, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"That's the one good thing about these cultists: sometimes they do your work for you."
—Winter
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
"Can we trust him?" Niko whispered as they eyed the stranger. "I don't know," the Wanderer replied, "but he's a lot friendlier than the creature that was chasing us."
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony.
Menace (This creature can't be blocked except by two or more creatures.)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
It had heard monsters were supposed to hide under beds, and it did its best.
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay .
Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"This is my way out. You'll have to find your own."
—Winter, to Niko
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
"Go ahead, meat. Run."
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Once each turn, you may pay rather than pay the mana cost for a spell you cast from exile.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Haste
When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Dance to its beat, or it will dance on your grave.
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
"Hey! Fang-faces! Over here!"
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Haste
This creature must be blocked if able.
It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer.
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your end step, this Room deals 1 damage to each opponent.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Unfortunately, the keyhole turned out to be located in an even larger, scarier clown mouth.
Delirium — Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
In the darkness, Lana reached for Shay's hand and squeezed it for comfort. Then she heard Shay call to her from the next room.
Impossible Inferno deals 6 damage to target creature.
Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
No living being, survivor or monster, is exempt from Valgavoth's wrath.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn.
When this creature dies, it deals damage equal to its power to any target.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
Torain had never lost a match in his life, and he didn't plan to start now.
Norin can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, attacking creatures you control get +1/+0 until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Remember when you smashed me for a little pocket money?"
Pyroclasm deals 2 damage to each creature.
"In my younger days, I would meticulously catalog all the terrors I encountered. These days, I mostly just kill them with fire."
—Rip, spawn hunter
, : Target creature with power 2 or less can't be blocked this turn.
"You tried to throw me away, Henry. I don't like that at all."
This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
The souls of those who perished before Valgavoth's Ascension exist now only as fractured echoes of who they once were.
Haste
Whenever you attack, create a 1/1 red Gremlin creature token.
"Know your place, pets! First blood is mine!"
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
"Stitch your eyes, stitch your skin, stitch your mouth into a grin."
Reach
, Sacrifice a land: Draw a card.
"Listen to that tasty squelch. Good hit, good hit! Come here now, little meatbag!"
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Kaito ran. Illusion or no, the fire felt hot enough to kill.
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
When you unlock this door, manifest dread.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, target attacking creature gains double strike until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
All it took to shatter their lifelong bond was a scrap of hope.
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"Scared, are you? Need a hug?"
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
"No! This worked perfectly in the lab!"
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
As the ghost clawed its way into her skin, Sarissa forgot that the rage tearing through her heart wasn't her own.
Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.
"Surprise! Aaahahahahah! You should see the look on your face. Here, let's peel it off so you can!"
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
Trample
Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card.
, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Reach
When this creature enters, you may discard a card or pay . When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
This spell can't be countered.
Trample, haste
Delirium — : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
No one knows what hides beneath the beasties' masks.
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
"We got more than most people do. We got the chance to say goodbye."
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
She came back alone, with her recorder broken and its footage scrambled. Whatever she had experienced, she never spoke of again.
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
Zimone's theory was that the fractalization of atmospheric aether would increase kinetic energy. Tyvar's theory was that if you hit cultists in the face really hard, they would fall down. They were both right.
Vigilance
Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
"Please be dead, please be dead, please be dead."
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"The dark should be scared of me!"
Vigilance
Creatures you control have ": Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
A mouth like that can never keep secrets.
Deathtouch
Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.
Symptoms of a burrower bite include fevers, chills, gangrene, subcutaneous writhing, a growing urge to eat the flesh of the living, and if you're lucky, death.
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
With his friends dead and his weapons broken, Taros seized the only thing he could to defend himself.
Reach
When this creature dies, you gain 2 life.
"We ran, but it was all around us—like a writhing, flailing forest of rubbery limbs and stabbing talons."
—Survivor's journal