Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
Safewrights stationed within the Creakwood do not fear Shadowmoor's encroaching dark. They embrace it.
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
"What are the odds? And what would you like them to be?"
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
He draws the threads of the thoughtweft tighter, turning it from cloth to armor.
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story."
—Ashling
When this creature enters, if was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
She spoils the book before you read it.
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"The only 'farmhands' I need are my own."
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
"For those we lost, that they may forever live."
—Tapestry inscription
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Changeling (This card is every creature type.)
: Add one mana of any color.
: This artifact becomes a 4/4 artifact creature until end of turn.
As Isilu drifted past in a swirl of shadow and moonlight, the strange, half-buried stones began to wake.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
It feeds on beauty others have left behind.
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Forged in Velis Vel, swiped by a clever merrow, and sold to a curious kithkin.
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.
, : Draw a card. Activate only if there are five colors among permanents you control.
"I swear it watches me as I walk by."
—Toch, Ballynock sage
, Tap an untapped creature you control: Add one mana of any color.
To attain the preferred timbre for merrow shanties, the kelp leaf must be moistened with fresh water and struck with a fluid wrist.
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The boggart was playfully prodding a critter when the skies darkened, then he gobbled it down with glee.
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
: Add .
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"I don't think we're going to make it back in time for Introduction to Prophecy."
—Tam, Strixhaven first-year
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The merrow was vending her wares when the skies darkened, then she sharply raised her prices.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The elf was disgusted by the bramble before him when the skies darkened, then he stepped closer to observe the wild beauty.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The flamekin was drawn toward warm laughter when the skies darkened, then she turned back to the lonely peak.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The kithkin was admiring the flowers when the skies darkened, then they ripped up the roots for the next season.
(: Add .)
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[+1]: Create a 1/1 green and white Kithkin creature token.
[−2]: Ajani deals 4 damage to target tapped creature.
[−8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay . If you do, transform Brigid.
: Add X or X , where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay . If you do, transform Brigid.
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay . If you do, transform Isilu.
At the beginning of your first main phase, you may pay . If you do, transform Oko.
[+2]: Up to one target creature gains all creature types. (This effect doesn't end.)
[+1]: Target creature gets -2/-0 until your next turn.
At the beginning of your first main phase, you may pay . If you do, transform Oko.
[−1]: Mill three cards. You may put a permanent card from among them into your hand.
[−3]: Create two 3/3 green Elk creature tokens.
[−6]: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay . If you do, transform Ashling.
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay . If you do, transform Ashling.
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
When this creature enters, if was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
When this creature enters, if was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Other tapped creatures you control have indestructible.
"Once, a young merrow thought herself rather ordinary, but the river knew her name . . ."
—Riverstone Tales
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
"She stepped and they screamed, the poor little mites, for they'd never seen a more frightening sight."
—The Bigs and the Littles
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.