Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
Flying
Whenever this creature or another creature you control enters, you get (an energy counter).
Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Citizens are free to do as they wish, within the confines of the Consulate's laws.
When this creature enters, you may return another permanent you control to its owner's hand.
Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Consulate-built automatons have a lifetime warranty.
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
"At last, the infamous Pia Nalaar."
—Tezzeret
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
When this enchantment enters, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
Flying
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"You're coming with me."
Destroy target artifact or enchantment with mana value 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan
Destroy all creatures. You gain 1 life for each creature destroyed this way.
"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."
—Sram, senior edificer
First strike
Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.
Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
"Shine bright, bolts tight."
When this creature enters, target creature you control gets +1/+1 until end of turn.
"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
Impeccable Timing deals 3 damage to target attacking or blocking creature.
When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.
Creatures you control get +2/+1 until end of turn.
One dwarf on a build team ensures competence. All dwarves on the team ensures brilliance.
Servos and Thopters you control get +1/+1.
: Create a 1/1 colorless Servo artifact creature token.
"Let us never forget the joy that lies at the heart of invention."
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
Tap target creature.
Draw a card.
Everything has an off switch.
Flying
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
"The sky isn't the limit. It's the starting point."
Return target artifact card from your graveyard to the battlefield.
"There's no reason to buy a new one when I've got the tools to fix the one you've got."
—Ripu, repair specialist
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
"By order of Consulate Mandate 482, I am required to detain you, citizen."
Create two 1/1 colorless Servo artifact creature tokens.
"The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret."
—Ritika, artificer
Flying
The great birds dive through the sky, wings skimming the aether streams, to fall upon their unsuspecting prey.
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.
There is no dress code for the Inventors' Fair, but you'll be hard-pressed to find anyone or anything not done up in their finest.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.
Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.
At the beginning of combat on your turn, if you control an artifact, this creature gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
"If you wish to produce the finest work, you must start with the finest tools."
Vigilance
This creature can't attack alone.
It shows affection an automaton never could.
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
"It's a multifunctional radial extension system with superlateral, force-amplifying rigging. Of course it will win."
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When this Aura enters, you get (two energy counters).
Enchanted creature gets -4/-0.
When this creature enters, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Return target permanent you control and target permanent you don't control to their owners' hands.
Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.
Flying
At the beginning of your upkeep, you get (three energy counters).
Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
Counter target colorless spell.
The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.
Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.
"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."
"Step right up! Try your hand! It'll thrill the senses and boggle the mind!"
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell.
"Baral took my family from me back then. I'd do anything to face him now."
—Chandra Nalaar
Untap all nonland permanents you control.
"Nobody asked you to butt in, Jace. But thanks."
—Chandra Nalaar
Whenever an artifact or Artificer you control enters, you may pay . If you do, you get (two energy counters).
Pay six , Sacrifice this enchantment: Draw three cards.
Flying
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
"The little thopters seemed lonely up here, so I thought I'd join them."
Counter target spell. Draw a card, then discard a card.
The most dangerous thing an artificer can do is believe an invention is perfect.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: This creature can't be blocked this turn.
Its collection is vast, yet each ship has a special place in its heart.
Scry 2, then draw two cards. You get (two energy counters).
Creators live for that moment of inspiration: precious, profound, perfect.
Flying
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Defender
When this creature enters, you get (four energy counters).
Pay : This creature can attack this turn as though it didn't have defender.
Choose one —
• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
"We meet again, pyromancer."
—Baral, Chief of Compliance
When this creature enters, you get (two energy counters).
, Pay : You may tap or untap target artifact or creature.
Janjeet Observatory is open to the public, but access to the adjoining laboratories is restricted.
Flying
This creature can block only creatures with flying.
The aethersphere is home to the most wondrous beings on all of Kaladesh, although the dangers of traversing it mean that not much is known of them.
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
"They don't make them like they used to."
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
When this creature enters, you get (two energy counters).
, Pay : Target player mills three cards.
"This research violates Consulate law."
When this creature enters, draw a card.
"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
"Impress me."
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.