Guilds of Ravnica

GRN · 273 cards · Released

Blade Instructor
Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Watch carefully. The gap between death and victory is thinner than your blade."

3/1
Bounty Agent
Creature — Human Soldier

Vigilance

, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

"Lately I've seen the biggest bounties of my career—and for the biggest names."

2/2
Candlelight Vigil
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

Selesnya guildmages do not sleep so the rest of the Conclave can.

Citywide Bust
Sorcery

Destroy all creatures with toughness 4 or greater.

"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."

—Libuse, Boros sergeant

Collar the Culprit
Instant

Destroy target creature with toughness 4 or greater.

"Reports of Gruul rioters in four districts. Start with the big ones and work your way up."

—Libuse, Boros sergeant

Conclave Tribunal
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Crush Contraband
Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

Dawn of Hope
Enchantment

Whenever you gain life, you may pay . If you do, draw a card.

: Create a 1/1 white Soldier creature token with lifelink.

"To wage war, secure peace within yourself."

—Emmara

Demotion
Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

There's no greater honor than joining your chosen guild, and no greater shame than failing it.

Divine Visitation
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

The angels appreciated the offer but politely declined to eat any birdseed.

Flight of Equenauts
Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."

4/5
Gird for Battle
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart."

—Aurelia

Haazda Marshal
Creature — Human Soldier

Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Ravnica's convoluted power structure often boils down to who can muster the most swords on a given block.

1/1
Healer's Hawk
Creature — Bird

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The wounded see the glow of its vials long before they see its wings diving out of the clouds.

1/1
Hunted Witness
Creature — Human

When this creature dies, create a 1/1 white Soldier creature token with lifelink.

He ferried weapons, spells, exotic animals—but his most dangerous cargo was the truth.

1/1
Inspiring Unicorn
Creature — Unicorn

Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

There are two lives: the life you live before you see a unicorn, and the life you live after.

2/2
Intrusive Packbeast
Creature — Beast

Vigilance

When this creature enters, tap up to two target creatures your opponents control.

Good at carrying things. Really good at knocking them down.

3/3
Ledev Guardian
Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

"I've raised her since she was a pup, and she's raised me since I was a recruit."

2/4
Light of the Legion
Creature — Angel

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

When this creature dies, put a +1/+1 counter on each white creature you control.

5/5
Loxodon Restorer
Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, you gain 4 life.

3/4
Luminous Bonds
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate."

Azorius Arrester Procedure, Appendix B

Parhelion Patrol
Creature — Human Knight

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Too many have disappeared in these dark days. I am the light that will lead them home."

2/3
Righteous Blow
Instant

Righteous Blow deals 2 damage to target attacking or blocking creature.

"The Golgari believe they should be given what they deserve. On this we agree."

—Tajic

Roc Charger
Creature — Bird

Flying

Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.

Rocs' innate fearlessness makes them ideal mounts for emergency response.

1/3
Skyline Scout
Creature — Human Scout

Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.

"Sometimes an angel passes by and gives me a little nod, like, 'You're a daring one!' That always makes my day."

2/1
Sunhome Stalwart
Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Before I let you wield one of these, let's see you dodge one!"

2/2
Sworn Companions
Sorcery

Create two 1/1 white Soldier creature tokens with lifelink.

"The trouble with youths these days is that, in outright defiance of their elders, they refuse to be bought."

—Karlov of the Ghost Council

Take Heart
Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.

Tenth District Guard
Creature — Human Soldier

When this creature enters, target creature gets +0/+1 until end of turn.

"The Tenth has always been my home. This city is constantly embroiled in one crisis or another, but I'm determined to protect my piece."

2/2
Venerated Loxodon
Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, put a +1/+1 counter on each creature that convoked it.

4/4
Capture Sphere
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Chemister's Insight
Instant

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My specialty is theoretical universal limits and ways to circumvent them."

Citywatch Sphinx
Creature — Sphinx

Flying

When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

All those who trade in questions must answer to the Dimir.

5/4
Dazzling Lights
Instant

Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Devious Cover-Up
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

First, dispose of the evidence. Then dispose of your knowledge of its disposal.

Dimir Informant
Creature — Human Rogue

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

The letters arrive, all sealed and read.

1/4
Disdainful Stroke
Instant

Counter target spell with mana value 4 or greater.

"Laws apply only to those who lack the vision to see past them."

Dream Eater
Creature — Nightmare Sphinx

Flash

Flying

When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

4/3
Drowned Secrets
Enchantment

Whenever you cast a blue spell, target player mills two cards.

Beneath Ravnica's streets runs a layer of tunnels, then caverns and waterways, then terrors and nightmares.

Enhanced Surveillance
Enchantment

You may look at an additional two cards each time you surveil.

Exile this enchantment: Shuffle your graveyard into your library.

"Who are the agents of the Dimir? No one and everyone."

—Lazav

Guild Summit
Enchantment

When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate you control enters, draw a card.

In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.

Leapfrog
Creature — Frog

This creature has flying as long as you've cast an instant or sorcery spell this turn.

"Most compete for insects at street level. Some dwell near Izzet laboratories and ride the thermal updrafts."

—Yolov, Simic bioengineer

3/1
Maximize Altitude
Sorcery

Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Mission Briefing
Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Murmuring Mystic
Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

1/5
Muse Drake
Creature — Drake

Flying

When this creature enters, draw a card.

A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.

1/3
Narcomoeba
Creature — Illusion

Flying

When this card is put into your graveyard from your library, you may put it onto the battlefield.

"What bait do you cast to catch a dream?"

—Ravnican riddle

1/1
Nightveil Sprite
Creature — Faerie Rogue

Flying

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."

—Minosz, Orzhov chief of security

1/2
Omnispell Adept
Creature — Human Wizard

, : You may cast an instant or sorcery spell from your hand without paying its mana cost.

She memorized every arcane text in the Ismeri Library by the time she was sixteen. Now she quizzes sphinxes in her spare time.

3/4
Passwall Adept
Creature — Human Wizard

: Target creature can't be blocked this turn.

"My doors are called trespassing, my signatures, forgeries. They don't respect my talents, and I don't respect their labels."

1/3
Quasiduplicate
Sorcery

Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My greatest creation—me!"

Radical Idea
Instant

Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Genius is finding the edge of what's possible, then jumping over it.

Selective Snare
Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

"How thoughtful of the Legion to train its soldiers to fit our spell's specifications."

—Nefara, Dimir agent

Sinister Sabotage
Instant

Counter target spell.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds."

—Lazav

Thoughtbound Phantasm
Creature — Spirit

Defender

Whenever you surveil, put a +1/+1 counter on this creature.

As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

2/2
Unexplained Disappearance
Instant

Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The first thing the mist chills is the mind. Victims never cry out or even murmur in surprise.

Vedalken Mesmerist
Creature — Vedalken Wizard

Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.

"There's no need to sound the alarm. You are minding your post admirably. I am authorized. All is well."

2/1
Wall of Mist
Creature — Wall

Defender

Fog haunts the streets, rendering the familiar as otherworldly, changing neighbors into shadows, and muffling cries for help.

0/5
Watcher in the Mist
Creature — Spirit

Flying

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3/4
Wishcoin Crab
Creature — Crab

"What wishes do they grant? Mostly pinching-related ones."

—Omik, superintendent of waterworks

2/5