Guilds of Ravnica

GRN · 273 cards · Released

Affectionate Indrik
Creature — Beast

When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.

4/4
Arboretum Elemental
Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

7/5
Beast Whisperer
Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

2/3
Bounty of Might
Instant

Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.

"I am the very soul of battle, but even I would never advise open war with the Conclave."

—Aurelia

Circuitous Route
Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

"The shortest path between two points is not always the safest."

—Tamina, district guide

Crushing Canopy
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

"The Dimir may look all they want. We never grow tired of swatting their bugs."

—Heruj, Selesnya hierophant

Devkarin Dissident
Creature — Elf Warrior

: This creature gets +2/+2 until end of turn.

"This is Mileva, in the Tenth. We've got an elf in the plaza with a chip on her shoulder. Actually, it's more of a morningstar."

2/2
District Guide
Creature — Elf Scout

When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

"The route is direct but challenging. Incidentally, how are you with heights?"

2/2
Generous Stray
Creature — Cat

When this creature enters, draw a card.

Cats place their gifts with care, so that a bare foot will step on them in the middle of the night.

1/2
Golgari Raiders
Creature — Elf Warrior

Haste

Undergrowth — This creature enters with a +1/+1 counter on it for each creature card in your graveyard.

What the Golgari can't claim through patient undercity expansion, they seize in brazen topside sorties.

0/0
Grappling Sundew
Creature — Plant

Defender, reach

: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

Some rooftop gardens attract bees; others capture dragons.

0/4
Hatchery Spider
Creature — Spider

Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

5/7
Hitchclaw Recluse
Creature — Spider

Reach

Nearly invisible strands of web reach far beyond its lair to alert it of the approach of prey.

1/4
Ironshell Beetle
Creature — Insect

When this creature enters, put a +1/+1 counter on target creature.

"Please don't feed the beetles."

—Promenade warning sign

1/1
Kraul Foragers
Creature — Insect Scout

Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.

Feed on food, you eventually rot. Feed on rot, you live forever.

—Kraul saying

4/4
Kraul Harpooner
Creature — Insect Warrior

Reach

Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.

3/2
Might of the Masses
Instant

Target creature gets +1/+1 until end of turn for each creature you control.

"There is nothing stronger than many hearts united for a single cause."

—Emmara

Nullhide Ferox
Creature — Beast

Hexproof

You can't cast noncreature spells.

: This creature loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

6/6
Pack's Favor
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

Selesnya grows its ranks in more ways than one.

Pause for Reflection
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

Pelt Collector
Creature — Elf Warrior

Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature.

As long as this creature has three or more +1/+1 counters on it, it has trample.

1/1
Portcullis Vine
Creature — Plant Wall

Defender (This creature can't attack.)

, , Sacrifice a creature with defender: Draw a card.

Nature's way of saying "take the long way home."

0/3
Prey Upon
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Light up the dark to find your way, and the dark may seek you out."

—Zalin the Gutter Bard

Siege Wurm
Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Trample

Suddenly, all the haggling didn't seem so important.

5/5
Sprouting Renewal
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose one —

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.

Urban Utopia
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has ": Add one mana of any color."

Ravnica's diversity produces blossoms of opinion in a rich soil of perspectives.

Vigorspore Wurm
Creature — Wurm

Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

This creature can't be blocked by more than one creature.

6/4
Vivid Revival
Sorcery

Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.

Golgari crops bloom in strange soils, touched only by long-traveled light.

Wary Okapi
Creature — Antelope

Vigilance

"Be like the grazers of the Saruli. Keep your herd close, and stay alert for encroaching danger."

—Lalia, Selesnya dryad

3/2
Wild Ceratok
Creature — Rhino

Once part of a wealthy merchant's private zoo, the herd roams feral throughout the Tenth, where it will remain until the guilds can agree to relocate, cull, or befriend it.

4/3
Artful Takedown
Instant

Choose one or both —

• Tap target creature.

• Target creature gets -2/-4 until end of turn.

Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.

Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

A power vacuum for the Azorius. A keepsake for Vraska.

