Lorwyn Eclipsed

ECL · 408 cards · Released

Sanar, Innovative First-Year
Legendary Creature — Goblin Sorcerer

Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

2/4
Shadow Urchin
Creature — Ouphe

Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)

Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

3/4
Stoic Grove-Guide
Creature — Elf Druid

, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.

Safewrights stationed within the Creakwood do not fear Shadowmoor's encroaching dark. They embrace it.

5/4
Sygg's Command
Kindred Sorcery — Merfolk

Choose two —

• Create a token that's a copy of target Merfolk you control.

• Creatures target player controls gain lifelink until end of turn.

• Target player draws a card.

• Tap target creature. Put a stun counter on it.

Tam, Mindful First-Year
Legendary Creature — Gorgon Wizard

Each other creature you control has hexproof from each of its colors.

: Target creature you control becomes all colors until end of turn.

"What are the odds? And what would you like them to be?"

2/2
Thoughtweft Lieutenant
Creature — Kithkin Soldier

Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.

He draws the threads of the thoughtweft tighter, turning it from cloth to armor.

2/2
Trystan's Command
Kindred Sorcery — Elf

Choose two —

• Create a token that's a copy of target Elf you control.

• Return one or two target permanent cards from your graveyard to your hand.

• Destroy target creature or enchantment.

• Creatures target player controls get +3/+3 until end of turn. Untap them.

Twinflame Travelers
Creature — Elemental Sorcerer

Flying

If a triggered ability of another Elemental you control triggers, it triggers an additional time.

"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story."

—Ashling

3/3
Vibrance
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, this creature deals 3 damage to any target.

When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Evoke

4/4
Voracious Tome-Skimmer
Creature — Faerie Rogue

Flying

Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.

She spoils the book before you read it.

2/3
Wary Farmer
Creature — Kithkin Citizen

At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"The only 'farmhands' I need are my own."

3/3
Wistfulness
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.

When this creature enters, if was spent to cast it, draw two cards, then discard a card.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

6/5
Chronicle of Victory
Legendary Artifact

As Chronicle of Victory enters, choose a creature type.

Creatures you control of the chosen type get +2/+2 and have first strike and trample.

Whenever you cast a spell of the chosen type, draw a card.

"For those we lost, that they may forever live."

—Tapestry inscription

Dawn-Blessed Pennant
Artifact

As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.

Whenever a permanent you control of the chosen type enters, you gain 1 life.

, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.

Firdoch Core
Kindred Artifact — Shapeshifter

Changeling (This card is every creature type.)

: Add one mana of any color.

: This artifact becomes a 4/4 artifact creature until end of turn.

As Isilu drifted past in a swirl of shadow and moonlight, the strange, half-buried stones began to wake.

Foraging Wickermaw
Artifact Creature — Scarecrow

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.

It feeds on beauty others have left behind.

1/3
Gathering Stone
Artifact

As this artifact enters, choose a creature type.

Spells you cast of the chosen type cost less to cast.

When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Mirrormind Crown
Artifact — Equipment

As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.

Equip

Forged in Velis Vel, swiped by a clever merrow, and sold to a curious kithkin.

Puca's Eye
Artifact

When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.

, : Draw a card. Activate only if there are five colors among permanents you control.

"I swear it watches me as I walk by."

—Toch, Ballynock sage

Springleaf Drum
Artifact

, Tap an untapped creature you control: Add one mana of any color.

To attain the preferred timbre for merrow shanties, the kelp leaf must be moistened with fresh water and struck with a fluid wrist.

Stalactite Dagger
Artifact — Equipment

When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

Equipped creature gets +1/+1 and is all creature types.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The boggart was playfully prodding a critter when the skies darkened, then he gobbled it down with glee.

Eclipsed Realms
Land

As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.

: Add .

: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"I don't think we're going to make it back in time for Introduction to Prophecy."

—Tam, Strixhaven first-year

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The merrow was vending her wares when the skies darkened, then she sharply raised her prices.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The elf was disgusted by the bramble before him when the skies darkened, then he stepped closer to observe the wild beauty.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The flamekin was drawn toward warm laughter when the skies darkened, then she turned back to the lonely peak.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The kithkin was admiring the flowers when the skies darkened, then they ripped up the roots for the next season.

