As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
"Do you remember us?"
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Deathtouch
Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Caverns uninhabited by mycoids are often infested with worse.
When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."
"It's no good killing them? Then what do we do? Distract them with a tea party?"
—Mervin, Brazen Coalition prospector
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
, , Discard your hand: Transform Tarrian's Journal.
Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk.
(Transforms from Tarrian's Journal.)
: Add .
: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"Slake my thirst so that we both may be free."
—Faded inscription
When this artifact enters, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures (, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Menace
Whenever this creature enters or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
"It's not my fault! The glyphs for 'blessed' and 'cursed' look very similar!"
—Diego, Brazen Coalition translator
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
"We usher in the Age of Everflowing Blood, when those who are fed upon will be fed, and those who feed will be satiated."
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
"What do you mean a walking clock destroyed all our cannons?!"
—Captain Lannery Storm
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"You surface-dwellers may have forgotten your history, but it has not forgotten you."
—Akal Pakal, First Steward of Oteclan
Trample
Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
One day it will be as terrifying as it thinks it is.
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
(Transforms from Brass's Tunnel-Grinder.)
: Add .
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
"The secret is footwork. Plus an extra sword."
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
"By fire and lightning, tooth and claw, we will send these invaders fleeing back to Torrezon!"
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
"For 'immortal conquerors,' these vampires seem very susceptible to being crushed by boulders."
—Chara Rebal, bat rider
Trample
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
It is a living eruption, unquenchable fury given form.
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
"Put your hammers away and bring me some blankets! Such a gift from Tilonalli must be handled with the utmost care."
Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature you control gains menace until end of turn.
"Oh, Saheeli would love you."
—Huatli
Equipped creature gets +2/+0.
Equip
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip
"Thought you were out of my skull-bashin' range, didn't you?"
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
"A little innovation can lead to a big score."
—Admiral Beckett Brass
(Transforms from Dowsing Device.)
: Add .
, : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
"That's the fifth ship lost in three days! Can't we build them out of something stronger?"
—Malcolm Lee
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
"He would've wanted me to have it!"
Enchant creature you control
When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
As long as you control an artifact, this creature gets +1/+0 and has haste.
Enterprising goblins can extract their body weight in loot. Ambitious ones have a big meal first.
Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
"Let's send our vampiric visitors a welcoming party, shall we?"
—Anim Pakal, Thousandth Moon
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Haste
: Another target creature gains haste until end of turn.
As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.
Flash
When this artifact enters, it deals 2 damage to any target.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
When this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
(Transforms from Ojer Axonil, Deepest Might.)
: Add .
, : Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.
Reach
: This creature deals 2 damage to each opponent.
Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Whatever it is, it set off a trap. It must be valuable!"
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
"You inspire me."
This creature can't be blocked except by three or more creatures.
Anticipating tight spaces and trivial fauna, the first Dusk Legion expeditions were small, mobile, and lightly armored. Hundreds of casualties later, they started sending plate-clad platoons.
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down.
When this artifact enters, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
Trample
, Sacrifice a land: Draw a card.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Let Tilonalli's light burn a path through this darkness."
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
With crunchy outer shells and juicy innards, cave crawlers quickly became a favorite snack of the Sun Empire's dinosaur companions.
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Touched eons ago by Ojer Axonil's flaming macuahuitl, it still burns with his boundless fury.
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
"Even our most learned philosophers can only hope to approach the inner serenity of the humble capybara."
—Nelli, Oltec didact
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Many temples have strong foundations. Few are also wise.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: This creature can't be blocked by creatures with power 2 or less this turn.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"If you're afraid to dive into the unknown, how will you ever find anything new?"
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
The difference between trash and treasure is a matter of perspective.
Reach, trample
Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.