Aurelia, Exemplar of Justice
Legendary Creature — Angel

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

2/5
Beacon Bolt
Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Beamsplitter Mage
Creature — Vedalken Wizard

Whenever you cast an instant or sorcery spell that targets only this creature, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

The Izzet love replicating results.

2/2
Boros Challenger
Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

: This creature gets +1/+1 until end of turn.

"Send your champion. I could use a light workout."

2/3
Camaraderie
Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

"Within the song of Mat'Selesnya, one becomes all."

—Heruj, Selesnya hierophant

Centaur Peacemaker
Creature — Centaur Cleric

When this creature enters, each player gains 4 life.

"Please accept this offering. I sincerely hope to leave my mace at my side."

3/3
Chance for Glory
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"It is not your time. The Legion still needs your blade."

Charnel Troll
Creature — Troll

Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it.

, Discard a creature card: Put a +1/+1 counter on this creature.

4/4
Conclave Cavalier
Creature — Centaur Knight

Vigilance

When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

"Just as leaves fall and the tree blooms again, one day I will fall and the Conclave will endure."

4/4
Conclave Guildmage
Creature — Elf Cleric

, : Creatures you control gain trample until end of turn.

, : Create a 2/2 green and white Elf Knight creature token with vigilance.

2/2
Crackling Drake
Creature — Drake

Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When this creature enters, draw a card.

*/4
Darkblade Agent
Creature — Human Assassin

As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

"I've seen your house, and you've been a lovely, if unwitting, host. But at last it's time for farewells."

2/3
Deafening Clarion
Sorcery

Choose one or both —

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.

"Commander, what's the signal to attack?"

"You'll know."

Dimir Spybug
Creature — Insect

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you surveil, put a +1/+1 counter on this creature.

Just assume every conversation is on record.

1/1
Disinformation Campaign
Enchantment

When this enchantment enters, you draw a card and each opponent discards a card.

Whenever you surveil, return this enchantment to its owner's hand.

"People would sooner savor sweet lies than chew plain truths."

—Lazav

Emmara, Soul of the Accord
Legendary Creature — Elf Cleric

Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.

"Whatever hatred destroys, a single act of trust can revive."

2/2
Erstwhile Trooper
Creature — Zombie Soldier

Discard a creature card: This creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.

"The Erstwhile—rotten of body and outmoded in dress, but unfailing in loyalty."

—Vraska

2/2
Etrata, the Silencer
Legendary Creature — Vampire Assassin

Etrata can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

3/5
Firemind's Research
Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment.

, Remove two charge counters from this enchantment: Draw a card.

, Remove five charge counters from this enchantment: It deals 5 damage to any target.

Garrison Sergeant
Creature — Lizard Soldier

This creature has double strike as long as you control a Gate.

In the Legion, no flagpole is merely decorative, and every ceremonial sword bears an edge.

3/3
Glowspore Shaman
Creature — Elf Shaman

When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

From death she grows living grandeur.

3/1
Goblin Electromancer
Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

"Result 752: Rapid mass redistribution.

"Result 753: Calamitous reverse synthesis.

"Result 754: Acute disarrayment."

—Izzet research notes

2/2
Golgari Findbroker
Creature — Elf Shaman

When this creature enters, return target permanent card from your graveyard to your hand.

"We gather the past from surface dwellers and sell it right back to them."

3/4
Hammer Dropper
Creature — Giant Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Giants know a solid hit is one part strength, four parts leverage.

5/2
House Guildmage
Creature — Human Wizard

, : Target creature doesn't untap during its controller's next untap step.

, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2/2
Hypothesizzle
Instant

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

"It's like blowing up an arcane library in a thermobaric explosion. But in a good way."

—Bori Andon, Izzet blastseeker

Ionize
Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

"Countermagic is a simple process of breaking matter into its elementary particles."

Izoni, Thousand-Eyed
Legendary Creature — Elf Shaman

Undergrowth — When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

, Sacrifice another creature: You gain 1 life and draw a card.

2/3