Final Fantasy Commander

FIC · 486 cards · Released

Ultimate Magic: Meteor
Sorcery

Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Lifestream's Blessing
Instant

Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"We came to tell you our memories. Come, planet! Show us your answer!"

—Cloud Strife

Sphere Grid
Enchantment

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

To activate nodes, you must use spheres.

Summoning Materia
Artifact — Equipment

You may look at the top card of your library any time.

As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.

Equipped creature gets +2/+2 and has vigilance and ": Add ."

Equip

Yuna's Decision
Sorcery

Choose one —

• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.

• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Whistle
Instant

Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

Conformer Shuriken
Legendary Artifact — Equipment

Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."

Equip

Wrecking Ball Arm
Legendary Artifact — Equipment

Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.

Equip legendary creature

Equip

"I don't care what it is! I'm gonna bust him up!"

Alisaie Leveilleur
Legendary Creature — Elf Wizard

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)

First strike

Dualcast — The second spell you cast each turn costs less to cast.

"No matter what happens, we have to survive. Together."

3/2
Auron, Venerated Guardian
Legendary Creature — Human Spirit Samurai

Vigilance

Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.

2/5
Cid, Freeflier Pilot
Legendary Creature — Human Warrior Pilot

Equipment and Vehicle spells you cast cost less to cast.

Jump — During your turn, Cid has flying.

, : Return target Equipment or Vehicle card from your graveyard to your hand.

"I'm Cid—that's who the hell I am! Now just let me handle it!"

2/2
Cyan, Vengeful Samurai
Legendary Creature — Human Samurai

This spell costs less to cast for each creature card in your graveyard.

Double strike

Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

"There will be no mercy for thee!"

3/3
Elena, Turk Recruit
Legendary Creature — Human Assassin

When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

Whenever you cast a historic spell, put a +1/+1 counter on Elena.

"Looks like talking alone won't cut it. You're going to have to feel some pain!"

1/4
Gatta and Luzzu
Legendary Creature — Human Soldier

Flash

When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.

1/1
General Leo Cristophe
Legendary Creature — Human Soldier

When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.

"You're a human being before you're a soldier."

2/2
Heidegger, Shinra Executive
Legendary Creature — Human Soldier

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.

At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

3/3
Lord Jyscal Guado
Legendary Creature — Spirit Cleric

Flying

At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Listen to me very carefully, for I shall tell you the truth about my son, Seymour."

2/1
Tataru Taru
Legendary Creature — Dwarf Advisor

When Tataru Taru enters, you draw a card and target opponent may draw a card.

Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

0/3
Thancred Waters
Legendary Creature — Human Warrior

Flash

Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.

Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

3/5
Alphinaud Leveilleur
Legendary Creature — Elf Wizard

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia — Whenever you cast your second spell each turn, draw a card.

"We alone can accomplish little, but joined by others, we may yet build a bonfire to carry us heavensward."

2/4
Hermes, Overseer of Elpis
Legendary Creature — Elder Wizard

Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.

Whenever you attack with one or more Birds, scry 2.

"For us, there may be no higher purpose than to live for our world, but what of the other living beings out there?"

2/4
Hraesvelgr of the First Brood
Legendary Creature — Elder Dragon

Flying, vigilance, ward

Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

"Never shall our grief be assuaged nor our loss forgotten."

5/5
Lulu, Stern Guardian
Legendary Creature — Human Wizard

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"If you want everything, you'll end up with nothing."

2/3
O'aka, Traveling Merchant
Legendary Creature — Human Citizen

, Remove a counter from a nonland permanent you control: Draw a card.

"Say, lad, you wouldn't have a bit o' gil to lend?"

1/2
Rikku, Resourceful Guardian
Legendary Creature — Human Artificer

Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.

Steal , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

"Hey, I've got just the thing!"

2/3
Fandaniel, Telophoroi Ascian
Legendary Creature — Elder Wizard

Whenever you cast an instant or sorcery spell, surveil 1.

At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

4/5
Interceptor, Shadow's Hound
Legendary Creature — Dog

Menace

Assassins you control have menace.

Whenever you attack with one or more legendary creatures, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.

