Eldritch Moon

EMN · 205 cards · Released

Fortune's Favor
Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Uncertainty has its own allure.

Geist of the Archives
Creature — Spirit

Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

After reading the final words, it turns back to the first page and begins again.

0/4
Grizzled Angler
Creature — Human

: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)

"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."

2/3
Grisly Anglerfish
Creature — Eldrazi Fish

: Creatures your opponents control attack this turn if able.

". . . it's that the lure of the sea is impossible to ignore."

4/5
Identity Thief
Creature — Shapeshifter

Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

0/3
Imprisoned in the Moon
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.

Ingenious Skaab
Creature — Zombie Horror

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: This creature gets +1/-1 until end of turn.

Heads and shoulders above the rest.

2/3
Laboratory Brute
Creature — Zombie Horror

When this creature enters, mill four cards.

It keeps intruders out and experiments in.

3/3
Lunar Force
Enchantment

When an opponent casts a spell, sacrifice this enchantment and counter that spell.

"Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide."

Mausoleum Wanderer
Creature — Spirit

Flying

Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.

1/1
Mind's Dilation
Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Infinite wisdom cannot be contained within a single mind.

Nebelgast Herald
Creature — Spirit

Flash

Flying

Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.

2/1
Niblis of Frost
Creature — Spirit

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/3
Scour the Laboratory
Instant

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

"The answer's in here somewhere!"

Spontaneous Mutation
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Summary Dismissal
Instant

Exile all other spells and counter all abilities.

"Let's start fresh, shall we?"

Take Inventory
Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

A place for everything, and everything in its place.

Tattered Haunter
Creature — Spirit

Flying

This creature can block only creatures with flying.

When the Nebelgast recedes, there are often stragglers.

2/1
Turn Aside
Instant

Counter target spell that targets a permanent you control.

"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."

—Tamiyo

Unsubstantiate
Instant

Return target spell or creature to its owner's hand.

"Nicely done, Jace. You always were good at disappearing acts."

—Liliana Vess

Wharf Infiltrator
Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1
Boon of Emrakul
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

All around Emrakul, life re-formed in her image.

Borrowed Malevolence
Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Target creature gets -1/-1 until end of turn.

Cemetery Recruitment
Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

"There's a smoothness to my magic here that I don't find on any other plane."

Certain Death
Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Collective Brutality
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Cryptbreaker
Creature — Zombie

, , Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

1/1
Dark Salvation
Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Countless ghouls surged through Thraben's streets, and with them came the city's salvation.

Dusk Feaster
Creature — Vampire

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard.

Flying

The Voldaren lands remained well protected when Olivia's army marched from Lurenbraum Fortress.

4/5
Gavony Unhallowed
Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on this creature.

"We entered the church in search of solace, but it became clear we wouldn't find it there."

—Grete, Order of Saint Traft

2/4
Graf Harvest
Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

Graf Rats
Creature — Rat

At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

2/1
Chittering Host
Creature — Eldrazi Horror

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.

5/6
Haunted Dead
Creature — Zombie

When this creature enters, create a 1/1 white Spirit creature token with flying.

, Discard two cards: Return this card from your graveyard to the battlefield tapped.

2/2
Liliana, the Last Hope
Legendary Planeswalker — Liliana

[+1]: Up to one target creature gets -2/-1 until your next turn.

[−2]: Mill two cards, then you may return a creature card from your graveyard to your hand.

[−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

Loyalty: 3
Liliana's Elite
Creature — Zombie

This creature gets +1/+1 for each creature card in your graveyard.

"You have to admit, Gideon—he has great form."

—Liliana Vess

1/1
Markov Crusader
Creature — Vampire Knight

Lifelink

This creature has haste as long as you control another Vampire.

The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.

4/3
Midnight Scavengers
Creature — Human Rogue

When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

3/3
Chittering Host
Creature — Eldrazi Horror

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.

5/6
Murder
Instant

Destroy target creature.

"It's not work if you enjoy it."

Noosegraf Mob
Creature — Zombie

This creature enters with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.

0/0
Oath of Liliana
Legendary Enchantment

When Oath of Liliana enters, each opponent sacrifices a creature of their choice.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

"I'll keep watch. Happy now?"

Olivia's Dragoon
Creature — Vampire Berserker

Discard a card: This creature gains flying until end of turn.

Displays of Voldaren bloodlust are not restricted to glamorous banquets and lavish parties.

2/2
Prying Questions
Sorcery

Target opponent loses 3 life and puts a card from their hand on top of their library.

What remained of the Lunarch Inquisition found new ways to extract confessions.

Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Don't get too comfortable in there."

—Liliana Vess

Ruthless Disposal
Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

"Do try to pull your weight, Geralf. I feel like I'm doing everything."

—Ghoulcaller Gisa

Skirsdag Supplicant
Creature — Human Cleric

, , Discard a card: Each player loses 2 life.

"I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been."

—Odric

2/3
Strange Augmentation
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Stromkirk Condemned
Creature — Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

"Blood from the vein is the finest vintage to accompany a feast of the mind."

—Runo Stromkirk

2/2
Succumb to Temptation
Instant

You draw two cards and you lose 2 life.

"Restraint is for the meek."

Thraben Foulbloods
Creature — Zombie Dog

Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.

3/2
Tree of Perdition
Creature — Plant

Defender

: Exchange target opponent's life total with this creature's toughness.

There will be no absolution.

0/13
Vampire Cutthroat
Creature — Vampire Rogue

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Not all monsters have tentacles.

1/1
Voldaren Pariah
Creature — Vampire Horror

Flying

Sacrifice three other creatures: Transform this creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3
Abolisher of Bloodlines
Creature — Eldrazi Vampire

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.

Even if the rain turned to blood, her thirst would not be slaked.

6/5
Wailing Ghoul
Creature — Zombie

When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)

"Don't worry, sweet brother. Help is on the way."

—Ghoulcaller Gisa

1/3
Weirded Vampire
Creature — Vampire Horror

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Emrakul makes apparent those whom she has favored."

—Runo Stromkirk

3/3
Whispers of Emrakul
Sorcery

Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

Your thoughts are no longer your own.

Abandon Reason
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Alchemist's Greeting
Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Impressive."

—Chandra Nalaar

Assembled Alphas
Creature — Wolf

Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.

There is always a toll to pay for passage.

5/5
Bedlam Reveler
Creature — Devil Horror

This spell costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, discard your hand, then draw three cards.

3/4
Blood Mist
Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

"Some claim that rage is a cloud that obscures thought and vision. But I can assure you—I've never seen with greater clarity."

Bold Impaler
Creature — Vampire Knight

: This creature gets +2/+0 until end of turn.

Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries.

1/2