The Hobbit

HOB · 321 cards · Released

Azog, Moria's Ruin
Legendary Creature — Goblin Soldier

When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

1/3
Bilbo's Deadly Slice
Instant

Destroy target creature.

Before the spider knew what was happening, it felt Bilbo's sting and rolled off the branch, dead.

Crude Bent Blade
Artifact — Equipment

When this Equipment enters, target opponent sacrifices a creature of their choice.

Equipped creature gets +2/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Clever and cruel, Goblins were particularly good at making instruments of torture and destruction.

Desolation Prowler
Creature — Wolf

Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.

Not even the ravens knew of their coming until they arrived in the broken lands which divided the Lonely Mountain from the hills behind.

2/2
Down, Down to Goblin-town
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

III, IV — Target opponent loses 1 life and you gain 1 life.

Dreaded Bat-Cloud
Creature — Bat

This spell costs less to cast if a creature died this turn.

Flying, deathtouch

Beneath the thunder another blackness whirled forward, so dense that no light could be seen between their wings.

4/2
Front Porch Sentries
Creature — Goblin Soldier

When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.

It was deep, deep dark, such as only Goblins that have taken to living in the heart of the mountain can see through.

2/2
Gathering of Darkness
Sorcery

Return up to one target creature card from your graveyard to your hand.

Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

"Alas! Bolg of the North is coming!"

—Gandalf

Gnashing of Teeth
Sorcery

Choose one —

• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.

• Creatures target player controls get -1/-1 until end of turn.

The rage of the wolves was terrible to see, and the commotion they made filled all the forest.

Gollum, Riddle Master
Legendary Creature — Halfling Horror

As Gollum enters, choose odd or even. (Zero is even.)

Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —

• Put a +1/+1 counter on Gollum.

• Each opponent loses 2 life and you gain 2 life.

• Draw a card.

3/1
Gollum, Silent Slinker
Legendary Creature — Halfling Horror

Menace (This creature can't be blocked except by two or more creatures.)

He rowed about quietly on the lake. Never a ripple did he make, not he.

4/3
Meager Meal
Sorcery — Adventure

Put a +1/+1 counter on up to one target creature. Target player gains 2 life. (Then exile this card. You may cast the creature later from exile.)

He rowed about quietly on the lake. Never a ripple did he make, not he.

Gollum the Abandoned
Legendary Creature — Halfling Horror

Gollum can't block.

When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.

, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.

"Where iss it? Losst it is, my precious!"

2/2
Great Fierce Bee
Creature — Insect

Flying

Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"If one were to sting me, I should swell up as big again as I am!"

—Bilbo

2/2
Great Ugly-Looking Goblin
Creature — Goblin Soldier

Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

4/4
Clap! Snap!
Sorcery — Adventure

Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)

Head of the Hunt
Creature — Wolf

Flash

If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.

The Wargs planned to come by night upon the villages nearest the mountains. If their plan had been carried out, there would have been none left there next day.

4/3
Inside Information
Sorcery

Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

"Old fool!" Bilbo thought. "Why, there is a large patch in the hollow of his left breast as bare as a snail out of its shell!"

The Master of Lake-town
Legendary Creature — Human Advisor

Deathtouch

Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)

When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

3/2
Nighthowl Pursuer
Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.)

Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.

"What shall we do?" cried Bilbo. "Escaping Goblins to be caught by wolves!"

1/1
Rage into the Valley
Sorcery

You draw a card and lose 1 life.

Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

The Goblin army poured in, driving wildly between the arms of the Mountain, seeking for the foe.

Ravening Warg
Creature — Wolf

Deathtouch

Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life.

Goblins and wolves returned to the assault and soon forced their foes into a great ring, hemmed on all sides.

2/2
Reverent Howl
Instant

Choose one —

• Target player draws two cards and loses 2 life.

• Target creature gets +2/+2 and gains lifelink until end of turn.

The grey chief spoke in their dreadful language, and every now and then all the Wargs in the circle would answer together.

Rhovanion Rampager
Creature — Wolf

Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.

When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

3/2
The Sackville-Bagginses
Legendary Creature — Halfling Citizen

When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.

Whenever you sacrifice a token, target opponent loses 1 life.

It took more than Bilbo showing up alive to convince some that he was not, in fact, "presumed dead."

2/2
Stir Up Trouble
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature or pay .

Destroy target creature.

"I will prepare something particularly uncomfortable for you, Thorin Oakenshield!"

—The Great Goblin

Stony-Voiced Goblins
Creature — Goblin Bard

When this creature enters, each opponent discards a card.

With the Goblins pinching and laughing at them unmercifully, Bilbo wished again and again for his nice bright Hobbit hole. Not for the last time.

1/1
Supper for Spiders
Instant

Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with ", , Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)

The spiders laughed. "You were quite right," they said, "the meat's alive and kicking!"

Balin, Loremaster
Legendary Creature — Dwarf Bard

Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)

Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.

4/4
Bombur, Gentle Dreamer
Legendary Creature — Dwarf Bard

Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)

Bombur doesn't untap during your untap step unless you have an enduring story.

Bombur was always trying to recapture the beautiful dreams he had in the forest.

5/3
Bothersome Noisemaker
Creature — Goblin Bard

Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

The Goblins began to sing, or croak, keeping time with the flap of their flat feet on the stone.

