Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
[+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
[−1]: You gain 2 life and draw a card.
[−7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Flying, trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
"For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Creatures with no counters on them get -2/-2 until end of turn.
"There are many reasons we invent, of which survival is not the least."
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
He has "friends" in places both high and low, and all seem to owe him favors.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
When this creature enters, return target artifact or creature card from your graveyard to your hand.
All she touches turns to well-oiled, delicately calibrated, perfectly balanced gold.
[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent.
[−2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
[−7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
"I'd stand back if I were you."
When this creature enters, scry 2.
Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
He's set to compete in every race at the Fair, and he plans to win them all.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
When this creature enters, you get (three energy counters).
Pay : Create a 1/1 colorless Thopter artifact creature token with flying.
The first tentative flaps are like a song to his soul.
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Was it just lonely, or was some form of evolution inevitable?
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.
Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Design leads to progress.
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
It glides around the city, a sublime combination of elegance and utility.
Whenever this Vehicle attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
: This creature gains vigilance until end of turn.
The Consulate's automaton bank contains only the most impressive specimens.
When this Vehicle enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Haste
Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
When this artifact enters, create a 1/1 colorless Servo artifact creature token.
, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
Defender
Reach (This creature can block creatures with flying.)
All skyships entering or leaving the fairgrounds must pass through the security checkpoint.
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
This artifact enters tapped.
When this artifact enters, you get (two energy counters).
, Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Whenever a creature you control enters, you get (an energy counter).
, : Return target creature you control to its owner's hand.
Progress leads to inspiration.
This Vehicle can't be blocked by creatures with power 2 or less.
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
: This creature gains flying until end of turn.
Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.
Whenever you cast an instant or sorcery spell, you get (two energy counters).
, Pay : This artifact deals 3 damage to any target.
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Loyal to a fault, it anticipates its master's every need.
When this creature enters, you get (three energy counters).
Pay : This creature gets +X/+X until end of turn, where X is its power.
Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.
, : You get .
Inspiration leads to design.
When this creature enters, you gain 2 life.
When this creature dies, draw a card.
"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor
When this artifact enters, it deals 1 damage to any target.
, Sacrifice this artifact: It deals 1 damage to any target.
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact spells you cast cost less to cast.
Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
This detailed model allows the edificers to examine the city from every angle.
When this artifact enters, scry 2, then you get . (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Scry 2, then you get .
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Haste
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
The Iron League prides itself on its metal-shaping techniques.
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
It would be unfortunate if the key fell into the wrong hands.
When this artifact enters, you draw a card and you lose 1 life.
, Sacrifice this artifact: You draw a card and you lose 1 life.
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
When this creature enters, you get (three energy counters).
Pay : This creature gains your choice of flying, vigilance, or lifelink until end of turn.
Pay : This creature gets +2/-2 or -2/+2 until end of turn.
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Some say tales of the Narnam greenhouse are told to scare the children, but every tale grows from a seed of truth.
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
It'll either crash or win the race. Possibly both.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Do not be so caught up in keeping track of time that you forget to make use of it.
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.
When this artifact enters, draw a card.
, : Add one mana of any color.
To understand Kaladesh, one must first understand how aether and invention flow together through the great Aether Cycle.
Whenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
This creature can't block.
, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.
Some machines refuse to accept their own obsolescence.
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying, haste
"I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature."
—Nissa Revane
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Good morning, children. Please open your aether valves and ignite your gauntlets."
—Rakib, Ghirapur schoolteacher