Foundations

FDN · 771 cards · Released

Kykar, Zephyr Awakener
Legendary Creature — Bird Wizard

Flying

Whenever you cast a noncreature spell, choose one —

• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

• Create a 1/1 white Spirit creature token with flying.

3/4
Niv-Mizzet, Visionary
Legendary Creature — Dragon Wizard

Flying

You have no maximum hand size.

Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Ravnica's sharpest mind and its biggest ego.

5/5
Zimone, Paradox Sculptor
Legendary Creature — Human Wizard

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.

, : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

"Extraplanar geometry isn't so hard once you get used to thinking in twelve dimensions."

1/4
Banner of Kinship
Artifact

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.

Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Leyline Axe
Artifact — Equipment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Equipped creature gets +1/+1 and has double strike and trample.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

It awaits a worthy wielder.

Scrawling Crawler
Artifact Creature — Phyrexian Construct

At the beginning of your upkeep, each player draws a card.

Whenever an opponent draws a card, that player loses 1 life.

It spreads the machine gospel of New Phyrexia, its task incomplete until all surrender to perfection.

3/2
Soulstone Sanctuary
Land

: Add .

: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.

By tradition, travelers touched the pillar for good luck. One day, it decided to travel as well.

Adamant Will
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I refuse to die before I see the sun rise again."

Ancestor Dragon
Creature — Dragon

Flying

Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

From emperors to paupers, every citizen of Shenmeng pays reverence to the mighty ancestor dragons.

5/6
Angelic Edict
Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Bishop's Soldier
Creature — Vampire Soldier

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.

2/2
Deadly Riposte
Instant

Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."

—Horance, Urzan general

Elspeth's Smite
Instant

Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Elesh Norn screamed as the light pierced her. Her nightmare had become flesh.

Herald of Faith
Creature — Angel

Flying

Whenever this creature attacks, you gain 2 life.

The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.

4/3
Ingenious Leonin
Creature — Cat Soldier

: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Leonin claws were already deadly weapons of natural evolution before he improved upon them.

4/4
Inspiring Overseer
Creature — Angel Cleric

Flying

When this creature enters, you gain 1 life and draw a card.

The angels were determined to show a city run by demons that there was a better path.

2/1
Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

4/4
Leonin Skyhunter
Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2
Leonin Vanguard
Creature — Cat Soldier

At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.

The best fighters are skilled in both harming and healing.

1/1
Moment of Triumph
Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"If only they'd all act this docile. I could do something relaxing for a living. I've always wanted to bake biscuits."

—Ethuk, Coppercoat mage

Prayer of Binding
Enchantment

Flash

When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

"We do not make martyrs of villains. We leave them and their vile ideologies to be forgotten."

—Lyra Dawnbringer

Twinblade Paladin
Creature — Human Knight

Whenever you gain life, put a +1/+1 counter on this creature.

As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

3/3
Burrog Befuddler
Creature — Frog Wizard

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.

Students who seek river herbs in Doradur quickly find themselves slightly damp and thoroughly surrounded.

2/1
Cancel
Instant

Counter target spell.

"I decide what stands in my way."

Corsair Captain
Creature — Human Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Other Pirates you control get +1/+1.

"Lungs full of sea air and a hold full of loot. Ah, what a life!"

2/2
Eaten by Piranhas
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Exclusion Mage
Creature — Human Wizard

When this creature enters, return target creature an opponent controls to its owner's hand.

Successful battles start with knowing who's worth fighting.

2/2
Into the Roil
Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

In theory, the death of the Eldrazi should have stilled the Roil. It did not.

Kitesail Corsair
Creature — Human Pirate

This creature has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

2/1
Mystic Archaeologist
Creature — Human Wizard

: Draw two cards.

The delight of discovery drives the pursuit of knowledge.

2/1
Opt
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Draw a card.

Teferi had once wielded the power—-and hubris—of a god. To fix his mistakes, he would risk everything.

Quick Study
Instant

Draw two cards.

At first, Johann was annoyed that the library had decided to reorganize itself. But he had to admit that storing the cookbooks in the cauldron made a certain kind of sense.

Starlight Snare
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Storm Fleet Spy
Creature — Human Pirate

Raid — When this creature enters, if you attacked this turn, draw a card.

"They're searching in the same direction we are. And for the same thing, I'll wager."

2/2
Bloodtithe Collector
Creature — Vampire Noble

Flying

When this creature enters, if an opponent lost life this turn, each opponent discards a card.

For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.

3/4
Cemetery Recruitment
Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

To a necromancer as powerful as Liliana Vess, a graveyard is as good as a garrison of soldiers awaiting her command.

Crossway Troublemakers
Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

5/5
Crow of Dark Tidings
Creature — Zombie Bird

Flying

When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

2/1
Deadly Plot
Instant

Choose one —

• Destroy target creature or planeswalker.

• Return target Zombie creature card from your graveyard to the battlefield tapped.

"Open grave available, only one previous tenant."

—Sign on cemetery gate

Death Baron
Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

For the necromancer barons, killing and recruitment are one and the same.

2/2
Highborn Vampire
Creature — Vampire Warrior

With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.

4/3
Maalfeld Twins
Creature — Zombie

When this creature dies, create two 2/2 black Zombie creature tokens.

"Who am I to break up a family?"

—Ghoulcaller Gisa

4/4
Moment of Craving
Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

The vampires of the Dusk Legion undertake Blood Fasts to strengthen their wills, but not all can control their hunger.

Offer Immortality
Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Give all you are to Phyrexia, and you will receive more than you could have ever desired."

Skeleton Archer
Creature — Skeleton Archer

When this creature enters, it deals 1 damage to any target.

"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."

—Modriss of Zargoth Fen

3/3
Suspicious Shambler
Creature — Zombie

, Exile this card from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.

It was the perfect disguise—at least until its stomach started moaning.

4/2
Undying Malice
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Lazlo was going to find the jerks who stabbed him in the back and stab them in their fronts.

Untamed Hunger
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."

—Drana, Kalastria bloodchief

Vampire Interloper
Creature — Vampire Scout

Flying

This creature can't block.

He hovers silently above the city, scouting for when the ripest necks pass through the darkest alleys.

2/1
Vampire Neonate
Creature — Vampire

, : Each opponent loses 1 life and you gain 1 life.

One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.

0/3
Vampire Spawn
Creature — Vampire

When this creature enters, each opponent loses 2 life and you gain 2 life.

Unsuccessful vampire hunters often wind up as ravenous spawn.

2/3
Battle-Rattle Shaman
Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

A few moments of her rattle's infuriating clattering is enough to provoke even lifelong pacifists into a howling, violent rage.

2/2
Carnelian Orb of Dragonkind
Artifact

: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.

Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Gnorl and Vurg knew all too well how much dragons liked to eat goblins, but they had a dream that could not be dampened: they were going to be the first goblins to eat a dragon.

Dragonlord's Servant
Creature — Goblin Shaman

Dragon spells you cast cost less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

1/3
Dropkick Bomber
Creature — Goblin Warrior

Other Goblins you control get +1/+1.

: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."

"I've always enjoyed kicking stuff, so this was an ideal career opportunity."

2/3
Fire Elemental
Creature — Elemental

"The best way to learn from a book on pyromancy is to burn it."

—Jaya Ballard

5/4
Goblin Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings."

Sarpadian Empires, vol. IV

Goblin Smuggler
Creature — Goblin Rogue

Haste (This creature can attack and as soon as it comes under your control.)

: Another target creature with power 2 or less can't be blocked this turn.

"No one here but us empty barrels!"

2/2