2/2
Burn, Burn, Tree and Fern
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — This Saga deals 6 damage to target creature an opponent controls.

II — Destroy target artifact an opponent controls.

III, IV — Add .

Dáin Ironfoot
Legendary Creature — Dwarf Warrior

When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.

Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.

1/4
Desert Were-Worm
Creature — Dragon Wurm

This creature gets +2/+0 for each Mountain you control.

Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.

Fight wild Were-worms in the Last Desert

—Expression meaning "an impossible task"

0/5
Desolation of Smaug
Sorcery

Desolation of Smaug deals 3 damage to each non-Dragon creature.

Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.

At the twanging of the bows and the shrilling of the trumpets, the Dragon's wrath blazed to its height, till he was blind and mad with it.

Dori, Bearer of Friends
Legendary Creature — Dwarf Warrior

Trample

When Dori enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"I can't be always carrying burglars on my back, down tunnels and up trees! What do you think I am? A porter?"

3/2
Dwarven Mauler
Creature — Dwarf Warrior

Equip abilities you activate that target this creature cost less to activate.

There rose from across the valley a deep-throated roar. With cries of "Moria!" and "Dáin, Dáin!" the Dwarves of the Iron Hills plunged in.

2/1
Gandalf, Goblins' Bane
Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

2/3
Flameshape
Sorcery — Adventure

Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.

Gandalf, Spark Starter
Legendary Creature — Avatar Wizard

Reach

When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.

Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight corner.

4/3
Getaway Barrel
Artifact

When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

"I do hope I put the lids on tight enough!"

—Bilbo

Glóin the Mighty
Legendary Creature — Dwarf Warrior

At the beginning of your first main phase, add .

4/3
Easy Pickings
Sorcery — Adventure

Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.)

Goblin-town Flunkies
Creature — Goblin Soldier

Haste

When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Goblins made no beautiful things, but they made many clever ones.

1/1
Gundabad Opportunist
Creature — Goblin Rogue

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Goblins had a simple approach to ownership: whatever you could hold onto was yours.

4/2
Iron Hills Stalwart
Creature — Dwarf Warrior

Reach, trample

When this creature enters, attach target Equipment you control to up to one target creature you control.

Their fires caught the attention of huge bats flapping and whirring round their ears.

4/5
Last Light of Durin's Day
Enchantment

Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

The Misty Mountains Cold
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

Misty Mountains Raider
Creature — Goblin Soldier

Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

The Wargs and the Goblins often helped one another in wicked deeds.

4/4
Óin the Brave
Legendary Creature — Dwarf Warrior

Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)

As long as you have an enduring story, Óin gets +1/+0 and has haste.

, , Discard a card: Draw a card.

When the heart of a Dwarf is wakened by gold, he grows suddenly bold and fierce.

1/3
Pinecone Strike
Instant

Choose one or both —

• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.

• Destroy target artifact token.

The pinecones burst on the ground in the middle of the circle of wolves and went off in colored sparks and smoke.

Ragged Short Spear
Artifact — Equipment

When this Equipment enters, you may discard a card. If you do, draw two cards.

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Spears served Goblins better than swords or bows—they were quick to make and quiet to use.

Smaug, the Great Calamity
Legendary Creature — Dragon

Flying

"My armor is like tenfold shields, my teeth are swords, my wings a hurricane, and my breath death!"

5/5
Spew Flame
Sorcery — Adventure

Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)

"My armor is like tenfold shields, my teeth are swords, my wings a hurricane, and my breath death!"

Smaug the Magnificent
Legendary Creature — Dragon

Flying, haste

Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.

At the beginning of your upkeep, create a Treasure token.

"You think you will get a fair share? If you get off alive, you will be lucky."

4/3
Smaug's Fury
Instant

Target creature gets +3/+0 and gains reach and first strike until end of turn.

The Dwarves had barely time to fly back to the tunnel when Smaug came hurtling from the north, licking the mountainsides with flame, beating his great wings with a noise like a roaring wind.

Snowslope Hunter
Creature — Goblin Ranger

Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn.

Goblins did not usually venture very far from their mountains except to go on raids or hunt for food.

2/3
Stone-Giant of High Pass
Creature — Giant

Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.

, Sacrifice an artifact: This creature deals 4 damage to any target.

The stone-giants were out and were hurling rocks at one another for a game.

7/7
Thorin, Mountain-king
Legendary Creature — Dwarf Noble

Trample

When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.

"To me! O my kinsfolk!"

3/4
Tidings of War
Sorcery

Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Attercop
Creature — Spider

Reach, deathtouch

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Soon there came the sound of "Lazy Lob" and "Attercop" from among the trees away on the right. That upset the spiders greatly.

2/1
Bejeweled Warg
Creature — Wolf

Trample

Whenever this creature deals combat damage to a player, choose one —

• Put a +1/+1 counter on target Wolf you control.

• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Beorn, Reluctant Host
Legendary Creature — Human Bear Shapeshifter

Trample

He never invited people into his house if he could help it. Now he had got fifteen strangers sitting in his porch!

5/5
Till and Tend
Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

He never invited people into his house if he could help it. Now he had got fifteen strangers sitting in his porch!

Beorn the Fierce
Legendary Creature — Bear Shapeshifter Warrior

Trample

Other Bears you control get +2/+2.

At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

6/6
Beorn's Hospitality
Enchantment

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.

: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)