Changeling (This card is every creature type.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
No map. No complaints.
Changeling (This card is every creature type.)
Flying
When this creature enters, exile up to two target cards from graveyards. You gain 3 life.
Other tapped creatures you control have indestructible.
"If even the simplest land-dweller can divert the river with no more than a shovel, just imagine what I can do."
[+1]: Create a 1/1 green and white Kithkin creature token.
[−2]: Ajani deals 4 damage to target tapped creature.
[−8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
Adherents of the sun implore others to bask in Eirdu's light and expel darkness from the plane.
Equipped creature gets +0/+1.
As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A shield that makes the world tremble.
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay . If you do, transform Brigid.
: Add X or X , where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay . If you do, transform Brigid.
This creature enters with two -1/-1 counters on it.
, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.
: Create a 1/1 green and white Kithkin creature token.
Unmatched in their harmony, the troupe took home the festival's trophy with a stirring rendition of "Dundoolin Downs."
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Elsewhere in Lorwyn, nestled in a faerie ring, the coos of a small giant turned to cries.
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Kithkin respect giants, but not usually from such close range.
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay . If you do, transform Isilu.
This creature enters with three -1/-1 counters on it.
Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
A merrow's value to their school is heavily determined by the wealth they're able to bring back.
Enchant creature
Enchanted creature gets +1/+0 and has flying.
, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)
Their first encounter was luck. Their bond was fate.
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
The thoughtweft amplifies any small bud of courage, turning fear to resolve and daring to heroics.
, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
"During my time on the road, the emptiness I felt after severing myself from the thoughtweft has faded with every story heard and every tale spread."
Choose one —
• Keep Out deals 4 damage to target tapped creature.
• Destroy target enchantment.
"We don't want your kind round here."
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kithkin are bound through the thoughtweft—mind to mind and heart to heart.
As an additional cost to cast this spell, behold a Kithkin or pay . (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
A reliquary is needed to pass through the eclipse safely. Without it, two warring selves will calcify into one.
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
In the silence of the Dark Meanders, she thought only of those still lost.
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
Isilu's adherents mourn the dead, purging grief through keening rituals.
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
"I found myself wishing I could run away and start anew. That's when I saw those yellow eyes."
—Yenn, kithkin nomad
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target attacking or blocking creature.
With no connection to the thoughtweft, kithkin nomads rely on guts, instinct, and each other.
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
This creature enters with two -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Keeping others out of the doun is the only thing that motivates some to step outside their walls.
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
"If you hire a riverguard for protection, go in with your best offer. They won't consider anything less."
—Cenna, ferry pilot
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"The Dark Meanders contain nothing but refuse and the trinkets other merrow have left behind. I'm on the hunt for something new."
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
Enchant creature
Enchanted creature can't attack or block.
, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
Paranoia can drive kithkin to isolate themselves. Then their neighbors begin to whisper, and their fears become true.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Vigilance
Eirdu's adherents celebrate the sun on cold days and create warmth through spirited dances and revelry.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
"Wear this, and you shall carry the might of the clachan with you."
: Creatures you control get +1/+1 until end of turn.
Fear is especially potent through the thoughtweft. A lone kithkin's panic can motivate a doun.
Flying
Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
"Other species may spread across the land all they like, but the riverways and the skies above them will always be ours."
Whenever this creature becomes tapped, you gain 2 life.
"Truly, I am sustained by the faith of my congregation."
, , Tap another untapped creature you control: Tap target creature an opponent controls.
Merrow nets snare struggling prey and panicking foe alike.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+2.
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can't become untapped and can't have counters put on it.
He wished for isolation, and Shadowmoor replied.
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
"It's hardly even a prank in Velis Vel. It's just the way things work here."
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
"And watch, my queen, he'll do as I please!"
Flash
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
"The home of the fae must be protected."
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
"This is my domain, and *I* am its Queen."
—Maralen, fae ascendant
Vigilance
Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
"Cut the line and take the catch. Then find a little kith to snatch."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
A song can unite quicker than a sword can divide.
You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
You can't catch what you can't perceive.
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
"The difference between passion and anger is nothing more than who is in control."
This creature enters with three -1/-1 counters on it.
, Remove a counter from this creature: Draw a card.
, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Each nonland permanent you control becomes a copy of target non-Aura permanent.
If you stare long enough at your reflection, your reflection starts staring back.
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)