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Ajani, Outland Chaperone
Legendary Planeswalker — Ajani

[+1]: Create a 1/1 green and white Kithkin creature token.

[−2]: Ajani deals 4 damage to target tapped creature.

[−8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.

Loyalty: 3
Brigid, Clachan's Heart
Legendary Creature — Kithkin Warrior

Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.

At the beginning of your first main phase, you may pay . If you do, transform Brigid.

3/2
Brigid, Doun's Mind
Legendary Creature — Kithkin Soldier

: Add X or X , where X is the number of other creatures you control.

At the beginning of your first main phase, you may pay . If you do, transform Brigid.

3/2
Eirdu, Carrier of Dawn
Legendary Creature — Elemental God

Flying, lifelink

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)

At the beginning of your first main phase, you may pay . If you do, transform Eirdu.

5/5
Isilu, Carrier of Twilight
Legendary Creature — Elemental God

Flying, lifelink

Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

At the beginning of your first main phase, you may pay . If you do, transform Isilu.

5/5
Oko, Lorwyn Liege
Legendary Planeswalker — Oko

At the beginning of your first main phase, you may pay . If you do, transform Oko.

[+2]: Up to one target creature gains all creature types. (This effect doesn't end.)

[+1]: Target creature gets -2/-0 until your next turn.

Loyalty: 3
Oko, Shadowmoor Scion
Legendary Planeswalker — Oko

At the beginning of your first main phase, you may pay . If you do, transform Oko.

[−1]: Mill three cards. You may put a permanent card from among them into your hand.

[−3]: Create two 3/3 green Elk creature tokens.

[−6]: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."

Loyalty: 3
Sygg, Wanderwine Wisdom
Legendary Creature — Merfolk Wizard

Sygg can't be blocked.

Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.

At the beginning of your first main phase, you may pay . If you do, transform Sygg.

2/2
Sygg, Wanderbrine Shield
Legendary Creature — Merfolk Rogue

Sygg can't be blocked.

Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.

At the beginning of your first main phase, you may pay . If you do, transform Sygg.

2/2
Grub, Storied Matriarch
Legendary Creature — Goblin Warlock

Menace

Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.

At the beginning of your first main phase, you may pay . If you do, transform Grub.

2/1
Grub, Notorious Auntie
Legendary Creature — Goblin Warrior

Menace

Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."

At the beginning of your first main phase, you may pay . If you do, transform Grub.

2/1
Ashling, Rekindled
Legendary Creature — Elemental Sorcerer

Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.

At the beginning of your first main phase, you may pay . If you do, transform Ashling.

1/3
Ashling, Rimebound
Legendary Creature — Elemental Wizard

Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.

At the beginning of your first main phase, you may pay . If you do, transform Ashling.

1/3
Trystan, Callous Cultivator
Legendary Creature — Elf Druid

Deathtouch

Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.

At the beginning of your first main phase, you may pay . If you do, transform Trystan.

3/4
Trystan, Penitent Culler
Legendary Creature — Elf Warlock

Deathtouch

Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.

At the beginning of your first main phase, you may pay . If you do, transform Trystan.

3/4
Catharsis
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, create two 1/1 green and white Kithkin creature tokens.

When this creature enters, if was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/4
Deceit
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.

When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke

5/5
Emptiness
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.

When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.

Evoke

3/5
Vibrance
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, this creature deals 3 damage to any target.

When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Evoke

4/4
Wistfulness
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.

When this creature enters, if was spent to cast it, draw two cards, then discard a card.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

6/5
Adept Watershaper
Creature — Merfolk Cleric

Other tapped creatures you control have indestructible.

"Once, a young merrow thought herself rather ordinary, but the river knew her name . . ."

Riverstone Tales

3/4
Curious Colossus
Creature — Giant Warrior

When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.

"She stepped and they screamed, the poor little mites, for they'd never seen a more frightening sight."

The Bigs and the Littles

7/7
Kinbinding
Enchantment

Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.

At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.

Kinscaer Sentry
Creature — Kithkin Soldier

First strike, lifelink

Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.

2/2