Lorwyn Eclipsed

ECL · 408 cards · Released

Taster of Wares
Creature — Goblin Warlock

When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.

3/2
Twilight Diviner
Creature — Elf Cleric

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.

3/3
Unbury
Instant

Choose one —

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.

A well-aged boggart body is steeped in magics richer than any fae glamer.

Ashling, Rekindled
Legendary Creature — Elemental Sorcerer

Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.

At the beginning of your first main phase, you may pay . If you do, transform Ashling.

1/3
Ashling, Rimebound
Legendary Creature — Elemental Wizard

Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.

At the beginning of your first main phase, you may pay . If you do, transform Ashling.

1/3
Boldwyr Aggressor
Creature — Giant Warrior

Double strike

Other Giants you control have double strike.

During the Invasion, Clan Boldwyr's defense of their dolmens was legendary. Now they're more territorial than ever.

2/5
Boneclub Berserker
Creature — Goblin Berserker

This creature gets +2/+0 for each other Goblin you control.

Bolstered by the cheers of his warren, Trugg was ready to make his appearance in Auntie Grub's tales.

2/4
Boulder Dash
Sorcery

Boulder Dash deals 2 damage to any target and 1 damage to any other target.

It was the first year the downhill event had been included in the Frogtosser Games. It would also be the last.

Brambleback Brute
Creature — Giant Warrior

This creature enters with two -1/-1 counters on it.

, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery.

Her tangled cape grew with every village razed.

4/5
Burning Curiosity
Sorcery

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)

Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.

Cinders are drawn to any heat, at any cost.

Champion of the Path
Creature — Elemental Sorcerer

As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)

Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

7/3
Cinder Strike
Sorcery

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)

Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.

"If I am to gutter out, at least you will burn."

Collective Inferno
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

Elder Auntie
Creature — Goblin Warlock

When this creature enters, create a 1/1 black and red Goblin creature token.

"Did nephew spit up again? Oh, good! Auntie needed to make a new batch of potions for the merrow market."

2/2
End-Blaze Epiphany
Instant

End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Enraged Flamecaster
Creature — Elemental Sorcerer

Reach

Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.

He recognized the weapons of his brother who'd gone missing in elven lands. The heat of his grief could be felt for miles.

3/2
Explosive Prodigy
Creature — Elemental Sorcerer

Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.

"Intense flame, but malleable. The braiders can help you harness that heat."

—Senbrand, soulstoke mentor

1/1
Feed the Flames
Instant

Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Fire is always hungry and never picky.

Flame-Chain Mauler
Creature — Elemental Warrior

: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

In the fires below Mount Kulrath, artisans shape weapons designed to draw heat and extinguish life.

2/2
Flamebraider
Creature — Elemental Bard

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.

"You seek guidance on your Path. Then let me provide it: What greater flame is there than the sun?"

2/2
Flamekin Gildweaver
Creature — Elemental Sorcerer

Trample

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Few flamekin have the patience necessary to weave goldenglow moth silk. Those who do are highly revered, and highly rewarded.

4/3
Giantfall
Instant

Choose one —

• Target creature you control deals damage equal to its power to target creature an opponent controls.

• Destroy target artifact.

Bump went the giant. Gone went the hamlet.

Goatnap
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

Jealous of his sister's cloudgoat, the giant went to find the next best thing.

Goliath Daydreamer
Creature — Giant Wizard

Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.

Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.

4/4
Gristle Glutton
Creature — Goblin Scout

, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)

"Crunch and crack! Gnaw and snap! Be the snacker or be the snack!"

1/3
Hexing Squelcher
Creature — Goblin Sorcerer

This spell can't be countered.

Ward—Pay 2 life.

Spells you control can't be countered.

Other creatures you control have "Ward—Pay 2 life."

"Finally, a place where the ingredients are as potent as my magics!"

2/2
Impolite Entrance
Sorcery

Target creature gains trample and haste until end of turn.

Draw a card.

"We smelled you kith-twits makin' porridge in here! We love porridge! Give us your porridge!"

Kindle the Inner Flame
Kindred Sorcery — Elemental

Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."

Flashback, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)

Kulrath Zealot
Creature — Elemental Warrior

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

The Path of Flame brought him power at the terrible cost of his own identity.

6/5
Lasting Tarfire
Enchantment

At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.

