The Lost Caverns of Ixalan

LCI · 415 cards · Released

Kitesail Larcenist
Creature — Human Pirate

Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3
Lodestone Needle
Artifact

Flash

When this artifact enters, tap up to one target artifact or creature and put two stun counters on it.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Guidestone Compass
Artifact

, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate

Flash

Flying

Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1
Marauding Brinefang
Creature — Dinosaur

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Ancient glyphs are a lot harder to decipher when attached to an apex predator.

6/7
Merfolk Cave-Diver
Creature — Merfolk Scout

Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.

"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths."

—Tishana

2/4
Oaken Siren
Artifact Creature — Siren Pirate

Flying, vigilance

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

The ship's carpenter adorned the figurehead with a small cosmium gem, never expecting the figurehead to take flight.

1/2
Ojer Pakpatiq, Deepest Epoch
Legendary Creature — God

Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

4/3
Temple of Cyclical Time
Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

: Add . Remove a time counter from this land.

, : Transform this land. Activate only if it has no time counters on it and only as a sorcery.

Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.

Orazca Puzzle-Door
Artifact

, , Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Between Quintorius's archaeological expertise and Huatli's knowledge of ancient glyphs, the "impossible" lock finally yielded, and the door to the underground world rumbled open.

Out of Air
Instant

This spell costs less to cast if it targets a creature spell.

Counter target spell.

"The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect."

—Akal Pakal, First Steward of Oteclan

Pirate Hat
Artifact — Equipment

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."

Equip Pirate

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Landlubbers just don't understand the value of a proper hat."

Relic's Roar
Instant

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

"Well, that's one less share to divide up."

—Dranach, Dire Fleet boatswain

River Herald Scout
Creature — Merfolk Scout

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Don't worry, little swimmers. I'm here for the ruins, not you."

1/2
Sage of Days
Creature — Human Wizard

When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

"After this age, another."

3/2
Self-Reflection
Sorcery

Create a token that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some Echoes remember every moment of their past lives and spend their existence contemplating past choices.

Shipwreck Sentry
Creature — Human Pirate

Defender

As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.

"That's close enough, stranger."

3/3
Sinuous Benthisaur
Creature — Dinosaur

When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

4/4
Song of Stupefaction
Enchantment — Aura

Enchant creature or Vehicle

When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

Spyglass Siren
Creature — Siren Pirate

Flying

When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

1/1
Staunch Crewmate
Creature — Human Pirate

When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Leave you? Not a chance. You still owe me money."

2/1
Subterranean Schooner
Artifact — Vehicle

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

3/4
Tishana's Tidebinder
Creature — Merfolk Wizard

Flash

When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

3/2
Unlucky Drop
Instant

Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

"First rule down here is the same as it is on the water: always double-check your knots."

—Captain Lannery Storm

Waterlogged Hulk
Artifact

: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island (, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Watertight Gondola
Artifact — Vehicle

Vigilance

Descend 8 — This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Waterwind Scout
Creature — Merfolk Scout

Flying

When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

2/2
Waylaying Pirates
Creature — Human Pirate

When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"The only drink in your future is seawater."

3/3
Zoetic Glyph
Enchantment — Aura

Enchant artifact

Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.

When this Aura is put into a graveyard from the battlefield, discover 3.

Abyssal Gorestalker
Creature — Horror

When this creature enters, each player sacrifices two creatures of their choice.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6
Aclazotz, Deepest Betrayal
Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

4/4
Temple of the Dead
Land

(Transforms from Aclazotz, Deepest Betrayal.)

: Add .

, : Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Acolyte of Aclazotz
Creature — Vampire Cleric

, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."

1/4
Another Chance
Instant

You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

The pull of duty was so strong that they barely paused to notice they'd died.

Bitter Triumph
Instant

As an additional cost to cast this spell, discard a card or pay 3 life.

Destroy target creature or planeswalker.

Though he wept at Inti's death, Caparocti's eyes were keen, and his spear pierced cleanly through Clavileño's tainted heart.

Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Its very presence rips old wounds open to bleed anew.

