Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Flash (You may cast this spell any time you could cast an instant.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
This creature has hexproof as long as it entered this turn.
Flash
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents.
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
An enigma as vexing as life itself.
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
"It has latched onto this place like an infestation. All efforts at eradication have proved futile."
—Yeter, Trostad villager
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, create two 1/1 green Insect creature tokens.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may destroy target artifact or enchantment.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, draw a card.
Flying
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature of their choice.
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
She now sees only Emrakul's visions.
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Upon discovering what had become of her sisters, Sigarda could only weep.
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.
Flying
After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Flash
When this creature enters, other creatures you control get +0/+1 until end of turn.
"I will join you so that you will not yet join me."
When this creature enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform this creature.
Eldrazi you control have vigilance.
, , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
After the end, a new beginning.
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."
—Esler, Havengul mercenary
Whenever this creature attacks, tap target creature defending player controls.
She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
She now hears only Emrakul's murmurs.
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Upon discovering what had become of her sisters, Sigarda could only weep.
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
"Get behind me!"
When this creature enters, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
The best weapon is the one at hand.
Exile target artifact or enchantment.
"Impurities must be pounded out."
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform this creature.
"Horse and rider are often of one mind."
—Ulda, Gavony Rider
First strike, trample, lifelink
". . . but until this morning, I'd never seen them be of one body."
—Ulda, Gavony Rider
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.
Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
, Discard a card: You gain 3 life.
Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
There is power in prayer, regardless of who is listening.
Prevent all damage that would be dealt this turn by non-Human sources.
"Fight for a better future, even if you may not live to see it."
—Grete, Order of Saint Traft
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
"There is always more to give."
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
The Order of Saint Traft found new strength with Sigarda's support.
, : Tap target non-Human creature.
Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
"My predecessors taught me of duty and commitment. It seems they have more to teach."
—Wendin, veteran cathar
Whenever this creature attacks, it gets +0/+2 until end of turn.
"The most resolute soldiers will press forward in the face of overwhelming odds."
—Gideon Jura
Flying
When this creature enters, tap all creatures your opponents control.
The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
First strike
Creatures and nonbasic lands your opponents control enter tapped.
"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."
First strike
When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
"Let the points of our lances lead the way."
, , Discard a card: Create a 1/1 white Human Soldier creature token.
The uncorrupted rallied under Thalia's leadership and Sigarda's banner.
Flying
, Discard two cards: Return this card from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"Improvisation is for those who failed to prepare."
—Jace Beleren
Counter target spell unless its controller pays .
"There's no sense arguing with insanity."
—Levana, Midnight Duelist
: Add . Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform this creature.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.
Good books make you savor each word.
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
"I'll see you soon, Subjects 25 and 26. I've got a good feeling this time!"
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
The time had come for him to share his findings.
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Return target creature to its owner's hand.
Draw a card.
Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.
"At last! Proof that it's not all in my head!"
When this creature dies, draw a card.
Amid the gibbering chorus that rose from the drownyard temple, Jace recognized a single word: "Emrakul."
Skulk (This creature can't be blocked by creatures with greater power.)
When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.