Foundations Jumpstart

J25 · 779 cards · Released

Falkenrath Celebrants
Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")

4/4
Falkenrath Marauders
Creature — Vampire Warrior

Flying

Haste (This creature can attack and as soon as it comes under your control.)

Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

2/2
Fanatical Firebrand
Creature — Goblin Pirate

Haste (This creature can attack and as soon as it comes under your control.)

, Sacrifice this creature: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."

—Admiral Beckett Brass

1/1
Fiendish Duo
Creature — Devil

First strike (This creature deals combat damage before creatures without first strike.)

If a source would deal damage to an opponent, it deals double that damage to that player instead.

Half the size, double the mayhem.

5/5
Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

Fire Prophecy
Instant

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

"Water and bone tell many tales, but fire is fickle. It would rather consume than reveal."

—Rielle, the Everwise

Firebrand Archer
Creature — Human Archer

Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

A word of vengeance, and her arrows awaken in flame.

2/1
Fissure Wizard
Creature — Goblin Wizard

When this creature enters, you may discard a card. If you do, draw a card.

He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in.

2/1
Fists of Flame
Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

"Fire has always been my most faithful companion."

—Jared Carthalion

Flame-Blessed Bolt
Instant

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

"I noticed you were short on party favors, so I brought my own."

—Higa, slayer-captain of Gatstaf

Flames of the Firebrand
Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

"You're in luck. I brought enough to share."

—Chandra Nalaar

Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Never flinch. Never falter. Never fear.

Furious Reprisal
Sorcery

Furious Reprisal deals 2 damage to each of two targets.

"Now that's the Chandra I've been waiting to see."

—Liliana Vess

Goblin Arsonist
Creature — Goblin Shaman

When this creature dies, you may have it deal 1 damage to any target.

With great power comes great risk of getting yourself killed.

1/1
Goblin Dark-Dwellers
Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4
Goblin Goliath
Creature — Goblin Mutant

When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.

, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5/4
Goblin Rabblemaster
Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2
Goblin Researcher
Creature — Goblin Wizard

When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.

Slonk was struck by lightning twenty-seven times before he got the idea. Another forty-three hits and he'd perfected it.

3/3
Goblin Trailblazer
Creature — Goblin Pirate

Menace (This creature can't be blocked except by two or more creatures.)

"Why are we following the goblin? Can he even read that map?"

—Daphne Vail, Diremore first mate

2/1
Goma Fada Vanguard
Creature — Human Warrior

Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

"Her weapon's impressive, sure. But you should see her wield it."

—Gred, expedition warrior

2/2
Hellkite Whelp
Creature — Dragon

Flying

Whenever this creature attacks, it deals 1 damage to target creature defending player controls.

"They play by spitting fire at each other. Don't be offended if one gives you a love-scorch."

—Esfir, Rakdos dragon wrangler

3/3
Hero of the Games
Creature — Human Soldier

Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Winners of the Iroan Games are forever remembered as heroes of their people.

3/2
Incorrigible Youths
Creature — Vampire

Haste (This creature can attack and as soon as it comes under your control.)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Ah, to be young again."

—Olivia Voldaren

4/3
Infuriate
Instant

Target creature gets +3/+2 until end of turn.

"No shirt, no shoes, no service."

—Marketplace sign

Insolent Neonate
Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice this creature: Draw a card.

"Manners are for mortals."

1/1
Invigorated Rampage
Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Gremlins can change from pest to problem to plague in the span of a moment.

Jaya's Firenado
Sorcery

Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"For all their supposed advances, the Phyrexians still aren't fireproof."

—Jaya Ballard

Kargan Intimidator
Creature — Human Warrior

Cowards can't block Warriors.

: Choose one that hasn't been chosen this turn —

• This creature gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

3/1
Keldon Raider
Creature — Human Warrior

When this creature enters, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.

4/3
Kindled Fury
Instant

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

The minotaur stared at the Eternal bearing down on him—the embodiment of deadly skill he had aspired to become.

Krenko, Tin Street Kingpin
Legendary Creature — Goblin

Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

"Save that one! She looks rich!"

1/2
Kruin Striker
Creature — Human Warrior

Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."

2/1
Markov Blademaster
Creature — Vampire Warrior

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"

1/1
Markov Enforcer
Creature — Vampire Soldier

Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.

Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

6/6
Markov Retribution
Sorcery

Choose one or both —

• Creatures you control get +1/+0 until end of turn.

• Target Vampire you control deals damage equal to its power to another target creature.

Markov Warlord
Creature — Vampire Warrior

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"

4/4
Minotaur Sureshot
Creature — Minotaur Archer

Reach (This creature can block creatures with flying.)

: This creature gets +1/+0 until end of turn.

"Those wings are no advantage. I will pin them to the ceiling of the Hekma."

2/3
Mirrorwing Dragon
Creature — Dragon

Flying

Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

4/5
Mogg Flunkies
Creature — Goblin

This creature can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3
Nef-Crop Entangler
Creature — Human Warrior

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

You may exert this creature as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

2/1
Neonate's Rush
Instant

This spell costs less to cast if you control a Vampire.

Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

"We spend our entire existence pursuing the joy of our first night's feast."

—Anje Falkenrath

Open Fire
Instant

Open Fire deals 3 damage to any target.

Some khenra archers fashion their arrows with a personal touch.

Pathmaker Initiate
Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

"The expected way through the trial is far too tedious."

2/1
Pigment Storm
Sorcery

Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.

When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.

Play with Fire
Instant

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Devils find human dwellings to be oppressively cold, dark, and unburnt.

Pyrophobia
Sorcery

Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.

"I hate this! I hate fire! I hate you for taking me on this route!"

—Norin the Wary

Rapacious Dragon
Creature — Dragon

Flying

When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

"Surely it won't notice if I take—"

—Theria the Sly, last words

3/3
Reckless Impulse
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

A stitcher looks at their creation and sees the result of years of study and hours of toil. A devil sees a new plaything.

Renegade Tactics
Sorcery

Target creature can't block this turn.

Draw a card.

"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."

Resistance Skywarden
Creature — Ogre Rebel

Menace (This creature can't be blocked except by two or more creatures.)

Reach (This creature can block creatures with flying.)

When the Vulshok taught him the word for "home," he knew it was what he had been fighting for.

5/5
Roil Eruption
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

"Our feeble villages and tiny encampments stand only at the whim of the Roil."

The Invokers' Tales

Sarkhan, Fireblood
Legendary Planeswalker — Sarkhan

[+1]: You may discard a card. If you do, draw a card.

[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.

[−7]: Create four 5/5 red Dragon creature tokens with flying.

Loyalty: 3
Sarkhan's Rage
Instant

Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.

Satyr Hoplite
Creature — Satyr Soldier

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

"Xenagos has become what he once despised: a tyrant and an oppressor."

1/1
Scavenged Blade
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Scion of Opulence
Creature — Vampire Noble

Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

3/1
Shock
Instant

Shock deals 2 damage to any target.

"The beauty of it is they never see it coming. Ever."

—Razzix, sparkmage

Soul Sear
Instant

Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

There was no witty retort, no confident boast to accompany the attack. There was only pain.

Sparktongue Dragon
Creature — Dragon

Flying

When this creature enters, you may pay . When you do, it deals 3 damage to any target.

Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.

3/3
Spellgorger Weird
Creature — Weird

Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.

2/2