Lorwyn Eclipsed

ECL · 408 cards · Released

Mornsong Aria
Legendary Enchantment

Players can't draw cards or gain life.

At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Maralen is more forgiving than Oona was, but her rule is no less absolute.

Champion of the Path
Creature — Elemental Sorcerer

As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)

Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

7/3
Collective Inferno
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

End-Blaze Epiphany
Instant

End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Champions of the Perfect
Creature — Elf Warrior

As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)

Whenever you cast a creature spell, draw a card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

6/6
Formidable Speaker
Creature — Elf Druid

When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

, : Untap another target permanent.

Jean-Emmanuel Depraz, World Champion XXIX

2/4
Selfless Safewright
Creature — Elf Warrior

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

4/2
Abigale, Eloquent First-Year
Legendary Creature — Bird Bard

Flying, first strike, lifelink

When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.

The right poem lifts more than spirits.

1/1
Bre of Clan Stoutarm
Legendary Creature — Giant Warrior

, : Another target creature you control gains flying and lifelink until end of turn.

At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.

4/4
Deepway Navigator
Creature — Merfolk Wizard

Flash

When this creature enters, untap each other Merfolk you control.

As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.

2/2
Dream Harvest
Sorcery

Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.

Faeries swarm to snoring boggarts like vultures to rotting meat.

Figure of Fable
Creature — Kithkin

: This creature becomes a Kithkin Scout with base power and toughness 2/3.

: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.

: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.

1/1
High Perfect Morcant
Legendary Creature — Elf Noble

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)

Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4
Kirol, Attentive First-Year
Legendary Creature — Vampire Cleric

Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.

Kirol hated being a pawn in Morcant's game. If dawnglove was as potent as she suggested, it should be preserved, not used to tip the balance of power.

3/3
Lluwen, Imperfect Naturalist
Legendary Creature — Elf Druid

When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.

, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.

"I know I belong somewhere—just not here."

1/3
Maralen, Fae Ascendant
Legendary Creature — Elf Faerie Noble

Flying

Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.

Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

4/5
Raiding Schemes
Enchantment

Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

"Keep enemies close . . . and elves closer."

—A tale of Auntie Wort

Sanar, Innovative First-Year
Legendary Creature — Goblin Sorcerer

Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

2/4
Shadow Urchin
Creature — Ouphe

Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)

Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

3/4
Tam, Mindful First-Year
Legendary Creature — Gorgon Wizard

Each other creature you control has hexproof from each of its colors.

: Target creature you control becomes all colors until end of turn.

"What are the odds? And what would you like them to be?"

2/2
Mirrormind Crown
Artifact — Equipment

As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.

Equip

Forged in Velis Vel, swiped by a clever merrow, and sold to a curious kithkin.

Winnowing
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Glen Elendra Guardian
Creature — Faerie Wizard

Flash

Flying

This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

3/4
Harmonized Crescendo
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Draw a card for each permanent you control of that type.

Bloodline Bidding
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Moonshadow
Creature — Elemental

Menace

This creature enters with six -1/-1 counters on it.

Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

7/7
Collective Inferno
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

Meek Attack
Enchantment

: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

Spinerock Tyrant
Creature — Dragon

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

6/6
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

1/1
Selfless Safewright
Creature — Elf Warrior

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

4/2
Winnowing
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Glen Elendra Guardian
Creature — Faerie Wizard

Flash

Flying

This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

3/4
Harmonized Crescendo
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Draw a card for each permanent you control of that type.

Bloodline Bidding
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Moonshadow
Creature — Elemental

Menace

This creature enters with six -1/-1 counters on it.

Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

7/7
Collective Inferno
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

Meek Attack
Enchantment

: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

Spinerock Tyrant
Creature — Dragon

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

6/6
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

1/1
Selfless Safewright
Creature — Elf Warrior

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

4/2
Personify
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

Silvergill Mentor
Creature — Merfolk Wizard

As an additional cost to cast this spell, behold a Merfolk or pay . (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)

When this creature enters, create a 1/1 white and blue Merfolk creature token.

2/1
Iron-Shield Elf
Creature — Elf Warrior

Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)

3/1
Sear
Instant

Sear deals 4 damage to target creature or planeswalker.

Virulent Emissary
Creature — Elf Assassin

Deathtouch

Whenever another creature you control enters, you gain 1 life.

1/1
Kinbinding
Enchantment

Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.

At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.

Kithkin are bound through the thoughtweft—mind to mind and heart to heart.

Harmonized Crescendo
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Draw a card for each permanent you control of that type.

A song can unite quicker than a sword can divide.