Kaladesh

KLD · 278 cards · Released

Incendiary Sabotage
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

"All of those Consulate safety measures undone with one simple tweak."

Inventor's Apprentice
Creature — Human Artificer

This creature gets +1/+1 as long as you control an artifact.

"Everyone starts off making garbage. If you finally make something halfway decent, it'll be the best day of your life."

—Nehra, inventor

1/2
Lathnu Hellion
Creature — Hellion

Haste

When this creature enters, you get (two energy counters).

At the beginning of your end step, sacrifice this creature unless you pay .

4/4
Madcap Experiment
Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

Maulfist Doorbuster
Creature — Human Warrior

When this creature enters, you get (two energy counters).

Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.

"Knock, knock . . . too late."

4/2
Pia Nalaar
Legendary Creature — Human Artificer

When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying.

: Target artifact creature gets +1/+0 until end of turn.

, Sacrifice an artifact: Target creature can't block this turn.

2/2
Quicksmith Genius
Creature — Human Artificer

Whenever an artifact you control enters, you may discard a card. If you do, draw a card.

Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful research.

3/2
Reckless Fireweaver
Creature — Human Artificer

Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.

1/3
Renegade Tactics
Sorcery

Target creature can't block this turn.

Draw a card.

"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."

Ruinous Gremlin
Creature — Gremlin

, Sacrifice this creature: Destroy target artifact.

City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.

1/1
Salivating Gremlins
Creature — Gremlin

Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.

If an elf can dream it, a dwarf can build it, and a gremlin can eat it.

2/3
Skyship Stalker
Creature — Cat Dragon

Flying

: This creature gets +1/+0 until end of turn.

: This creature gains first strike until end of turn.

: This creature gains haste until end of turn.

3/3
Spark of Creativity
Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

"To invent is to rebel."

—Pia Nalaar

Speedway Fanatic
Creature — Human Pilot

Haste

Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.

If her vehicle even has a brake, she couldn't tell you which pedal it is.

2/1
Spireside Infiltrator
Creature — Human Rogue

Whenever this creature becomes tapped, it deals 1 damage to each opponent.

"The Consulate promised that we would all have access to aether. I'm just keeping them honest."

3/2
Spontaneous Artist
Creature — Human Rogue

When this creature enters, you get (an energy counter).

Pay : Target creature gains haste until end of turn.

Graffiti of the "leaking spire" symbol is found wherever the renegades have been.

3/3
Start Your Engines
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.

Territorial Gorger
Creature — Gremlin

Trample

Whenever you get one or more (energy counters), this creature gets +2/+2 until end of turn.

Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.

2/2
Terror of the Fairgrounds
Creature — Gremlin

"Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair."

—Pav, gremlin watch

5/2
Thriving Grubs
Creature — Gremlin

When this creature enters, you get (two energy counters).

Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.

Some passengers ride without tickets.

2/1
Wayward Giant
Creature — Giant

Menace

"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."

—Sram, senior edificer

4/5
Welding Sparks
Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."

—Pia Nalaar

Appetite for the Unnatural
Instant

Destroy target artifact or enchantment. You gain 2 life.

"I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers."

—Turni, Greenwheel groundskeeper

Arborback Stomper
Creature — Beast

Trample

When this creature enters, you gain 5 life.

The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.

5/4
Arborback Stomper
Creature — Beast

Trample

When this creature enters, you gain 5 life.

5/4
Architect of the Untamed
Creature — Elf Artificer Druid

Landfall — Whenever a land you control enters, you get (an energy counter).

Pay eight : Create a 6/6 colorless Beast artifact creature token.

Next to her designs, life seems like a pale imitation.

2/3
Armorcraft Judge
Creature — Elf Artificer

When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3
Attune with Aether
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get (two energy counters).

"I've never seen a world where aether weaves through every aspect of nature."

Blossoming Defense
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Those who move harmoniously with the flow of aether can channel the power of the natural world.

Bristling Hydra
Creature — Hydra

When this creature enters, you get (three energy counters).

Pay : Put a +1/+1 counter on this creature. It gains hexproof until end of turn.

4/3
Commencement of Festivities
Instant

Prevent all combat damage that would be dealt to players this turn.

Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.

Cowl Prowler
Creature — Wurm

Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.

6/6
Creeping Mold
Sorcery

Destroy target artifact, enchantment, or land.

Sanctions, mandates, regulations . . . These things mean nothing to the natural world.

Cultivator of Blades
Creature — Elf Artificer

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.

1/1
Dubious Challenge
Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

Durable Handicraft
Enchantment

Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature.

, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.

Elegant Edgecrafters
Creature — Elf Artificer

This creature can't be blocked by creatures with power 2 or less.

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

3/4
Fairgrounds Trumpeter
Creature — Elephant

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.

The louder the elephant trumpeted, the more the crowd cheered. And the more the crowd cheered . . .

2/2
Ghirapur Guide
Creature — Elf Scout

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.

3/2
Highspire Artisan
Creature — Elf Artificer

Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

0/3
Hunt the Weak
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Natural evolution is often at odds with industrial progress.

Kujar Seedsculptor
Creature — Elf Druid

When this creature enters, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.

1/2
Larger Than Life
Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

"They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."

—Jehvani, Vahadar artificer

Longtusk Cub
Creature — Cat

Whenever this creature deals combat damage to a player, you get (two energy counters).

Pay : Put a +1/+1 counter on this creature.

It won't be small forever.

2/2
Nature's Way
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

Nissa, Vital Force
Legendary Planeswalker — Nissa

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

[−3]: Return target permanent card from your graveyard to your hand.

[−6]: You get an emblem with "Whenever a land you control enters, you may draw a card."

Loyalty: 5
Ornamental Courage
Instant

Untap target creature. It gets +1/+3 until end of turn.

Inspired by the thorns and brambles of the untamed wilds, elvish armor is both beautiful and formidable.

Oviya Pashiri, Sage Lifecrafter
Legendary Creature — Human Artificer

, : Create a 1/1 colorless Servo artifact creature token.

, : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

"Inspiration is reciprocal: we all have a responsibility to each other to create."

1/2
Peema Outrider
Creature — Elf Artificer

Trample

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Connected as artificer and invention, bonded as rider and steed.

3/3
Riparian Tiger
Creature — Cat

Trample

When this creature enters, you get (two energy counters).

Whenever this creature attacks, you may pay . If you do, it gets +2/+2 until end of turn.

4/4
Sage of Shaila's Claim
Creature — Elf Druid

When this creature enters, you get (three energy counters).

Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.

2/1
Servant of the Conduit
Creature — Elf Druid

When this creature enters, you get (two energy counters).

, Pay : Add one mana of any color.

"Creation without connection to nature is just manufacture."

2/2
Take Down
Sorcery

Choose one —

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.

The drake flew true. The arrow flew truer.

Thriving Rhino
Creature — Rhino

When this creature enters, you get (two energy counters).

Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.

As unpredictable as aether, and just as hard to contain.

2/3
Verdurous Gearhulk
Artifact Creature — Construct

Trample

When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.

4/4
Wild Wanderer
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"We all began in nature, and nature is where we belong."

3/2
Wildest Dreams
Sorcery

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit."

—Rashmi, aether-seer

Wily Bandar
Creature — Cat Monkey

: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Part feline, part primate, all trouble.

1/1
Cloudblazer
Creature — Human Scout

Flying

When this creature enters, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2
Contraband Kingpin
Creature — Aetherborn Rogue

Lifelink

Whenever an artifact you control enters, scry 1.

"Don't waste my time with trifles. Bring me works of art, and I will make you rich."

1/4