Eldritch Moon

EMN · 205 cards · Released

Borrowed Hostility
Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Target creature gets +3/+0 until end of turn.

• Target creature gains first strike until end of turn.

Brazen Wolves
Creature — Wolf

Whenever this creature attacks, it gets +2/+0 until end of turn.

With fewer patrols about, Kessig's roads have become prime hunting grounds.

2/3
Collective Defiance
Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.

Conduit of Storms
Creature — Werewolf Horror

Whenever this creature attacks, add at the beginning of your next main phase this turn.

: Transform this creature.

It strikes with the fury of a tempest.

2/3
Conduit of Emrakul
Creature — Eldrazi Werewolf

Whenever this creature attacks, add at the beginning of your next main phase this turn.

As without, so within.

5/4
Deranged Whelp
Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.)

"When you confront a wolf scorned by its pack, extra caution is the order of the day."

—Raf Gyel of the Quiver of Kessig

2/1
Distemper of the Blood
Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Falkenrath Reaver
Creature — Vampire

"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."

—Sterin Gorn, letter to Thalia

2/2
Furyblade Vampire
Creature — Vampire Berserker

Trample

At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.

"Writhe all you want, filth. It will do you no good."

1/2
Galvanic Bombardment
Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Geist-powered devices have no shortage of fuel.

Hanweir Garrison
Creature — Human Soldier

Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

"We're ready for anything!"

2/3
Hanweir, the Writhing Township
Legendary Creature — Eldrazi Ooze

Trample, haste

Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

7/4
Harmless Offering
Sorcery

Target opponent gains control of target permanent you control.

"Such an adorable face!"

Impetuous Devils
Creature — Devil

Trample, haste

When this creature attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice this creature.

6/1
Incendiary Flow
Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"What's your plan?" Gideon asked.

"Are you serious?" Chandra replied.

Insatiable Gorgers
Creature — Vampire Berserker

This creature attacks each combat if able.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Drink deeply, for there is no tomorrow!"

—Anje Falkenrath

5/3
Make Mischief
Sorcery

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."

A tidy desk is as good as an invitation.

Mirrorwing Dragon
Creature — Dragon

Flying

Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

4/5
Nahiri's Wrath
Sorcery

As an additional cost to cast this spell, discard X cards.

Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

"You brought this upon yourself, Sorin!"

Otherworldly Outburst
Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

A tiny crack is enough to open the mind to Emrakul.

Prophetic Ravings
Enchantment — Aura

Enchant creature

Enchanted creature has haste and ", Discard a card: Draw a card."

"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"

Savage Alliance
Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.

Shreds of Sanity
Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

A few gnawing thoughts can eat at the mind until nothing else remains.

Smoldering Werewolf
Creature — Werewolf Horror

When this creature enters, it deals 1 damage to each of up to two target creatures.

: Transform this creature.

"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."

—Raf Gyel of the Quiver of Kessig

3/2
Erupting Dreadwolf
Creature — Eldrazi Werewolf

Whenever this creature attacks, it deals 2 damage to any target.

". . . heck, I'd settle for anything that even resembled a werewolf."

—Raf Gyel of the Quiver of Kessig

6/4
Spreading Flames
Instant

Spreading Flames deals 6 damage divided as you choose among any number of target creatures.

"Hang on. I'm just tidying up."

—Chandra Nalaar

Stensia Banquet
Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.

"We can't win a war on an empty stomach, can we?"

—Olivia Voldaren

Stensia Innkeeper
Creature — Vampire

When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

"The perils of the road, you say? Don't worry. You won't have to face those again."

3/3
Stromkirk Occultist
Creature — Vampire Horror

Trample

Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/2
Thermo-Alchemist
Creature — Human Shaman

Defender

: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

"Madness can't touch a mind ignited by genius."

0/3
Vildin-Pack Outcast
Creature — Werewolf Horror

Trample

: This creature gets +1/-1 until end of turn.

: Transform this creature.

4/4
Dronepack Kindred
Creature — Eldrazi Werewolf

Trample

: This creature gets +1/+0 until end of turn.

These new terrors will not recede with the setting of the moon.

5/7
Weaver of Lightning
Creature — Human Shaman

Reach (This creature can block creatures with flying.)

Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.

"Lightning in a bottle? That's not where I need it."

1/4
Backwoods Survivalists
Creature — Human Warrior

Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.

4/3
Bloodbriar
Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.

"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back."

