Guilds of Ravnica

GRN · 273 cards · Released

Barrier of Bones
Creature — Skeleton Wall

Defender

When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Dimir rarely make statements, but when they do, the message is clear.

0/3
Bartizan Bats
Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

"Bats are welcome to eat thousands of my pets. I have multitudes more that will ultimately eat the bats."

—Izoni

3/1
Blood Operative
Creature — Vampire Assassin

Lifelink

When this creature enters, you may exile target card from a graveyard.

Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.

3/1
Burglar Rat
Creature — Rat

When this creature enters, each opponent discards a card.

"Even rats hoard their treasures. Are your precious things so different?"

—Izoni

1/1
Child of Night
Creature — Vampire

Lifelink

No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legion burn her, the Conclave "cure" her. The shadows are all the family she needs.

2/1
Creeping Chill
Sorcery

Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

Dead Weight
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

All things considered, his first day on patrol could have gone better.

Deadly Visit
Sorcery

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Doom Whisperer
Creature — Nightmare Demon

Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

The sound of every twisted secret tempts you to hear another.

6/6
Douser of Lights
Creature — Horror

The party of Rakdos revelers cackled and capered as the thing approached. It hissed, and they jabbed their torches at it, giggling when it recoiled. Then, one by one, the torches went out—and the screaming began.

4/5
Gruesome Menagerie
Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

"Variety is also the spice of death."

—Cevraya, Golgari shaman

Hired Poisoner
Creature — Human Assassin

Deathtouch

"They don't even feel the cut. I'm ordering a drink in a nearby tavern before anyone notices something's wrong."

1/1
Kraul Swarm
Creature — Insect Warrior

Flying

, Discard a creature card: Return this card from your graveyard to your hand.

The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.

4/1
Lotleth Giant
Creature — Zombie Giant

Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.

"I prefer the big and looming to the small and skittering."

—Cevraya, Golgari shaman

6/5
Mausoleum Secrets
Instant

Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.

Mephitic Vapors
Sorcery

All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ravnica's safest strongholds are often neither.

Midnight Reaper
Creature — Zombie Knight

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

No one welcomes his visit, yet all must grant him tribute.

3/2
Moodmark Painter
Creature — Human Shaman

Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2/3
Necrotic Wound
Instant

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

The assassins of the Ochran distill toxins from the remains of their previous victims.

Never Happened
Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Dimir assassins have the precision to slay a single memory.

Pilfering Imp
Creature — Imp

Flying

, , Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

1/1
Plaguecrafter
Creature — Human Shaman

When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.

"My power is generosity, in a way. I give my survivors an appreciation for their lives."

3/2
Price of Fame
Instant

This spell costs less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ritual of Soot
Sorcery

Destroy all creatures with mana value 3 or less.

Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again.

Severed Strands
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

"I've seen Ravnica's fate. Believe me, I'm doing you a favor."

Spinal Centipede
Creature — Insect

When this creature dies, put a +1/+1 counter on target creature you control.

The Golgari adorn themselves with the exoskeletons of iridescent insects. It's only fair the insects do likewise.

3/2
Undercity Necrolisk
Creature — Zombie Lizard

, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

In its territory, living is an affront.

3/3
Veiled Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

"I sang songs of sorrow for my lost love. Imagine my horror when, one night, they were answered."

—Milana, Orzhov prelate

2/2
Vicious Rumors
Sorcery

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

"The alliances were already frayed. All we do is find the loose threads and pluck."

—Lazav

Whispering Snitch
Creature — Vampire Rogue

Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.

"Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?"

1/3
Arclight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.

Some storms never blow over.

3/2
Barging Sergeant
Creature — Minotaur Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Don't stop till your horns come out their back."

4/2
Book Devourer
Creature — Beast

Trample

Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

"Not my first edition of The Advokist and the Urchin!"

4/5
Command the Storm
Instant

Command the Storm deals 5 damage to target creature.

In the wake of Niv-Mizzet's disappearance, Ral found himself leading the guild. He had dreamed of this day, but couldn't help feeling like a pawn in someone else's game.

Cosmotronic Wave
Sorcery

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

"This sort of innovation occurs when you set out to improve an electric tea kettle and misplace a decimal."

Direct Current
Sorcery

Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Electrostatic Field
Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

"It's both an ingress-denial mechanism and an attractive hallway light!"

—Daxiver, Izzet electromancer

0/4
Erratic Cyclops
Creature — Cyclops Shaman

Trample

Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.

"The League accepts no responsibility for former members and the damage they may cause."

—Maree, Izzet chamberlain

0/8
Experimental Frenzy
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

You can't play lands or cast spells from your hand.

: Destroy this enchantment.

Turns out coffee is the weird aunt of invention.

Fearless Halberdier
Creature — Human Warrior

"I spent some time in the Legion, but I'm done taking orders all day."

3/2
Fire Urchin
Creature — Elemental

Trample

Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.

Rain runoff in the Smelting District is known to spontaneously burst into flame.

1/3
Goblin Banneret
Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

: This creature gets +2/+0 until end of turn.

The Boros banner stands tall even if its bearer doesn't.

1/1
Goblin Cratermaker
Creature — Goblin Warrior

, Sacrifice this creature: Choose one —

• This creature deals 2 damage to target creature.

• Destroy target colorless nonland permanent.

2/2
Goblin Locksmith
Creature — Goblin Rogue

Whenever this creature attacks, creatures with defender can't block this turn.

"He's got more finesse than most goblins. He smashes windows with his fist rather than his forehead."

—Arrester Polgar

2/1
Gravitic Punch
Sorcery

Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Hellkite Whelp
Creature — Dragon

Flying

Whenever this creature attacks, it deals 1 damage to target creature defending player controls.

"They play by spitting fire at each other. Don't be offended if one gives you a love-scorch."

—Esfir, Rakdos dragon wrangler

3/3
Inescapable Blaze
Instant

This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

"The Izzet are blamed for every little disaster, which is unfair because we only cause most of them."

—Mizzix of the Izmagnus

Lava Coil
Sorcery

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

"Commander, we caught the Dimir spy and took her ashes into custody."

—Kramm, Wojek security officer

Legion Warboss
Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

2/2
Maniacal Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

"They tell us the wilds are ours, then they brick them over. They can lie to our faces but not to our fists."

—Ghut Rak, Gruul guildmage

Maximize Velocity
Sorcery

Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ornery Goblin
Creature — Goblin Warrior

Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.

"Nobody ever listens to my complaints! Not even when I use the listening stick."

2/1
Risk Factor
Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Rubblebelt Boar
Creature — Boar

When this creature enters, target creature gets +2/+0 until end of turn.

Some Gruul druids believe that boars are spawn of the great Ilharg, the mighty Raze-Boar who will one day rise and level the city.

3/3
Runaway Steam-Kin
Creature — Elemental

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add .

1/1
Smelt-Ward Minotaur
Creature — Minotaur Warrior

Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.

"Don't arrest him—enlist him!"

—Commander Yaszen

2/3
Street Riot
Enchantment

During your turn, creatures you control get +1/+0 and have trample.

"They said obey and you'll be happy. They said you'll be safe. But we're not safe. We're not happy. And we will not obey."

—Domri Rade

Sure Strike
Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"I packed three more electroconduits into each test wand. You'll experience a brief tingling sensation."

Torch Courier
Creature — Goblin

Haste

Sacrifice this creature: Another target creature gains haste until end of turn.

"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.

1/1
Wojek Bodyguard
Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

This creature can't attack or block alone.

"By all means, take another step toward the captain."

3/3