Eldritch Moon

EMN · 205 cards · Released

Bloodhall Priest
Creature — Vampire Cleric

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Campaign of Vengeance
Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

"There is no saving this world, not anymore. But we shall be its bloody vengeance."

—Sorin Markov

Gisa and Geralf
Legendary Creature — Human Wizard

When Gisa and Geralf enters, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you."

"A sentiment that warms my heart, sister."

4/4
Grim Flayer
Creature — Human Warrior

Trample

Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.

2/2
Heron's Grace Champion
Creature — Human Knight

Flash

Lifelink

When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.

Sigarda was the last uncorrupted archangel, but she would not have to fight alone.

3/3
Mercurial Geists
Creature — Spirit

Flying

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."

—Laboratory notes

1/3
Mournwillow
Creature — Plant Skeleton

Haste

Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3/2
Ride Down
Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

The Order of Saint Traft cleared the roads of cultists and horrors, opening the way for the villagers to flee Thraben.

Spell Queller
Creature — Spirit

Flash

Flying

When this creature enters, exile target spell with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3
Tamiyo, Field Researcher
Legendary Planeswalker — Tamiyo

[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

[−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

[−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

Loyalty: 4
Ulrich of the Krallenhorde
Legendary Creature — Human Werewolf

Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

4/4
Ulrich, Uncontested Alpha
Legendary Creature — Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.

6/6
Cathar's Shield
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"A leader can inspire courage, but it is the smiths and healers who truly keep hope alive."

—Thalia, heretic cathar

Cryptolith Fragment
Artifact

This artifact enters tapped.

: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

Aurora of Emrakul
Creature — Eldrazi Reflection

Flying, deathtouch

Whenever this creature attacks, each opponent loses 3 life.

"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."

—Garner Kroft, Moorland farmer

1/4
Cultist's Staff
Artifact — Equipment

Equipped creature gets +2/+2.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The head of the staff doubles as a brand to anoint the newly inducted.

Field Creeper
Artifact Creature — Scarecrow

As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.

2/1
Geist-Fueled Scarecrow
Artifact Creature — Scarecrow

Creature spells you cast cost more to cast.

"It'll keep the crows away. Works on neighbors too."

—Old Rutstein

4/4
Lupine Prototype
Artifact Creature — Wolf Construct

This creature can't attack or block unless a player has no cards in hand.

"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"

—Stitcher Geralf

5/5
Slayer's Cleaver
Artifact — Equipment

Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.

Equip

"Don't stop chopping until the pieces stop wiggling."

—Rem Karolus, Slayer of Eldrazi

Soul Separator
Artifact

, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Stitcher's Graft
Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip

Terrarion
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: Add two mana in any combination of colors.

When this artifact is put into a graveyard from the battlefield, draw a card.

Thirsting Axe
Artifact — Equipment

Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.

Equip

Sometimes the weapon wields the bearer.

Geier Reach Sanitarium
Legendary Land

: Add .

, : Each player draws a card, then discards a card.

All are welcome.

Hanweir Battlements
Land

: Add .

, : Target creature gains haste until end of turn.

, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Hanweir, the Writhing Township
Legendary Creature — Eldrazi Ooze

Trample, haste

Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

7/4
Nephalia Academy
Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

: Add .

"May knowledge be our sanctuary."

—Yora, academy researcher