary Creature — Elemental

You may play Forests from your graveyard.

Whenever a Forest you control enters, create a 5/3 green Elemental creature token.

Whenever an Elemental you control dies, you may mill three cards.

6/6
Trail of Mystery
Enchantment

Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Whisperwood Elemental
Creature — Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

4/4
Wilderness Reclamation
Enchantment

At the beginning of your end step, untap all lands you control.

"Walls crack. Buildings fall. Always the wilds return."

—Domri Rade

Worldspine Wurm
Creature — Wurm

Trample

When this creature dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

15/15
Wrenn and Seven
Legendary Planeswalker — Wrenn

[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

[0]: Put any number of land cards from your hand onto the battlefield tapped.

[−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."

[−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Yavimaya Elder
Creature — Human Druid

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

, Sacrifice this creature: Draw a card.

2/1
Yedora, Grave Gardener
Legendary Creature — Treefolk Druid

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

"Even in death, we never stop growing."

5/5
Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land you control enters, you may draw a card.

"To sail through those waters is to offer oneself as tribute."

—Captain Hoyrik

5/5
Arixmethes, Slumbering Isle
Legendary Creature — Kraken

Arixmethes enters tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

: Add .

12/12
Athreos, Shroud-Veiled
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

4/7
Binding the Old Gods
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

Biomass Mutation
Instant

Creatures you control have base power and toughness X/X until end of turn.

"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"

—Vorel of the Hull Clade

Deadbridge Chant
Enchantment

When this enchantment enters, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Eureka Moment
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

"At first, the equations were simply numbers. But in those numbers I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"

Florian, Voldaren Scion
Legendary Creature — Vampire Noble

First strike

At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

3/3
Grim Flayer
Creature — Human Warrior

Trample

Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.

2/2
Grisly Salvage
Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

Grist, the Hunger Tide
Legendary Planeswalker — Grist

As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

[+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

[−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker.

[−5]: Each opponent loses life equal to the number of creature cards in your graveyard.

Loyalty: 3
Inkshield
Instant

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Silverquill's elite know how to offer a scathing rebuttal without uttering a word.

Kaervek the Merciless
Legendary Creature — Human Shaman

Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.

"Rats and jackals feast in his swath, but even they will not walk with him."

—Mangara

5/4
Kardur, Doomscourge
Legendary Creature — Demon Berserker

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3
Life Insurance
Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

All the money in the world won't buy back a pulse.

Mayhem Devil
Creature — Devil

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.

3/3
Nyx Weaver
Enchantment Creature — Spider

Reach

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

, Exile this creature: Return target card from your graveyard to your hand.

2/3
Old Stickfingers
Legendary Creature — Horror

When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.

Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.

*/*
Oversimplify
Sorcery

Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

"A fine example of addition by subtraction."

—Deekah, professor of fractal theory

Rakdos Charm
Instant

Choose one —

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

Rakdos, Lord of Riots
Legendary Creature — Demon

You can't cast Rakdos unless an opponent lost life this turn.

Flying, trample

Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

6/6
Rashmi, Eternities Crafter
Legendary Creature — Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

2/3
Spirit-Sister's Call
Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Spiteful Visions
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Whenever a player draws a card, this enchantment deals 1 damage to that player.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.

Stormfist Crusader
Creature — Human Knight

Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."

Legend of the Gilded Knights

2/2
Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3
Theater of Horrors
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.

: This enchantment deals 1 damage to target opponent or planeswalker.

Time Wipe
Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."

—Teferi

Trygon Predator
Creature — Beast

Flying

Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3
Vial Smasher the Fierce
Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2/3
Azorius Signet
Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.