At the beginning of your first main phase, you may pay . If you do, transform Oko.
[+2]: Up to one target creature gains all creature types. (This effect doesn't end.)
[+1]: Target creature gets -2/-0 until your next turn.
At the beginning of your first main phase, you may pay . If you do, transform Oko.
[−1]: Mill three cards. You may put a permanent card from among them into your hand.
[−3]: Create two 3/3 green Elk creature tokens.
[−6]: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
In silence, she cursed a thousand times the fact she'd been stationed near fae lands.
Vivid — This spell costs less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
When this creature enters, return up to one other target creature to its owner's hand.
Rimekin were once flamekin who turned their heat inward following the horrors of the Invasion. They burn cold, choosing isolation as the path to preserve their flames.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"You don't need to steal my dreams, my love. They are already yours."
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Its spines are highly prized among faeries for use as lances, but they're almost impossible to harvest.
As an additional cost to cast this spell, behold a Merfolk or pay . (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token.
Whenever this creature becomes tapped, draw a card, then discard a card.
"I should let you know, Longlake Clachan was very interested in that one, but I'm willing to entertain a better offer."
Counter target spell with mana value 2.
Shadowmoor merrow swindle and steal not only for profit but for spite.
Flying
When this creature enters, target creature gains flying until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Wise travelers take advantage of the wind that always blows in its wake.
When this creature dies, draw a card.
No visitors make the ascent of Mount Tanufel without catching the eye of its rimekin guardians.
This spell costs less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
This spell costs less to cast if a creature is attacking you.
The owner of target spell or creature puts it on their choice of the top or bottom of their library.
Some beings shouldn't be toyed with.
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Whenever you cast a spell with mana value 4 or greater, draw a card.
"A single snowflake can trigger an avalanche. A single insight can do the same."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Careless fae become lost in dreamstuff too sweet.
Draw three cards. Then discard two cards unless you discard a creature card.
Within each rimekin rages an ongoing struggle for self-discovery and purpose.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Draw three cards, then discard a card.
In one breath, Abigale's mind turned from panic to poetry.
Flying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Merrow glamers have disarmed many a foe when a shield has failed.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
As an additional cost to cast this spell, blight 2 or pay . (To blight 2, put two -1/-1 counters on a creature you control.)
Counter target spell.
As wild magic ripped into his arm, the path that was once so clear became shadowed by his own fear.
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
"Stop whining, elf. The rest of us can see that it's perfectly fair, heh!"
Flash
When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+2.
Equip
When this creature dies, put a -1/-1 counter on up to one target creature.
It took years to finesse his potion of necroskitter slime and bogslither teeth. Finally, he would prank the fae.
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Petals burst in evening hours with flitting things so fickle and sour.
Put four -1/-1 counters on target creature.
The scratch became a sore, the sore became a wound, the wound became an infection, and the infection became a funeral.
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
It bears a forbidden fruit.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.
"Fetch my bow! And an umbrella!"
—Edren, kithkin farmer
As an additional cost to cast this spell, blight 1 or pay . (To blight 1, put a -1/-1 counter on a creature you control.)
Exile target creature.
Shadow creatures are untamable forces of nature—chaotic and hungry.
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
This creature enters with three -1/-1 counters on it.
At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
"I will endure grasping vine and prickling bramble to preserve even one flower."
Put two -1/-1 counters on each creature.
Isilu's presence turned day to night, fellowship to suspicion, and neighbors against one another.
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
A lifetime of mischief gave way to a moment of tenderness.
Flying
When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
"Every fae has their preference. Mine are the dreams most bitter and pungent."
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
"I will not rest until I have excised the rot from this land."
This creature enters with two -1/-1 counters on it.
, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.
It greedily drinks boggart curses and returns their pain in kind.
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
We'll see a changeling at their funeral
—Kithkin saying meaning "they won't be forgotten"
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay . If you do, transform Grub.
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Known for being as ferocious in challenging each other for the first swing as they are against the enemy.
This creature enters with two -1/-1 counters on it.
Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Flamekin metalcraft saves many an elvish life but mortally wounds their pride.
Whenever this creature attacks, you draw a card and lose 1 life.
Concentrating moonglove flowers into deadly moonglow poison is a revered but fleeting position for Lorwyn elves.
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen is more forgiving than Oona was, but her rule is no less absolute.
As an additional cost to cast this spell, behold a Goblin or pay . (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.)
This creature can't block.
When this creature dies, destroy target creature an opponent controls with power 2 or less.
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Eclipsed realms are the spaces between Lorwyn's stability and Shadowmoor's chaos—raw and undefined boundaries where the plane naturally corrects imbalances in power and influence.
Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
The fae giggled and the nightmare took root.
Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature.
Morcant's voice was as sweet as honey and as dangerous as moonglove.
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life.
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
"Told ya I taste terrible!"
Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
"Areas of the Gilt-Leaf that carry scars of the Invasion are too unsightly for travel. They are to be marked and avoided."
—High Perfect's decree
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.
The poison on their blades is nothing compared to the poison in their hearts.
Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
It lurks near the borders, harvesting loose threads of wild magic where the planes meet.