Foundations

FDN · 771 cards · Released

Heroic Reinforcements
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Cries of anguish quickly spurred cries of action.

Lathril, Blade of the Elves
Legendary Creature — Elf Noble

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

2/3
Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

"My child grew from rot and ruin, yet she bloomed."

—Multani

6/6
Progenitus
Legendary Creature — Hydra Avatar

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

The Soul of the World has returned.

10/10
Ruby, Daring Tracker
Legendary Creature — Human Scout

Haste (This creature can attack and as soon as it comes under your control.)

Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

: Add or .

Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.

1/2
Swiftblade Vindicator
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

Vigilance (Attacking doesn't cause this creature to tap.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

1/1
Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3
Thousand-Year Storm
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.

Adventuring Gear
Artifact — Equipment

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.

Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2
Campus Guide
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

"There's nowhere in Strixhaven I can't find. Where do you need to go?"

2/1
Gleaming Barrier
Artifact Creature — Wall

Defender

When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Gold without freedom might as well be lead."

—Angrath

0/4
Goldvein Pick
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Heraldic Banner
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+0.

: Add one mana of the chosen color.

Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3
Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3
Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bloodfell Caves
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Blossoming Sands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Dismal Backwater
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The land is ever resilient. Should it die, it will be reborn.

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Secluded Courtyard
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Wind-Scarred Crag
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Sire of Seven Deaths
Creature — Eldrazi

First strike, vigilance

Menace, trample

Reach, lifelink

Ward—Pay 7 life.

7/7
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on this creature.

"We must never stoop to violence in the name of conquest or hatred, but when evil threatens, we must face it with courage and ferocity."

—Ajani Goldmane

2/2
Arahbo, the First Fang
Legendary Creature — Cat Avatar

Other Cats you control get +1/+1.

Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

The rumble of his roar is a call to the hunt.

2/2
Celestial Armor
Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.)

When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.

Equipped creature gets +2/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Crystal Barricade
Artifact Creature — Wall

Defender (This creature can't attack.)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Prevent all noncombat damage that would be dealt to other creatures you control.

Ikoria's crystals glow in the presence of monsters, making them valuable as both defensive fortifications and warning beacons.

0/4
Exemplar of Light
Creature — Angel

Flying

Whenever you gain life, put a +1/+1 counter on this creature.

Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

3/3
Giada, Font of Hope
Legendary Creature — Angel

Flying, vigilance

Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.

: Add . Spend this mana only to cast an Angel spell.

2/2
Herald of Eternal Dawn
Creature — Angel

Flash (You may cast this spell any time you could cast an instant.)

Flying

You can't lose the game and your opponents can't win the game.

"Have patience, brave one. Just as the sun returns each morning, I will be there to drive back the terrors of night."

6/6
Raise the Past
Sorcery

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Conyan the Great carefully selected his last words as he lay bleeding on the battlefield. Moments later, he snapped awake in a body of stone, with a startled, curious face peering at him.