Lorwyn Eclipsed

ECL · 408 cards · Released

Morningtide's Light
Sorcery

Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.

Until your next turn, prevent all damage that would be dealt to you.

Exile Morningtide's Light.

Slumbering Walker
Creature — Giant Warrior

This creature enters with two -1/-1 counters on it.

At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.

4/7
Disruptor of Currents
Creature — Merfolk Wizard

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, return up to one other target nonland permanent to its owner's hand.

3/3
Flitterwing Nuisance
Creature — Faerie Rogue

Flying

This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.

2/2
Glen Elendra Guardian
Creature — Faerie Wizard

Flash

Flying

This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

3/4
Glen Elendra's Answer
Instant

This spell can't be countered.

Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.

Loch Mare
Creature — Horse Serpent

This creature enters with three -1/-1 counters on it.

, Remove a counter from this creature: Draw a card.

, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

4/5
Mirrorform
Instant

Each nonland permanent you control becomes a copy of target non-Aura permanent.

"Quiet is beyond the night

Changeling, take my form tonight

Prove my life was not for naught

Changeling, see I'm not forgot."

Poems for Kith and Kin

Sunderflock
Creature — Elemental

This spell costs less to cast, where X is the greatest mana value among Elementals you control.

Flying

When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.

5/5
Bitterbloom Bearer
Creature — Faerie Rogue

Flash

Flying

At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.

1/1
Dawnhand Dissident
Creature — Elf Warlock

, Blight 1: Surveil 1.

, Blight 2: Exile target card from a graveyard.

During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.

1/2
Gloom Ripper
Creature — Elf Assassin

When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.

4/4
Moonshadow
Creature — Elemental

Menace

This creature enters with six -1/-1 counters on it.

Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

7/7
Taster of Wares
Creature — Goblin Warlock

When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.

3/2
Twilight Diviner
Creature — Elf Cleric

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.

3/3
Goliath Daydreamer
Creature — Giant Wizard

Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.

Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.

4/4
Hexing Squelcher
Creature — Goblin Sorcerer

This spell can't be countered.

Ward—Pay 2 life.

Spells you control can't be countered.

Other creatures you control have "Ward—Pay 2 life."

2/2
Lavaleaper
Creature — Elemental

All creatures have haste.

Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.

4/4
Meek Attack
Enchantment

: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

"Curiosity pulled at Auntie, she had to know. How many pokes do you need to take a toe?"

—A tale of Auntie Grub

Scuzzback Scrounger
Creature — Goblin Warrior

At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Soul Immolation
Sorcery

As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)

Soul Immolation deals X damage to each opponent and each creature they control.

Spinerock Tyrant
Creature — Dragon

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

6/6
Aurora Awakener
Creature — Giant Druid

Trample

Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

7/7
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

"Every day she tended the flowers, for the fey promised that upon the thousandth bloom, her lover would live once more."

The Fae's Cruel Prank

1/1
Bristlebane Battler
Creature — Kithkin Soldier

Trample, ward

This creature enters with five -1/-1 counters on it.

Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

6/6
Celestial Reunion
Sorcery

As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.

Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

Mutable Explorer
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")

"It had been to warrens and kithkin taverns, but found a home in the hidden cavern."

—The Changeling's Search

1/1
Sapling Nursery
Enchantment

Affinity for Forests (This spell costs less to cast for each Forest you control.)

Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.

, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Spry and Mighty
Sorcery

Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.

Ashling's Command
Kindred Instant — Elemental

Choose two —

• Create a token that's a copy of target Elemental you control.

• Target player draws two cards.

• Ashling's Command deals 2 damage to each creature target player controls.

• Target player creates two Treasure tokens.

Boggart Cursecrafter
Creature — Goblin Warlock

Deathtouch

Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.

"A boggart bone to say goodbye, a kithkin bone to make 'em cry."

A Boggartling's First Book of Curses

2/3
Brigid's Command
Kindred Sorcery — Kithkin

Choose two —

• Create a token that's a copy of target Kithkin you control.

• Target player creates a 1/1 green and white Kithkin creature token.

• Target creature you control gets +3/+3 until end of turn.

• Target creature you control fights target creature an opponent controls.

Deepchannel Duelist
Creature — Merfolk Soldier

At the beginning of your end step, untap target Merfolk you control.

