When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Affinity for Elves (This spell costs less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
The guards were decidedly less than pleased, upon waking, to find their prisoners escaped.
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
"There must have been a regular bears' meeting outside here last night."
—Gandalf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.
"Here's the old villain with his head on a jug! He's been having a little feast all to himself!"
—Elven guard
This spell can't be countered.
Hexproof, haste
Wargs and Goblins had few predators in the foothills of the Misty Mountains, but they did have some.
Trample
: Put three +1/+1 counters on this creature.
The Wood-Elves were not wicked folk. If they had a fault, it was distrust of strangers. Though their magic was strong, even in those days they were wary.
Flash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
Even the littlest bears joined in important bear meetings and moonlit dances.
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.
In the wide world, the Wood-Elves lingered in the twilight of the sun and moon but loved best the stars. They wandered in the great forests that grew tall in lands that were now lost.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.
Beorn's fences kept out Goblins and unwanted intruders, not hungry rabbits.
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
: Add for each Halfling you control.
Since Bilbo was presumed dead, his belongings were auctioned by three of the town's best lawyers: Messrs. Grubb, Grubb, and Burrowes.
Reach
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
"Old Tomnoddy can't spy me!"
—Bilbo
"I should say there were little bears, large bears, ordinary bears, and gigantic big bears, all dancing outside from dark to nearly dawn."
—Gandalf
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Target creature you control deals damage equal to its power to target creature an opponent controls.
The shoving and name-calling was all in good fun, and Bilbo began to finally view the Dwarves as companions instead of strangers.
The first creature spell you cast each turn costs less to cast and can be cast as though it had flash.
"Perhaps you have heard of my good cousin Radagast who lives near the southern borders of Mirkwood?" Gandalf asked.
"Yes," said Beorn, "not a bad fellow as Wizards go, I believe."
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
"Well, here is Mirkwood—the greatest of the forests of the northern world. I hope you like the look of it."
—Gandalf
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Suddenly they were fighting like dogs, and calling one another all sorts of perfectly true and applicable names in very loud voices.
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
From infancy, Warg pups were taught to hunt and harry and to fear and hate the presence of Humans.
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Wargs had little trouble devouring and digesting the most putrid of carcasses.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
After the coming of Humans, the Wood-Elves took ever more and more to the gloaming and the dusk. Still Elves they were and remained—that is, Good People.
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
No one had dared to face the Dragon for many an age; nor would they have dared now, if it hadn't been for the grim-voiced Bard urging them on.
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
This creature has haste as long as you control another Goblin.
, Sacrifice another Goblin: Add .
Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
Even magic rings were not much use against wolves—especially against the evil packs that lived near Goblin-infested mountains.
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
Seldom did Wargs venture near the dwellings of Humans, preferring instead to hunt and den over the Edge of the Wild.
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
This creature can't be blocked by tokens.
When this creature enters, put a +1/+1 counter on target creature.
Packs of evil wolves lived under the shadow of the Goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
The Company had lost a great deal, but they had killed the Great Goblin and many others besides. All in all, they had the best of it.
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
"Don't pinch! You need not be frightened like a rabbit. What is finer than flying?"
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Out jumped the Goblins: big Goblins, small Goblins, great ugly-looking Goblins, lots of Goblins!
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Equipped creature gets +1/+0 and has menace.
Equip
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Reach, trample, haste
"I followed these bear tracks as far as the Carrock. There they disappeared into the river, but the water was too deep and strong beyond the rock for me to cross."
—Gandalf
When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.
"Merry be the greenwood, while the world is yet young! And merry be all your folk!"
—Gandalf
Whenever Nori attacks, target attacking creature gains first strike until end of turn.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
—Thorin
Vigilance
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Lake-town was much diminished from its old grandeur, but still the Long Lake provided for all their needs.
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward .
Other Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
In a great hall with pillars hewn out of the living stone sat the Elvenking on a chair of carven wood.
As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
They escaped at times to ride or run over open lands by moonlight or starlight.
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
Flash
When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it.
Equipped creature gets +1/+1 and has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target Dwarf you control.
Equipped creature gets +2/+2 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, : Add one mana of any color.
, , Sacrifice this artifact: Destroy target permanent.
Instant and sorcery spells you cast cost less to cast, where X is equipped creature's power.
Equip
Suddenly a sword flashed in its own light.
Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.)
Suddenly a sword flashed in its own light.
, : Target creature can't be blocked this turn.
, , Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.
"I forgot to mention that with the map went a key, a small and curious key."
—Gandalf, to Thorin
Equipped creature has hexproof and can't be blocked.
Equip—, Pay 2 life.
"It won't see us, will it, my precious?"
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"It won't see us, will it, my precious?"
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip
When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, : Draw a card, then discard a card.
"Stand by the grey stone when the thrush knocks," read Elrond, "and the setting sun with the last light of Durin's Day will shine upon the keyhole."
When this Equipment enters, you gain 2 life.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Put on a few eggs, there's a good fellow!" -Gandalf, to Bilbo