The Lost Caverns of Ixalan

LCI · 415 cards · Released

Abuelo's Awakening
Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

Acrobatic Leap
Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.

Adaptive Gemguard
Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Left to their own devices, gnomes reengineer their own devices.

3/3
Attentive Sunscribe
Artifact Creature — Gnome

Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Few humans are steady-handed enough to match a gnome's precision. Even the slightest change to a single line can wildly alter a glyph's meaning.

2/2
Bat Colony
Enchantment

When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

Clay-Fired Bricks
Artifact

When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Cosmium Kiln
Artifact

When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens.

Creatures you control get +1/+1.

"I love the smell of freshly baked gnomes!"

—Yelha, Oltec artisan

Cosmium Blast
Instant

Cosmium Blast deals 4 damage to target attacking or blocking creature.

Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.

Dauntless Dismantler
Creature — Human Artificer

Artifacts your opponents control enter tapped.

, Sacrifice this creature: Destroy each artifact with mana value X.

To their dismay, Brazen Coalition explorers soon found that the Oltec were not impressed by cannons.

1/4
Deconstruction Hammer
Artifact — Equipment

Equipped creature gets +1/+1 and has ", , Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"All that is made can be unmade. Chimil's light is the only constant."

—Oltec artificers' creed

Dusk Rose Reliquary
Artifact

As an additional cost to cast this spell, sacrifice an artifact or creature.

Ward

When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.

Envoy of Okinec Ahau
Creature — Cat Advisor

: Create a 1/1 colorless Gnome artifact creature token.

Though wary of each other at first, the Malamet and the Oltec found a common enemy in the mycoids. They began to share glyph knowledge and other crafting secrets.

3/3
Fabrication Foundry
Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Family Reunion
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Huatli smiled up at Akal. "Our peoples have too long been parted, and yet we are cousins still."

Get Lost
Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Glorifier of Suffering
Creature — Vampire Soldier

When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

"Everyone wants to be remembered. Few are willing to do what it takes."

3/2
Guardian of the Great Door
Creature — Angel

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Flying

The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates.

4/4
Helping Hand
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Itzmin walked away from the collapse with a new friend—and an enduring fear of heights.

Ironpaw Aspirant
Creature — Cat Warrior

When this creature enters, put a +1/+1 counter on target creature.

"Train your mind and your muscles with equal ferocity, cub. Without wisdom, even a mighty warrior is nothing but a bully."

—Sovereign Okinec Ahau

1/2
Kinjalli's Dawnrunner
Creature — Human Scout

Double strike

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1
Kutzil's Flanker
Creature — Cat Warrior

Flash

When this creature enters, choose one —

• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.

• You gain 2 life and scry 2.

• Exile target player's graveyard.

3/1
Malamet War Scribe
Creature — Cat Warrior

When this creature enters, creatures you control get +2/+1 until end of turn.

The glyph is mightier than the sword.

4/3
Market Gnome
Artifact Creature — Gnome

When this creature dies, you gain 1 life and draw a card.

When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.

"Maize, sweet and fresh! Tamal, hot and filling! Water, still or sparkling!"

0/3
Might of the Ancestors
Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.

Miner's Guidewing
Creature — Bird

Flying, vigilance

When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

1/1
Mischievous Pup
Creature — Dog

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, return up to one other target permanent you control to its owner's hand.

"Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back."

—Ihio, Oteclan market vendor

3/1
Ojer Taq, Deepest Foundation
Legendary Creature — God

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

6/6
Temple of Civilization
Land

(Transforms from Ojer Taq, Deepest Foundation.)

: Add .

, : Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Chimil gave the Oltec life. Ojer Taq taught them how to live together.

Oltec Archaeologists
Creature — Human Artificer Scout

When this creature enters, choose one —

• Return target artifact card from your graveyard to your hand.

• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/4
Oltec Cloud Guard
Creature — Human Soldier

Flying

When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Many Oltec youth dream of one day joining the elite bat-riding cavalry of the Thousand Moons military force.

3/2
Oteclan Landmark
Artifact

When this artifact enters, scry 2.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Oteclan Levitator
Artifact Creature — Golem

Flying

Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.

Dusk Legion invaders sought lone Oltec travelers to prey upon. The Core's guidestones did not approve.

