Final Fantasy Commander

FIC · 486 cards · Released

Red XIII, Proud Warrior
Legendary Creature — Beast Warrior

Vigilance, trample

Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)

Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.

"I am Nanaki, Watcher of Cosmo Canyon... and son of Seto!"

3/3
Sephiroth, Fallen Hero
Legendary Creature — Human Avatar Soldier

Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)

The Reunion , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

7/5
Setzer, Wandering Gambler
Legendary Creature — Human Rogue Pilot

When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.

Whenever a Vehicle you control deals combat damage to a player, flip a coin.

Whenever you win a coin flip, create two tapped Treasure tokens.

2/2
Shelinda, Yevon Acolyte
Legendary Creature — Human Cleric

Lifelink

Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.

"Truly, I know nothing of the ways of fighting, but I do know some white magic."

2/2
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar

Flying, trample

As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.

When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.

5/5
Terra, Herald of Hope
Legendary Creature — Human Wizard Warrior

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

3/3
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

3/3
Tifa, Martial Artist
Legendary Creature — Human Monk

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

4/4
Urianger Augurelt
Legendary Creature — Elf Advisor

Whenever you play a land from exile or cast a spell from exile, you gain 2 life.

Draw Arcanum : Look at the top card of your library. You may exile it face down.

Play Arcanum : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.

1/3
Wakka, Devoted Guardian
Legendary Creature — Human Warrior

Reach, trample

Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.

Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

4/4
Y'shtola, Night's Blessed
Legendary Creature — Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

2/4
Yuna, Grand Summoner
Legendary Creature — Human Cleric

Grand Summon : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

1/5
The Warring Triad
Legendary Artifact Creature — God

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

, Mill a card: Target player adds one mana of any color.

5/5
Summon: Good King Mog XII
Enchantment Creature — Saga Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 1/2 white Moogle creature tokens with lifelink.

II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.

IV — Put two +1/+1 counters on each other Moogle you control.

Flying, lifelink

4/4
Summon: Ixion
Enchantment Creature — Saga Unicorn

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.

II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.

First strike

3/3
Summon: Yojimbo
Enchantment Creature — Saga Samurai

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Exile target artifact, enchantment, or tapped creature an opponent controls.

II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.

IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.

Vigilance

5/5
Summon: Valefor
Enchantment Creature — Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.

II, III, IV — Tap up to one target creature and put a stun counter on it.

Flying

5/4
Summon: Esper Valigarmanda
Enchantment Creature — Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Exile an instant or sorcery card from each graveyard.

II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.

Flying, haste

3/3
Summon: Kujata
Enchantment Creature — Saga Ox

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Lightning — This creature deals 3 damage to each of up to two target creatures.

II — Ice — Up to three target creatures can't block this turn.

III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.

Trample, haste

7/5
Summon: Magus Sisters
Enchantment Creature — Saga Faerie

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Choose one at random —

• Combine Powers! — Put three +1/+1 counters on target creature.

• Defense! — Put a shield counter on target creature. You gain 3 life.

• Fight! — This creature fights up to one target creature an opponent controls.

Haste

5/5
Celes, Rune Knight
Legendary Creature — Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

4/4
Cloud, Ex-SOLDIER
Legendary Creature — Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

4/4
G'raha Tia, Scion Reborn
Legendary Creature — Cat Wizard

Lifelink

Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

2/3
Terra, Herald of Hope
Legendary Creature — Human Wizard Warrior

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

3/3
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

3/3
Tifa, Martial Artist
Legendary Creature — Human Monk

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

4/4
Y'shtola, Night's Blessed
Legendary Creature — Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

2/4
Yuna, Grand Summoner
Legendary Creature — Human Cleric

Grand Summon : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

1/5
Celes, Rune Knight
Legendary Creature — Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

4/4
Cloud, Ex-SOLDIER
Legendary Creature — Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

4/4
G'raha Tia, Scion Reborn
Legendary Creature — Cat Wizard

Lifelink

Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

2/3
Terra, Herald of Hope
Legendary Creature — Human Wizard Warrior

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

3/3
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

3/3
Tifa, Martial Artist
Legendary Creature — Human Monk

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

4/4
Y'shtola, Night's Blessed
Legendary Creature — Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

2/4
Yuna, Grand Summoner
Legendary Creature — Human Cleric

Grand Summon : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

1/5
Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

"Hey! Say something, why don't you!"

Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

"... It's beautiful, isn't it?"

Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

"Hey spike-head. What'd you wanna see fireworks with me for?"

Celes, Rune Knight
Legendary Creature — Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

4/4
Cloud, Ex-SOLDIER
Legendary Creature — Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

4/4
G'raha Tia, Scion Reborn
Legendary Creature — Cat Wizard

Lifelink

Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

2/3
Terra, Herald of Hope
Legendary Creature — Human Wizard Warrior

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

3/3
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

3/3
Tifa, Martial Artist
Legendary Creature — Human Monk

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

4/4
Y'shtola, Night's Blessed
Legendary Creature — Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

2/4
Yuna, Grand Summoner
Legendary Creature — Human Cleric

Grand Summon : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

1/5
Herald's Horn
Artifact

As this artifact enters, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Angel of the Ruins
Artifact Creature — Angel

Flying

When this creature enters, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7
Archaeomancer's Map
Artifact

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Authority of the Consuls
Enchantment

Creatures your opponents control enter tapped.

Whenever a creature an opponent controls enters, you gain 1 life.

"He must be guilty of something or other, or he wouldn't have attempted to flee the Empire."

—Yotsuyu goe Brutus

Bastion Protector
Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"Squad A will set up here and search for suspects. B will establish a perimeter—roadblocks included. Contain the situation!"

3/3
Bronze Guardian
Artifact Creature — Golem

Double strike

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Other artifacts you control have ward .

Bronze Guardian's power is equal to the number of artifacts you control.

*/5
Cleansing Nova
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

"We called this calamity the 'Flood of Light.' Everything it touched was leeched of life and vigor, leaving naught behind but a luminous wasteland."

—Moren, Crystarium Librarian

Clever Concealment
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Collective Effort
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Cut a Deal
Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

"A strong Eorzea will ever have need of a strong Ul'dah."

—Nanamo Ul Namo

Damning Verdict
Sorcery

Destroy all creatures with no counters on them.

"Yevon is embodied by eternal, unchanging continuity, summoner. Those who question these truths—they are traitors!"

Destroy Evil
Instant

Choose one —

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.

"So it is you, after all, who will send me. But even after I am gone, Spira's sorrow will prevail."

—Seymour, to Yuna