Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Left to their own devices, gnomes reengineer their own devices.
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Few humans are steady-handed enough to match a gnome's precision. Even the slightest change to a single line can wildly alter a glyph's meaning.
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
"I love the smell of freshly baked gnomes!"
—Yelha, Oltec artisan
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
To their dismay, Brazen Coalition explorers soon found that the Oltec were not impressed by cannons.
Equipped creature gets +1/+1 and has ", , Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"All that is made can be unmade. Chimil's light is the only constant."
—Oltec artificers' creed
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward
When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
: Create a 1/1 colorless Gnome artifact creature token.
Though wary of each other at first, the Malamet and the Oltec found a common enemy in the mycoids. They began to share glyph knowledge and other crafting secrets.
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Huatli smiled up at Akal. "Our peoples have too long been parted, and yet we are cousins still."
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
"Everyone wants to be remembered. Few are willing to do what it takes."
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates.
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Itzmin walked away from the collapse with a new friend—and an enduring fear of heights.
When this creature enters, put a +1/+1 counter on target creature.
"Train your mind and your muscles with equal ferocity, cub. Without wisdom, even a mighty warrior is nothing but a bully."
—Sovereign Okinec Ahau
Double strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flash
When this creature enters, choose one —
• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
When this creature enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
When this creature dies, you gain 1 life and draw a card.
When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
"Maize, sweet and fresh! Tamal, hot and filling! Water, still or sparkling!"
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.
Flying, vigilance
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return up to one other target permanent you control to its owner's hand.
"Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back."
—Ihio, Oteclan market vendor
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Chimil gave the Oltec life. Ojer Taq taught them how to live together.
When this creature enters, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Many Oltec youth dream of one day joining the elite bat-riding cavalry of the Thousand Moons military force.
When this artifact enters, scry 2.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Dusk Legion invaders sought lone Oltec travelers to prey upon. The Core's guidestones did not approve.
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Those who break the laws of the Malamet become cold, silent warnings to others who might try.
This spell costs less to cast if it targets a tapped creature.
Exile target creature.
"Those who would steal the blood and breath of the living will drink their fill of the sand."
—Sovereign Okinec Ahau
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
"Look! Aclazotz sends his children to watch over our pilgrimage."
—Clavileño, First of the Blessed
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When this creature enters or dies, create a 1/1 black Bat creature token with flying.
"Fang-brethren, we feed together."
Flying
When this creature enters, you gain 3 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flash
When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this creature attacks, you may pay . When you do, tap target creature.
The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.
Untap this creature during each other player's untap step.
The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens.
, Sacrifice this artifact: You gain 3 life.
Never leave home without a gnome.
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
"No one soul is worth more than Torrezon's salvation. Press on."
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."
Draw three cards, then discard a card.
A typical conversation with Echoes is three parts wisdom and one part gossip.
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
When the Malamet told him to avoid the river, he thought they meant it wasn't safe to drink.
This artifact enters with three net counters on it.
, Remove a net counter from this artifact: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact
, : Draw a card for each artifact you control, then put this artifact into its owner's library third from the top.
The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.
Draw two cards. Then discard a card unless you attacked this turn.
As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed.
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .
Explorers learned not to tamper with sites of ancient power without learning their purpose.
Flying
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes.
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"
When this creature enters, draw a card.
Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.
The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
It is ill-advised to swim where even the River Heralds do not.
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
(Transforms from The Everflowing Well.)
: Add .
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
"Remember that weird salamander thing we found in the jungle stream? I think we just met its god."
—Carella, quartermaster of the Windshark
Vigilance
: This creature gets +3/-3 until end of turn.
It devoured the shell's original owner long ago, but it's just about ready to start looking for a new home—and a meal to go with it.
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
When this artifact enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Whenever this creature attacks, you may tap or untap target artifact or creature.
The force of a blizzard. The rage of a monstrosaur.