1/4
Petrify
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Those who break the laws of the Malamet become cold, silent warnings to others who might try.

Quicksand Whirlpool
Instant

This spell costs less to cast if it targets a tapped creature.

Exile target creature.

"Those who would steal the blood and breath of the living will drink their fill of the sand."

—Sovereign Okinec Ahau

Resplendent Angel
Creature — Angel

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

: Until end of turn, this creature gets +2/+2 and gains lifelink.

3/3
Ruin-Lurker Bat
Creature — Bat

Flying, lifelink

At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

"Look! Aclazotz sends his children to watch over our pilgrimage."

—Clavileño, First of the Blessed

1/1
Sanguine Evangelist
Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When this creature enters or dies, create a 1/1 black Bat creature token with flying.

"Fang-brethren, we feed together."

2/1
Soaring Sandwing
Creature — Dinosaur

Flying

When this creature enters, you gain 3 life.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/5
Spring-Loaded Sawblades
Artifact

Flash

When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Bladewheel Chariot
Artifact — Vehicle

Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5
Thousand Moons Crackshot
Creature — Human Soldier

Whenever this creature attacks, you may pay . When you do, tap target creature.

The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.

2/2
Thousand Moons Infantry
Creature — Human Soldier

Untap this creature during each other player's untap step.

The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.

2/4
Thousand Moons Smithy
Legendary Artifact

When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

: Add .

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."

Tinker's Tote
Artifact

When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens.

, Sacrifice this artifact: You gain 3 life.

Never leave home without a gnome.

Unstable Glyphbridge
Artifact

When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sandswirl Wanderglyph
Artifact Creature — Golem

Flying

Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.

Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

5/3
Vanguard of the Rose
Creature — Vampire Knight

, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.

"No one soul is worth more than Torrezon's salvation. Press on."

3/1
Warden of the Inner Sky
Creature — Human Soldier

As long as this creature has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

1/2
Akal Pakal, First Among Equals
Legendary Creature — Human Advisor

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."

1/5
Ancestral Reminiscence
Sorcery

Draw three cards, then discard a card.

A typical conversation with Echoes is three parts wisdom and one part gossip.

Brackish Blunder
Instant

Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

When the Malamet told him to avoid the river, he thought they meant it wasn't safe to drink.

Braided Net
Artifact

This artifact enters with three net counters on it.

, Remove a net counter from this artifact: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.

Craft with artifact

Braided Quipu
Artifact

, : Draw a card for each artifact you control, then put this artifact into its owner's library third from the top.

The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.

Chart a Course
Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed.

Cogwork Wrestler
Artifact Creature — Gnome

Flash

When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.

1/2
Confounding Riddle
Instant

Choose one —

• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

• Counter target spell unless its controller pays .

Explorers learned not to tamper with sites of ancient power without learning their purpose.

Council of Echoes
Creature — Spirit Advisor

Flying

Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.

The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes.

4/4
Deeproot Pilgrimage
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

Didact Echo
Creature — Spirit Cleric

When this creature enters, draw a card.

Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.

The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.

3/2
Eaten by Piranhas
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

It is ill-advised to swim where even the River Heralds do not.

The Enigma Jewel
Legendary Artifact

The Enigma Jewel enters tapped.

: Add . Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Locus of Enlightenment
Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.

Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

The Everflowing Well
Legendary Artifact

When The Everflowing Well enters, mill two cards, then draw two cards.

Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Myriad Pools
Legendary Artifact Land

(Transforms from The Everflowing Well.)

: Add .

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

Frilled Cave-Wurm
Creature — Salamander Wurm

Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.

"Remember that weird salamander thing we found in the jungle stream? I think we just met its god."

—Carella, quartermaster of the Windshark

2/5
Hermitic Nautilus
Artifact Creature — Nautilus

Vigilance

: This creature gets +3/-3 until end of turn.

It devoured the shell's original owner long ago, but it's just about ready to start looking for a new home—and a meal to go with it.

1/4
Hurl into History
Instant

Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Inverted Iceberg
Artifact

When this artifact enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Iceberg Titan
Artifact Creature — Golem

Whenever this creature attacks, you may tap or untap target artifact or creature.

The force of a blizzard. The rage of a monstrosaur.

6/6