Final Fantasy Commander

FIC · 486 cards · Released

Summon: Kujata
Enchantment Creature — Saga Ox

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Lightning — This creature deals 3 damage to each of up to two target creatures.

II — Ice — Up to three target creatures can't block this turn.

III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.

Trample, haste

7/5
Ultimate Magic: Meteor
Sorcery

Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Umaro, Raging Yeti
Legendary Creature — Yeti Berserker

Trample

At the beginning of combat on your turn, choose one at random —

• Other creatures you control get +3/+0 and gain trample until end of turn.

• Discard your hand, then draw four cards.

• Umaro deals 5 damage to any target.

6/6
Vincent, Vengeful Atoner
Legendary Creature — Assassin

Menace

Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.

Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.

3/3
Yuffie, Materia Hunter
Legendary Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.

3/3
Bugenhagen, Wise Elder
Legendary Creature — Human Shaman

Reach

At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.

: Add one mana of any color.

"I've been thinking if there was anything we could do to help a planet already in misery..."

1/3
Lifestream's Blessing
Instant

Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Maester Seymour
Legendary Creature — Human Elf Cleric

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.

: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

1/3
Professor Hojo
Legendary Creature — Human Scientist

The first activated ability you activate during your turn that targets a creature you control costs less to activate.

Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

2/2
Sphere Grid
Enchantment

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

To activate nodes, you must use spheres.

Summon: Magus Sisters
Enchantment Creature — Saga Faerie

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Choose one at random —

• Combine Powers! — Put three +1/+1 counters on target creature.

• Defense! — Put a shield counter on target creature. You gain 3 life.

• Fight! — This creature fights up to one target creature an opponent controls.

Haste

5/5
Summoning Materia
Artifact — Equipment

You may look at the top card of your library any time.

As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.

Equipped creature gets +2/+2 and has vigilance and ": Add ."

Equip

Tromell, Seymour's Butler
Legendary Creature — Elf Advisor

Each other nontoken creature you control enters with an additional +1/+1 counter on it.

, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/3
Yuna's Decision
Sorcery

Choose one —

• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.

• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Whistle
Instant

Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

Aerith, Last Ancient
Legendary Creature — Human Cleric Druid

Lifelink

Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

"Right here, right now, I need to know I did everything I could."

3/5
Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior

Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.

Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"

2/2
Banon, the Returners' Leader
Legendary Creature — Human Cleric Rebel

Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.

Whenever you attack, you may pay and discard a card. If you do, draw a card.

"You are this world's last ray of light... our final hope."

1/3
Barret, Avalanche Leader
Legendary Creature — Human Rebel

Reach

Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.

At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

4/4
Edgar, Master Machinist
Legendary Creature — Human Artificer Noble

Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.

Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

2/4
Emet-Selch of the Third Seat
Legendary Creature — Elder Wizard

Spells you cast from your graveyard cost less to cast.

Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

3/4
Estinien Varlineau
Legendary Creature — Elf Warrior

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.

At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

3/3
Hildibrand Manderville
Legendary Creature — Human Detective

Creature tokens you control get +1/+1.

When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

2/2
Gentleman's Rise
Instant — Adventure

Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)

Kefka, Dancing Mad
Legendary Creature — Human Wizard

During your turn, Kefka has indestructible.

At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

6/6
Kimahri, Valiant Guardian
Legendary Creature — Cat Warrior

Vigilance

Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.

3/3
Krile Baldesion
Legendary Creature — Dwarf Wizard

Lifelink

Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.

2/1
Locke, Treasure Hunter
Legendary Creature — Human Rogue

Locke can't be blocked by creatures with greater power.

Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

2/3
Lyse Hext
Legendary Creature — Human Rebel Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Noncreature spells you cast cost less to cast.

As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.

2/2
Mog, Moogle Warrior
Legendary Creature — Moogle Warrior

Lifelink

Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

1/2
Papalymo Totolymo
Legendary Creature — Dwarf Wizard

Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.

, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

1/2
Red XIII, Proud Warrior
Legendary Creature — Beast Warrior

Vigilance, trample

Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)

Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.

3/3
Sephiroth, Fallen Hero
Legendary Creature — Human Avatar Soldier

Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)

The Reunion , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

7/5
Setzer, Wandering Gambler
Legendary Creature — Human Rogue Pilot

When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.

Whenever a Vehicle you control deals combat damage to a player, flip a coin.

Whenever you win a coin flip, create two tapped Treasure tokens.

2/2
Shelinda, Yevon Acolyte
Legendary Creature — Human Cleric

Lifelink

Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.

"Truly, I know nothing of the ways of fighting, but I do know some white magic."

2/2
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar

Flying, trample

As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.

When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.

5/5
Urianger Augurelt
Legendary Creature — Elf Advisor

Whenever you play a land from exile or cast a spell from exile, you gain 2 life.

Draw Arcanum : Look at the top card of your library. You may exile it face down.

Play Arcanum : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.

1/3
Wakka, Devoted Guardian
Legendary Creature — Human Warrior

Reach, trample

Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.

Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

4/4
Conformer Shuriken
Legendary Artifact — Equipment

Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."

Equip

The Warring Triad
Legendary Artifact Creature — God

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

, Mill a card: Target player adds one mana of any color.

5/5
Wrecking Ball Arm
Legendary Artifact — Equipment

Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.

Equip legendary creature

Equip

"I don't care what it is! I'm gonna bust him up!"

Champions from Beyond
Enchantment

When this enchantment enters, create X 1/1 colorless Hero creature tokens.

Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.

Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

Chocobo Knights
Creature — Human Knight

Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.

3/3
Cloud's Limit Break
Instant

Tiered (Choose one additional cost.)

• Cross-Slash — Destroy target tapped creature.

• Blade Beam — Destroy any number of target tapped creatures with different controllers.

• Omnislash — Destroy all tapped creatures.

Coin of Fate
Artifact

When this artifact enters, surveil 1.

, , Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

Dancer's Chakrams
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.

Krishna — Equip

Helitrooper
Creature — Human Soldier

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Equip abilities you activate that target this creature cost less to activate.

1/2
Protection Magic
Instant

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

"Armor of light, halt physical might!"

SOLDIER Military Program
Enchantment

At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.

• Create a 1/1 white Soldier creature token.

• Put a +1/+1 counter on each of up to two Soldiers you control.

Summoner's Sending
Enchantment

At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.

The sending takes them to the Farplane, where they may rest in peace.

Ultimate Magic: Holy
Instant

Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Blitzball Stadium
Artifact

When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)

Go for the Goal! , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.

Blue Mage's Cane
Artifact — Equipment

Job select

Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."

Spirit of the Whalaqee — Equip

Observed Stasis
Enchantment — Aura

Flash

Enchant creature an opponent controls

When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.

Enchanted creature loses all abilities and can't attack or block.

Espers to Magicite
Instant

Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.

"Come to me, my magicite pretty . . . come, and help me build the Magitek Empire of Kefka!"

Eye of Nidhogg
Legendary Enchantment — Aura

Enchant creature

Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

The Falcon, Airship Restored
Legendary Artifact — Vehicle

Flying

Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

: Return this card from your graveyard to the battlefield tapped.

Crew 2

4/3
Reaper's Scythe
Artifact — Equipment

Job select

At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.

Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.

Death Sickle — Equip

Rejoin the Fight
Sorcery

Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.

"I have to fight... to protect the people I love, and to make the world a safe place for new lives!"

Transpose
Instant

Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Snort
Sorcery

Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"He's not so great with words, but his strength'll blow you away!"

—Ultros