Duskmourn: House of Horror Commander

DSC · 373 cards · Released

Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

Brainstone
Artifact

, , Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.

One day, it might provide a flash of insight that turns the tide of battle. Meanwhile, it looks lovely on an end table.

Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2
Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Haywire Mite
Artifact Creature — Insect

When this creature dies, you gain 2 life.

, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.

"They're easy enough to squish, but they're a pain to wash out of a workbench."

—Tergel, goblin explosioneer

1/1
Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift."

—Akal Pakal, First Steward of Oteclan

Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Scroll of Fate
Artifact

: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

"Our stories define our reality."

—Ugin

Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Talisman of Indulgence
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Talisman of Resilience
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"The continual rise of the downtrodden is as inevitable as vines usurping a forest."

—Vraska

Thought Vessel
Artifact

You have no maximum hand size.

: Add .

Infinite possibilities contained in a finite space.

Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

Such cloaks are in high demand both by assassins and by those who fear them.

Adarkar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."

—Sarkhan, the Dragonspeaker

Azorius Chancery
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Barren Moor
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Blackcleave Cliffs
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Where ambition meets industry, passion is poisoned by greed.

Bloodfell Caves
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Castle Vantress
Land

This land enters tapped unless you control an Island.

: Add .

, : Scry 2.

Without Vantress's knowledge, the realm would lose itself in darkness.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Darkmoss Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to power is forged in ruthlessness.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.

Drownyard Temple
Land

: Add .

: Return this card from your graveyard to the battlefield tapped.

"This is it! All the cryptoliths point here!"

—Jace Beleren

Dryad Arbor
Land Creature — Forest Dryad

(This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")

"Touch no tree, break no branch, and speak only the question you wish answered."

—Von Yomm, elder druid, to her initiates

1/1
Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Foreboding Ruins
Land

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

Geothermal Bog
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Graven Cairns
Land

: Add .

, : Add , , or .

Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.

Grim Backwoods
Land

: Add .

, , Sacrifice a creature: Draw a card.

"I love what they've done with the place."

—Liliana Vess

Halimar Depths
Land

This land enters tapped.

When this land enters, look at the top three cards of your library, then put them back in any order.

: Add .

Hall of Heliod's Generosity
Legendary Land

: Add .

, : Put target enchantment card from your graveyard on top of your library.

The stronghold of Theros's light.

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Leechridden Swamp
Land — Swamp

(: Add .)

This land enters tapped.

, : Each opponent loses 1 life. Activate only if you control two or more black permanents.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."

The Antiquities War

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

A hungry lair of flourishing rot.

Obscura Storefront
Land

When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

In volatile times, a sense of certainty is in high demand.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Overflowing Basin
Land

, : Add .

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

Quandrix Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Shadowblood Ridge
Land

, : Add .

Gnolls make offerings to sinister forces in the shadow-drenched chasms.

Shivan Gorge
Legendary Land

: Add .

, : Shivan Gorge deals 1 damage to each opponent.

Both forge and pyre.

Simic Growth Chamber
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Spinerock Knoll
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.