2/4
Bloodthorn Flail
Artifact — Equipment

Equipped creature gets +2/+1.

Equip—Pay or discard a card.

"This weapon embodies both the strength and the weakness of the Legion of Dusk. They will endure any pain to achieve their ends, but they suffer pointlessly just to prove their dedication."

—Huatli

Bringer of the Last Gift
Creature — Vampire Demon

Flying

When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6
Broodrage Mycoid
Creature — Fungus

At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This token can't block." (You descended if a permanent card was put into your graveyard from anywhere.)

As the massive mycoids known as rage titans charge into battle, lesser ones swarm in their wake, gobbling up any survivors.

4/3
Canonized in Blood
Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)

, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.

Chupacabra Echo
Creature — Beast Horror Spirit

Fathomless descent — When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

It needs no food, yet still it hungers.

3/2
Corpses of the Lost
Enchantment

Skeletons you control get +1/+0 and have haste.

When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Dead Weight
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The hired goblins were not, as advertised, worth their weight in gold.

Deathcap Marionette
Creature — Fungus

Deathtouch

When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Mycoids have no concept of life or death. All things exist, and all things can be made useful.

1/1
Deep Goblin Skulltaker
Creature — Goblin Warrior

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

"Go away! I found it first!"

2/2
Deep-Cavern Bat
Creature — Bat

Flying, lifelink

When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

The first shriek locates the prey. The second immobilizes it.

1/1
Defossilize
Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Echo of Dusk
Creature — Vampire Spirit

Descend 4 — As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.

"It's a mournful fate, to remember so well the taste of blood yet be forever unable to drink."

—Bartolomé del Presidio, director of the Queen's Bay Company

2/2
Fanatical Offering
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

The gateway could be opened only by the spilling of innocent blood. Vito did not hesitate.

Fungal Fortitude
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+0.

When enchanted creature dies, return it to the battlefield tapped under its owner's control.

Gargantuan Leech
Creature — Leech

This spell costs less to cast for each Cave you control and each Cave card in your graveyard.

Lifelink

"Does everything down here want to suck my blood?"

—Derilene, expedition porter

5/5
Grasping Shadows
Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on this enchantment. Then if there are three or more dread counters on it, transform it.

Shadows' Lair
Land — Cave

(Transforms from Grasping Shadows.)

: Add .

, , Remove a dread counter from this land: You draw a card and you lose 1 life.

The shadows make no mark upon the flesh. It is the mind they claw and strangle.

Greedy Freebooter
Creature — Human Pirate

When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

Neither Nurgam nor the mycoid who laid the trap could quite believe their luck.

1/1
Join the Dead
Instant

Target creature gets -5/-5 until end of turn.

Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.

The more creatures that plunge to their deaths in the abyss, the more angry Echoes that arise to drag others down.

Malicious Eclipse
Sorcery

All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.

Aclazotz laughed as the dark shards closed around Chimil, plunging the Core into unnatural darkness. At long last, his bloody reign would begin.

Mephitic Draught
Artifact

When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

"Don't look at me. I'm not drinking it."

—Dranach, Dire Fleet boatswain

Preacher of the Schism
Creature — Vampire Cleric

Deathtouch

Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4
Primordial Gnawer
Creature — Insect Horror

When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Cave crawlers devour anything from plant matter to solid rock, but they prefer fresh meat.

5/2
Queen's Bay Paladin
Creature — Vampire Knight

Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4
Rampaging Spiketail
Creature — Dinosaur

When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/6
Ray of Ruin
Sorcery

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury."

—Akal Pakal, First Steward of Oteclan

Screaming Phantom
Creature — Spirit

Flying

Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)

After a slow death in darkness, she flies into a rage at the slightest glimpse of light.

2/2
Skullcap Snail
Creature — Fungus Snail

When this creature enters, target opponent exiles a card from their hand.

"Oh, come on! Aren't regular snails gross enough?"

—Derilene, expedition porter

1/1
Soulcoil Viper
Creature — Snake

, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

"As the snake sheds its skin to be born anew, we cast off death to rise as servants of Aclazotz."

—Vito, Church of Dusk heretic

2/3