Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
"We are the shield that never breaks, the bough that never burns, the song that can never be silenced."
Target creature deals damage to itself equal to its power.
"Those who show no mercy to the weak deserve no mercy from the strong."
—Firemane Kavrova
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
, : Draw a card.
, : Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
: Create a 1/1 white Soldier creature token with lifelink.
, : This creature deals 3 damage to each opponent.
, : Tap another target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Undergrowth — This spell costs less to cast for each creature card in your graveyard.
When this creature enters, return target land card from your graveyard to the battlefield.
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"Three daggers left in an angel's back, three enforcers with memory loss, three keys stolen from my own belt—and you talk of peace?"
—Tajic, to Aurelia
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
City air is a constant drizzle of private thoughts.
Deathtouch
All creatures able to block this creature do so.
"The dagger is just the distraction. I carry the real killer in a vial at my side."
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[−3]: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
[−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Undergrowth — This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
"The dead gain new purpose here. What is strange in the eyes of other guilds is harmonious in ours."
—Devesh, Golgari shaman
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Vigilance
"I long for peaceful times, when I may tend to my garden instead of our borders."
Flying, haste
Squadrons of skyknights are available for deployment around the clock, capable of reaching any district in the city within minutes.
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
He heard stars and saw thunder.
When this creature enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
, : You gain 2 life.
Vigilance
Whenever this creature attacks, it deals 1 damage to each creature defending player controls.
"Now do you understand what we meant when we said disperse?"
—Eksari, Boros patrol leader
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"It's truly the highest honor, isn't it? To be remembered? Pity for you."
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Other creatures you control get +1/+1.
When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever this creature is dealt damage, it deals that much damage to target player.
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"Now it's your turn to hide."
—Vraska
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
"You've strayed, overworlder."
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
A well-chosen word can restore a mind or snap its tethers.
[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
[−3]: Destroy target nonland permanent with mana value 3 or less.
[−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Flying
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
"Something's causing electrospheric disruption in the blazekite's spire-vanes. Find the cause, and tell them to keep it up!"
—Juzba, Izzet tinker
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
This creature enters with X +1/+1 counters on it.
During your turn, this creature has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
Defender
As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.
Its hyperpneumatics can punch through a wall and the spy on the other side.
Deathtouch
"The reign of the Swarm begins. Let us rise now and dress ourselves in vengeance."
Vigilance
"Selesnya's soil is sacred, and you're about to meet it with your face."
Flash
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
He has a job to finish, and it's you.
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Gain control of target creature with power 2 or less.
Surveil 3, then return a creature card from your graveyard to the battlefield.
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Explosion deals X damage to any target. Target player draws X cards.
Return up to two target creature cards from your graveyard to your hand.
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Creatures you control get +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn.
Intervention deals 3 damage to any target and you gain 3 life.
Switch the power and toughness of each of up to two target creatures until end of turn.
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"We pass these along to our fellow soldiers to recognize deeds of valor. It won't stay with you for long."
—Alovnek, Boros guildmage
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
, , Remove X +1/+1 counters from this creature: It deals X damage to any target.
: Return this card from your graveyard to your hand.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Flying
This creature enters with a +1/+1 counter on it for each Gate you control.
Each night it visits a different guildgate around the city, digging its talons into fresh stone.
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Wear it at all times. It will guide our reanimators to your corpse."
—Mazirek, kraul death priest
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course."
—Daxiver, Izzet electromancer
Trample
This creature enters with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
"Be advised: suspect is nine stories tall, marble hair, answers to Saint Gusztav."
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant