Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.
, , Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
One day, it might provide a flash of insight that turns the tide of battle. Meanwhile, it looks lovely on an end table.
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
, : Add .
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
"They're easy enough to squish, but they're a pain to wash out of a workbench."
—Tergel, goblin explosioneer
: Add .
, , Sacrifice this artifact: Draw a card.
"We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift."
—Akal Pakal, First Steward of Oteclan
, : Add .
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Our stories define our reality."
—Ugin
, : Add .
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
: Add or . This artifact deals 1 damage to you.
"The continual rise of the downtrodden is as inevitable as vines usurping a forest."
—Vraska
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Such cloaks are in high demand both by assassins and by those who fear them.
: Add .
: Add or . This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
This land enters tapped.
: Add , , or .
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."
—Sarkhan, the Dragonspeaker
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped unless you control two or fewer other lands.
: Add or .
Where ambition meets industry, passion is poisoned by greed.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
This land enters tapped unless you control an Island.
: Add .
, : Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
: Add .
: Add or . This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
This land enters tapped.
Indestructible
: Add or .
The path to power is forged in ruthlessness.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped unless you control a Swamp or a Mountain.
: Add or .
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
: Add .
: Return this card from your graveyard to the battlefield tapped.
"This is it! All the cryptoliths point here!"
—Jace Beleren
(This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
: Add .
, : Add , , or .
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add or .
(: Add or .)
This land enters tapped.
There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Add , , or .
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.
: Add .
, , Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add .
: Add .
, : Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
This land enters tapped unless you control a Forest or an Island.
: Add or .
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
(: Add .)
This land enters tapped.
, : Each opponent loses 1 life. Activate only if you control two or more black permanents.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
A hungry lair of flourishing rot.
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
In volatile times, a sense of certainty is in high demand.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
, : Add .
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.
This land enters tapped.
: Add or .
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
, : Add .
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
: Add .
, : Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.