What began as a rivalry between two petty marauders ended in a field soaked in tar, soot, and flame.

Lavaleaper
Creature — Elemental

All creatures have haste.

Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.

Flamekin believe it knows the slopes of Mount Kulrath even better than they do.

4/4
Meek Attack
Enchantment

: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

"Charge! Aim for the cuticles!"

Reckless Ransacking
Instant

Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Most thieves are silent and swift, leaving no trace of their crime. Noggles take a different approach.

Scuzzback Scrounger
Creature — Goblin Warrior

At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

The only metal polish he uses is blood.

3/2
Sear
Instant

Sear deals 4 damage to target creature or planeswalker.

Everything becomes kindling at the right temperature.

Sizzling Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.

Burrenton's forges call to it, and it arrives whenever they need to be relit.

3/2
Soul Immolation
Sorcery

As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)

Soul Immolation deals X damage to each opponent and each creature they control.

Soulbright Seeker
Creature — Elemental Sorcerer

As an additional cost to cast this spell, behold an Elemental or pay . (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)

: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add .

2/1
Sourbread Auntie
Creature — Goblin Warrior

When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)

"C'mere you little urchins. Auntie's trying a new recipe, and I need some tasters."

4/3
Spinerock Tyrant
Creature — Dragon

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

6/6
Squawkroaster
Creature — Elemental

Double strike

Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.

As Sanar watched the tangle of chirps and flames run by, his eyes lit up. "I want one," he whispered.

*/4
Sting-Slinger
Creature — Goblin Warrior

, , Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)

"The first step is to wuzzle the buzzers."

3/3
Tweeze
Instant

Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.

"Oh, come on, don't be stingy! You've got so many!"

Warren Torchmaster
Creature — Goblin Warrior

At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)

Auntie Soot's raids begin when her torch is dipped in the oil atop her head and end when the flame burns out.

2/2
Assert Perfection
Sorcery

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.

Some elves still cling to the old ways of treating outsiders.

Aurora Awakener
Creature — Giant Druid

Trample

Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

7/7
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

Heart calmed by the beauty of the blossom, the dawnhand wondered who was actually protecting whom.

1/1
Blossoming Defense
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

To survive Shadowmoor's wilds, safewrights must carry an unassailable seed of beauty within their heart.

Bristlebane Battler
Creature — Kithkin Soldier

Trample, ward

This creature enters with five -1/-1 counters on it.

Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

6/6
Bristlebane Outrider
Creature — Kithkin Knight

This creature can't be blocked by creatures with power 2 or less.

As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.

Memories of oil and blood haunt her rides. She patrols kithkin lands driven by the fear of losing another doun.

3/5
Celestial Reunion
Sorcery

As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.

Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

Champions of the Perfect
Creature — Elf Warrior

As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)

Whenever you cast a creature spell, draw a card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

6/6
Chomping Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, destroy up to one target artifact or enchantment.

The knight was irritated when her rations went missing and truly baffled when her weapons started disappearing too.

1/2
Crossroads Watcher
Creature — Kithkin Ranger

Trample

Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

"Voices in the deep wood, and none of them familiar. Let's take a look, Squeakwing."

3/3
Dawn's Light Archer
Creature — Elf Archer

Flash

Reach

"Archery is beauty in action. Your stance, your draw, your aim, and your release. All must be a single harmonious motion."

4/2
Dundoolin Weaver
Creature — Kithkin Druid

When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.

Stitching a mind back into the thoughtweft takes time, artistry, and the faith of an entire clachan.

2/1
Formidable Speaker
Creature — Elf Druid

When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

, : Untap another target permanent.

Jean-Emmanuel Depraz, World Champion XXIX

2/4
Gilt-Leaf's Embrace
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)

Enchanted creature gets +2/+0.

Great Forest Druid
Creature — Treefolk Druid

: Add one mana of any color.

"Forget the elves, that meddling faerie queen, and those greasy machines. If you ask me, it's the generous who should be remembered."

0/4
Luminollusk
Creature — Elemental

Deathtouch

Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control.

Its trail of wild magic attracts boggart aunties searching for the rarest ingredients in Shadowmoor.

2/4
Lys Alana Dignitary
Creature — Elf Advisor

As an additional cost to cast this spell, behold an Elf or pay . (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

: Add . Activate only if there is an Elf card in your graveyard.

2/3