Kaladesh

KLD · 278 cards · Released

Revolutionary Rebuff
Instant

Counter target nonartifact spell unless its controller pays .

By the time a Consulate sanction becomes official, the renegade quicksmiths have already found a way to circumvent it.

Saheeli's Artistry
Sorcery

Choose one or both —

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

"From the first touch, I know exactly what the metal wants to be."

Select for Inspection
Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Shrewd Negotiation
Sorcery

Exchange control of target artifact you control and target artifact or creature you don't control.

"Pleasure doing business with you."

Tezzeret's Ambition
Sorcery

Draw three cards. If you control no artifacts, discard a card.

"To achieve what none have achieved before, one must dare what none have dared before."

Thriving Turtle
Creature — Turtle

When this creature enters, you get (two energy counters).

Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.

Aether shapes everything on Kaladesh, from the sky to the sea.

0/3
Torrential Gearhulk
Artifact Creature — Construct

Flash

When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

5/6
Vedalken Blademaster
Creature — Vedalken Soldier

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Vedalken have six thin, agile fingers on each hand, giving them unparalleled dexterity.

2/3
Weldfast Wingsmith
Creature — Human Artificer

Whenever an artifact you control enters, this creature gains flying until end of turn.

"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."

3/3
Wind Drake
Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2
Wind Drake
Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2
Aetherborn Marauder
Creature — Aetherborn Rogue

Flying, lifelink

When this creature enters, move any number of +1/+1 counters from other permanents you control onto this creature.

"I don't know what that is or who it belongs to, but it's shiny and I want it."

2/2
Ambitious Aetherborn
Creature — Aetherborn Artificer

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.

4/3
Demon of Dark Schemes
Creature — Demon

Flying

When this creature enters, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

5/5
Dhund Operative
Creature — Human Rogue

As long as you control an artifact, this creature gets +1/+0 and has deathtouch.

Baral's spies always have the latest technology.

2/2
Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

"Show them. Show them how hot your fire can burn."

—Liliana Vess, to Chandra Nalaar

Die Young
Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

"When the time comes, let go. Nothing lasts forever."

Dukhara Scavenger
Creature — Crocodile

When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.

The teeth marks add character.

4/6
Eliminate the Competition
Sorcery

As an additional cost to cast this spell, sacrifice X creatures.

Destroy X target creatures.

Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.

Embraal Bruiser
Creature — Human Warrior

This creature enters tapped.

This creature has menace as long as you control an artifact.

In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.

3/1
Essence Extraction
Instant

Essence Extraction deals 3 damage to target creature and you gain 3 life.

The "gifted" among the aetherborn can draw the life essence of other living beings into themselves.

Fortuitous Find
Sorcery

Choose one or both —

• Return target artifact card from your graveyard to your hand.

• Return target creature card from your graveyard to your hand.

An aetherborn wastes neither time nor treasure.

Foundry Screecher
Creature — Bat

Flying

This creature gets +1/+0 as long as you control an artifact.

"My creations still can't match the dive speed of those floppy-winged mammals. Maybe I should enter one of them in the Fair."

—Viprikti, thopterist

2/1
Fretwork Colony
Creature — Insect

This creature can't block.

At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.

The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.

1/1
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3
Harsh Scrutiny
Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.

"If you've done nothing wrong, you have nothing to fear."

—Enforcer-Chief Ranaj

Lawless Broker
Creature — Aetherborn Rogue

When this creature dies, put a +1/+1 counter on target creature you control.

Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.

3/2
Live Fast
Sorcery

You draw two cards, lose 2 life, and get (two energy counters).

"When you have the chance, take it. Laugh, sing, dance. Don't allow the night to end."

Lost Legacy
Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

"That name shall not be spoken."

—Baral, Chief of Compliance

Make Obsolete
Instant

Creatures your opponents control get -1/-1 until end of turn.

Yesterday's marvels are today's antiques.

Marionette Master
Creature — Human Artificer

Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.

1/3
Maulfist Squad
Creature — Human Artificer

Menace

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"Nice invention there. Looks real fragile."

3/1
Midnight Oil
Enchantment

This enchantment enters with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.

Your maximum hand size is equal to the number of hour counters on this enchantment.

Whenever you discard a card, you lose 1 life.

Mind Rot
Sorcery

Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.

Morbid Curiosity
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw cards equal to the mana value of the sacrificed permanent.

"Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part."

Night Market Lookout
Creature — Human Rogue

Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life.

The Consulate rarely cracks the coded announcement of a night market's location before dawn, and enforcers are taken care of if they wander too close.

1/1
Noxious Gearhulk
Artifact Creature — Construct

Menace

When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

5/4
Ovalchase Daredevil
Creature — Human Pilot

Whenever an artifact you control enters, you may return this card from your graveyard to your hand.

"Let me guess. You thought I was dead."

4/2
Prakhata Club Security
Creature — Aetherborn Warrior

It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?

3/4
Rush of Vitality
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Short lives lead to forbidden choices.

Subtle Strike
Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Renegades do some of their best work right under the Consulate's nose.

Syndicate Trafficker
Creature — Aetherborn Rogue

, Sacrifice an artifact: Put a +1/+1 counter on this creature. It gains indestructible until end of turn.

"The price isn't negotiable, but I'm sure you'll agree it's fair."

3/1
Thriving Rats
Creature — Rat

When this creature enters, you get (two energy counters).

Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.

In Ghirapur, even the lowliest residents live in lavish surroundings.

1/2
Tidy Conclusion
Instant

Destroy target creature. You gain 1 life for each artifact you control.

Aetherborn patrons use any means necessary to secure victory for their protégés.

Underhanded Designs
Enchantment

Whenever an artifact you control enters, you may pay . If you do, each opponent loses 1 life and you gain 1 life.

, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.

Weaponcraft Enthusiast
Creature — Aetherborn Artificer

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

"No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask."

—Caru, Consulate warden

0/1
Aethertorch Renegade
Creature — Human Rogue

When this creature enters, you get (four energy counters).

, Pay : This creature deals 1 damage to target creature.

, Pay eight : This creature deals 6 damage to target player or planeswalker.

1/2
Brazen Scourge
Creature — Gremlin

Haste (This creature can attack and as soon as it comes under your control.)

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3
Brazen Scourge
Creature — Gremlin

Haste (This creature can attack and as soon as it comes under your control.)

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3
Built to Smash
Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Free from Consulate regulations, renegade-built automatons push performance to the limit.

Cathartic Reunion
Sorcery

As an additional cost to cast this spell, discard two cards.

Draw three cards.

The chasm of years and worlds collapsed under the power of their embrace.

Chandra, Torch of Defiance
Legendary Planeswalker — Chandra

[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.

[+1]: Add .

[−3]: Chandra deals 4 damage to target creature.

[−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Loyalty: 4
Chandra's Pyrohelix
Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

"This one's for my mom, and this one's for me."

Combustible Gearhulk
Artifact Creature — Construct

First strike

When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.

6/6
Demolish
Sorcery

Destroy target artifact or land.

Most came to Ghirapur for the Fair. Gremlins came for the feast.

Fateful Showdown
Instant

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.

Furious Reprisal
Sorcery

Furious Reprisal deals 2 damage to each of two targets.

"Now that's the Chandra I've been waiting to see."

—Liliana Vess

Giant Spectacle
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

The giant-decorating contest at the migration festival is a tradition that may have started as a dare.

Harnessed Lightning
Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

Hijack
Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

"Whoa there. Easy. We're just going to take a little detour."