4/3
Shadow, Mysterious Assassin
Legendary Creature — Human Assassin

Deathtouch

Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

3/3
Siegfried, Famed Swordsman
Legendary Creature — Human Warrior Rogue

Menace

When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.

Recent rumors speak of an impostor that shows up and masquerades as Siegfried himself.

2/2
Avalanche of Sector 7
Legendary Creature — Human Rebel

Menace

Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.

Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.

*/3
Cait Sith, Fortune Teller
Legendary Artifact Creature — Cat Moogle

Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.

"I'm friend to one and all, thanks to my crystal ball!"

3/3
Gau, Feral Youth
Legendary Creature — Human Berserker

Rage — Whenever Gau attacks, put a +1/+1 counter on it.

At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"

2/2
Gogo, Mysterious Mime
Legendary Creature — Wizard

At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.

2/2
Sabin, Master Monk
Legendary Creature — Human Noble Monk

Double strike

Blitz, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast this card from your graveyard using its blitz ability.

4/3
Strago and Relm
Legendary Creature — Human Wizard

Sketch and Lore , : Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.

1/3
Umaro, Raging Yeti
Legendary Creature — Yeti Berserker

Trample

At the beginning of combat on your turn, choose one at random —

• Other creatures you control get +3/+0 and gain trample until end of turn.

• Discard your hand, then draw four cards.

• Umaro deals 5 damage to any target.

6/6
Vincent, Vengeful Atoner
Legendary Creature — Assassin

Menace

Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.

Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.

3/3
Yuffie, Materia Hunter
Legendary Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.

"I know you want my help because I'm so good!"

3/3
Bugenhagen, Wise Elder
Legendary Creature — Human Shaman

Reach

At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.

: Add one mana of any color.

"I've been thinking if there was anything we could do to help a planet already in misery..."

1/3
Maester Seymour
Legendary Creature — Human Elf Cleric

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.

: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

1/3
Professor Hojo
Legendary Creature — Human Scientist

The first activated ability you activate during your turn that targets a creature you control costs less to activate.

Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

2/2
Tromell, Seymour's Butler
Legendary Creature — Elf Advisor

Each other nontoken creature you control enters with an additional +1/+1 counter on it.

, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

"The Guado take care of Guado affairs."

2/3
Aerith, Last Ancient
Legendary Creature — Human Cleric Druid

Lifelink

Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

"Right here, right now, I need to know I did everything I could."

3/5
Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior

Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.

Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"

2/2
Banon, the Returners' Leader
Legendary Creature — Human Cleric Rebel

Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.

Whenever you attack, you may pay and discard a card. If you do, draw a card.

"You are this world's last ray of light... our final hope."

1/3
Barret, Avalanche Leader
Legendary Creature — Human Rebel

Reach

Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.

At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

4/4
Celes, Rune Knight
Legendary Creature — Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

4/4
Cloud, Ex-SOLDIER
Legendary Creature — Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

4/4
Edgar, Master Machinist
Legendary Creature — Human Artificer Noble

Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.

Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

2/4
Emet-Selch of the Third Seat
Legendary Creature — Elder Wizard

Spells you cast from your graveyard cost less to cast.

Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

3/4
Estinien Varlineau
Legendary Creature — Elf Warrior

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.

At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

3/3
G'raha Tia, Scion Reborn
Legendary Creature — Cat Wizard

Lifelink

Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

2/3
Hildibrand Manderville
Legendary Creature — Human Detective

Creature tokens you control get +1/+1.

When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

2/2
Gentleman's Rise
Instant — Adventure

Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)

Kefka, Dancing Mad
Legendary Creature — Human Wizard

During your turn, Kefka has indestructible.

At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

6/6
Kimahri, Valiant Guardian
Legendary Creature — Cat Warrior

Vigilance

Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.

3/3
Krile Baldesion
Legendary Creature — Dwarf Wizard

Lifelink

Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.

2/1
Locke, Treasure Hunter
Legendary Creature — Human Rogue

Locke can't be blocked by creatures with greater power.

Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

2/3
Lyse Hext
Legendary Creature — Human Rebel Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Noncreature spells you cast cost less to cast.

As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.

2/2
Mog, Moogle Warrior
Legendary Creature — Moogle Warrior

Lifelink

Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

1/2
Papalymo Totolymo
Legendary Creature — Dwarf Wizard

Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.

, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

1/2