—Nissa Revane

2/3
Clear Shot
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

"What worked to bring down angels will do the same for these horrors."

—Rem Karolus, Slayer of Eldrazi

Crop Sigil
Enchantment

At the beginning of your upkeep, you may mill a card.

Delirium , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.

Crossroads Consecrator
Creature — Human Cleric

, : Target attacking Human gets +1/+1 until end of turn.

"May the steel of your blade match the steel in your soul."

1/2
Eldritch Evolution
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Emrakul's Evangel
Creature — Human Horror

, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

"In times like these, be particularly wary of those who claim they can save your soul."

—Alena, trapper of Kessig

3/2
Emrakul's Influence
Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.

Foul Emissary
Creature — Human Horror

When this creature enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice this creature while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

1/1
Gnarlwood Dryad
Creature — Dryad Horror

Deathtouch

Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.

As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.

1/1
Grapple with the Past
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Emrakul does not grant wishes. Desires simply align to her will.

Hamlet Captain
Creature — Human Warrior

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."

2/2
Ishkanah, Grafwidow
Legendary Creature — Spider

Reach

Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

: Target opponent loses 1 life for each Spider you control.

3/5
Kessig Prowler
Creature — Werewolf Horror

: Transform this creature.

In the wake of Emrakul, some werewolves' human forms were lost forever.

2/1
Sinuous Predator
Creature — Eldrazi Werewolf

This creature can't be blocked by more than one creature.

A different kind of transformation has taken place.

4/4
Noose Constrictor
Creature — Snake

Reach

Discard a card: This creature gets +1/+1 until end of turn.

"More rope may not be necessary."

—Kep, Lunarch inquisitor

2/2
Permeating Mass
Creature — Spirit

Whenever this creature deals combat damage to a creature, that creature becomes a copy of this creature.

Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first.

1/3
Prey Upon
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

The Somberwald has become a hunting ground for the Dronepack, the group of werewolves that have succumbed to the flesh-twisting power of Emrakul.

Primal Druid
Creature — Human Druid

When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The power of the woods is only ever borrowed."

0/3
Shrill Howler
Creature — Werewolf Horror

Creatures with power less than this creature's power can't block it.

: Transform this creature.

"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."

—Alena, trapper of Kessig

3/1
Howling Chorus
Creature — Eldrazi Werewolf

Creatures with power less than this creature's power can't block it.

Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3/5
Somberwald Stag
Creature — Elk

When this creature enters, you may have it fight target creature you don't control.

Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.

4/3
Spirit of the Hunt
Creature — Wolf Spirit

Flash

When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

The bonds of the pack transcend time and death.

3/3
Splendid Reclamation
Sorcery

Return all land cards from your graveyard to the battlefield tapped.

"No matter how much a plane has suffered, there is a way to restore it."

—Nissa Revane

Springsage Ritual
Instant

Destroy target artifact or enchantment. You gain 4 life.

"Every evil destroyed is a strike against the enemy."

—Erold, Gatstaf springsage

Swift Spinner
Creature — Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Its web is woven so tightly that not even geists can avoid capture.

2/3
Tangleclaw Werewolf
Creature — Werewolf Horror

This creature can block an additional creature each combat.

: Transform this creature.

"What has long, flesh-rending claws and enormous, bone-crushing teeth?"

—Halana, Kessig ranger

2/4
Fibrous Entangler
Creature — Eldrazi Werewolf

Vigilance

This creature must be blocked if able.

This creature can block an additional creature each combat.

". . . because to be honest, I couldn't tell you."

—Halana, Kessig ranger

4/6
Ulvenwald Captive
Creature — Werewolf Horror

Defender

: Add .

: Transform this creature.

"Even on a plane as dark as this one, nature will organize a defense against the unnatural."

—Nissa Revane

1/2
Ulvenwald Abomination
Creature — Eldrazi Werewolf

: Add .

"The Eldrazi are all too practiced at twisting natural into unnatural."

—Nissa Revane

4/6
Ulvenwald Observer
Creature — Treefolk

Whenever a creature you control with toughness 4 or greater dies, draw a card.

"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"

—Ricton, traveling merchant

6/6
Waxing Moon
Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

"Show them what it means to be the source of nightmares!"

—Ulrich, Krallenhorde alpha

Wolfkin Bond
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Woodcutter's Grit
Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

The magic used by Kessigers is known for its practical applications.

Woodland Patrol
Creature — Human Scout

Vigilance

Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.

3/2