Other Merfolk you control get +1/+1.

"He flourished his blade, and the Wanderwine flourished, too. To this day, he's still felt in every current."

The Legend of Flynn

2/2
Doran, Besieged by Time
Legendary Creature — Treefolk Druid

Each creature spell you cast with toughness greater than its power costs less to cast.

Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

0/5
Eclipsed Boggart
Creature — Goblin Scout

When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3
Eclipsed Elf
Creature — Elf Scout

When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2
Eclipsed Flamekin
Creature — Elemental Scout

When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/4
Eclipsed Kithkin
Creature — Kithkin Scout

When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Eclipsed Merrow
Creature — Merfolk Scout

When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3
Grub's Command
Kindred Sorcery — Goblin

Choose two —

• Create a token that's a copy of target Goblin you control.

• Creatures target player controls get +1/+1 and gain haste until end of turn.

• Destroy target artifact or creature.

• Target player mills five cards, then puts each Goblin card milled this way into their hand.

Morcant's Loyalist
Creature — Elf Warrior

Other Elves you control get +1/+1.

When this creature dies, return another target Elf card from your graveyard to your hand.

"Bow to mother, get in bed / Rest your flawless hornèd head / Dream of wetting blades with red / And wake to fill our foes with dread"

—Lullaby for perfect or better children

3/2
Sygg's Command
Kindred Sorcery — Merfolk

Choose two —

• Create a token that's a copy of target Merfolk you control.

• Creatures target player controls gain lifelink until end of turn.

• Target player draws a card.

• Tap target creature. Put a stun counter on it.

Thoughtweft Lieutenant
Creature — Kithkin Soldier

Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.

" ... And so, we raise our swords when the time is right, for many swords make a single might!"

The Tale of the Hero of Kinsbaile

2/2
Trystan's Command
Kindred Sorcery — Elf

Choose two —

• Create a token that's a copy of target Elf you control.

• Return one or two target permanent cards from your graveyard to your hand.

• Destroy target creature or enchantment.

• Creatures target player controls get +3/+3 until end of turn. Untap them.

Twinflame Travelers
Creature — Elemental Sorcerer

Flying

If a triggered ability of another Elemental you control triggers, it triggers an additional time.

"Look to the sky and you can still see them together, searching for their perfect home."

Two Starfalls and Other Tales

3/3
Chronicle of Victory
Legendary Artifact

As Chronicle of Victory enters, choose a creature type.

Creatures you control of the chosen type get +2/+2 and have first strike and trample.

Whenever you cast a spell of the chosen type, draw a card.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"I like to bask and watch its beauty—a reminder that we can't control the currents, but can know how to swim across them."

—Sygg

"Many become forever lost to the Dark Meanders. Lucky for you, I'm a very trustworthy guide."

—Sygg

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Consider water and fire. Enemies at first, but they join to make relaxing steam."

—Ashling

"Without strict control, fire melts ice, and the resulting water douses the fire."

—Ashling

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Remember, my little foragers, only bring me back finger bones. No toes!"

—Auntie Grub

"Coin's no good. A potion for an ouphe liver... or else you join my supply stock."

—Auntie Grub

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Our ascension is rooted in our grief, but we must not express such an unsightly emotion."

—Trystan

"From grief grows anger, and from anger grows the will to protect what remains."

—Trystan

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"I planted these flowers as a wee lass. Oh how they've grown big and strong!"

—Brigid

"Never venture past our walls, children. In the wilds, the wicked lie in wait."

—Brigid

Bitterbloom Bearer
Creature — Faerie Rogue

Flash

Flying

At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.

1/1
Champion of the Clachan
Creature — Kithkin Knight

Flash

As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)

Other Kithkin you control get +1/+1.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

4/5
Rhys, the Evermore
Legendary Creature — Elf Warrior

Flash

When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

, : Remove any number of counters from target creature you control. Activate only as a sorcery.

2/2
Winnowing
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Champions of the Shoal
Creature — Merfolk Soldier

As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)

Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

4/6
Harmonized Crescendo
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Draw a card for each permanent you control of that type.

A song can unite quicker than a sword can divide.

Rimefire Torque
Artifact

As this artifact enters, choose a creature type.

Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.

, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Bloodline Bidding
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Champion of the Weird
Creature — Goblin Berserker

As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)

Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

5/5