: Add .
: Add or . This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
: Add .
: Add or . Activate only if you control a Swamp.
: Add .
: Add or . Activate only if you control a Swamp.
: Add .
: Add or . Activate only if you control a Swamp.
: Add .
: Add or . Activate only if you control a Swamp.
(: Add or .)
This land enters tapped.
Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
: Add . Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Deep in Eldraine's wilds, strange eyelike appendages twined among the vines and faerie lights.
This land enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
This land enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
This land enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
: Add .
, : Add , , or .
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
: Add .
: Add or . This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War
: Add .
Ish Sah, den of the warlord Geth, commander of countless nim.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add or .
A verdant paradox of primal logic.
, : Add .
Life and death mixing together, both ends of the same cycle giving rise to something else.
: Add .
, : Target commander gains lifelink until end of turn.
Students from other colleges are invited to visit Witherbloom's medical facilities. Not many do.
This land enters tapped unless you control a Swamp or a Forest.
: Add or .
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.
: Add .
: Add or . This land deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I must break the world before I can remake it in my image."
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"I am nothing if not fair. I've chosen my champion. Now you must choose yours."
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
(An ongoing scheme remains face up until it's abandoned.)
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
"I am infinite. All that you behold, even the stars above, are my domain."
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
"This is but a pale shadow of my true form. Cower before it, and despair."
(An ongoing scheme remains face up until it's abandoned.)
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
"The least of my minions is more than a match for you."
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
When you set this scheme in motion, choose one —
• Create a 4/4 colorless Scarecrow artifact creature token with vigilance.
• Creatures you control get +3/+3 and gain vigilance and trample until end of turn.
"You wish to beg for mercy? Save your breath for screaming."
(An ongoing scheme remains face up until it's abandoned.)
Whenever a player casts a spell, you draw a card.
At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.
"Your gods are hollow lies, your prayers nothing but effluvia befouling my air."
(An ongoing scheme remains face up until it's abandoned.)
Your commander has ward .
Whenever your commander attacks, put two +1/+1 counters on it.
When your commander leaves the battlefield, abandon this scheme.
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
"Do you see the faces of those you once loved among my legion? You will join them soon."
When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance.
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
"I await you around every corner, smiling and holding a razor."
(An ongoing scheme remains face up until it's abandoned.)
You may play an additional land on each of your turns.
At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.
"There is no path here that does not end with me."
When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with ", Sacrifice this token: Add one mana of any color.")
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.
"Your former friends have already sworn themselves to me. Wouldn't you like to join them?"
When you set this scheme in motion, choose one —
• Draw two cards.
• Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
"This House is mine, and all within it are my playthings."
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
"I will sink my teeth into the depths of your mind and devour all that is precious to you."
When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield.
"I will multiply your fears until your body melts in on itself and you drown in the tears of your own terrified mind."
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
"Awaken, cowards! Long have I been preparing for this moment, and you will witness my next ascension."
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
"With what sorry scraps of power do you think to oppose me?"
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
"I will unravel you piece by piece."
(An ongoing scheme remains face up until it's abandoned.)
Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
"I will make you a monster to haunt your own dreams."
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
"Defy me, and you will dissolve inch by screaming inch."
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
"I can stretch a single moment of agony into centuries."
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
"Do you not grow tired of your futility? I know I do."
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
"When you die alone, know that it was I who took everything from you."
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.