The Lost Caverns of Ixalan

LCI · 415 cards · Released

Souls of the Lost
Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent.

Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

"Do you remember us?"

*/*+1
Stalactite Stalker
Creature — Goblin Rogue

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.

1/1
Starving Revenant
Creature — Spirit Horror

When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

4/4
Stinging Cave Crawler
Creature — Insect Horror

Deathtouch

Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.

Caverns uninhabited by mycoids are often infested with worse.

1/3
Synapse Necromage
Creature — Fungus Wizard

When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."

"It's no good killing them? Then what do we do? Distract them with a tea party?"

—Mervin, Brazen Coalition prospector

3/1
Tarrian's Journal
Legendary Artifact — Book

, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.

, , Discard your hand: Transform Tarrian's Journal.

Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk.

The Tomb of Aclazotz
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

: Add .

: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Terror Tide
Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

Tithing Blade
Artifact

When this artifact enters, each opponent sacrifices a creature of their choice.

Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Consuming Sepulcher
Artifact

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

"Slake my thirst so that we both may be free."

—Faded inscription

Visage of Dread
Artifact

When this artifact enters, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Craft with two creatures (, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Dread Osseosaur
Creature — Dinosaur Skeleton Horror

Menace

Whenever this creature enters or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

"It's not my fault! The glyphs for 'blessed' and 'cursed' look very similar!"

—Diego, Brazen Coalition translator

5/4
Vito's Inquisitor
Creature — Vampire Knight

, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.

"We usher in the Age of Everflowing Blood, when those who are fed upon will be fed, and those who feed will be satiated."

3/3
Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

"What do you mean a walking clock destroyed all our cannons?!"

—Captain Lannery Storm

Ancestors' Aid
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"You surface-dwellers may have forgotten your history, but it has not forgotten you."

—Akal Pakal, First Steward of Oteclan

Belligerent Yearling
Creature — Dinosaur

Trample

Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.

One day it will be as terrifying as it thinks it is.

3/2
Bonehoard Dracosaur
Creature — Dinosaur Dragon

Flying, first strike

At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

5/5
Brass's Tunnel-Grinder
Legendary Artifact

When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.

At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

Tecutlan, the Searing Rift
Legendary Land — Cave

(Transforms from Brass's Tunnel-Grinder.)

: Add .

Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Brazen Blademaster
Creature — Orc Pirate

Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

"The secret is footwork. Plus an extra sword."

2/3
Breeches, Eager Pillager
Legendary Creature — Goblin Pirate

First strike

Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —

• Create a Treasure token.

• Target creature can't block this turn.

• Exile the top card of your library. You may play it this turn.

3/3
Burning Sun Cavalry
Creature — Human Knight

Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.

"By fire and lightning, tooth and claw, we will send these invaders fleeing back to Torrezon!"

2/2
Calamitous Cave-In
Sorcery

Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.

"For 'immortal conquerors,' these vampires seem very susceptible to being crushed by boulders."

—Chara Rebal, bat rider

Child of the Volcano
Creature — Elemental

Trample

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

It is a living eruption, unquenchable fury given form.

3/3
Curator of Sun's Creation
Creature — Human Artificer

Whenever you discover, discover again for the same value. This ability triggers only once each turn.

"Put your hammers away and bring me some blankets! Such a gift from Tilonalli must be handled with the utmost care."

3/3
Daring Discovery
Sorcery

Up to three target creatures can't block this turn.

Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Diamond Pick-Axe
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this Equipment.)

Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Equip

Dinotomaton
Artifact Creature — Dinosaur Gnome

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, target creature you control gains menace until end of turn.

"Oh, Saheeli would love you."

—Huatli

4/3
Dire Flail
Artifact — Equipment

Equipped creature gets +2/+0.

Equip

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Dire Blunderbuss
Artifact — Equipment

Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."

Equip

"Thought you were out of my skull-bashin' range, didn't you?"

Dowsing Device
Artifact

Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.

"A little innovation can lead to a big score."

—Admiral Beckett Brass

Geode Grotto
Land — Cave

(Transforms from Dowsing Device.)

: Add .

, : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.

Dreadmaw's Ire
Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

"That's the fifth ship lost in three days! Can't we build them out of something stronger?"

—Malcolm Lee

Enterprising Scallywag
Creature — Goblin Pirate

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

"He would've wanted me to have it!"

2/2
Etali's Favor
Enchantment — Aura

Enchant creature you control

When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchanted creature gets +1/+1 and has trample.

Geological Appraiser
Creature — Human Artificer

When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3/2
Goblin Tomb Raider
Creature — Goblin Pirate

As long as you control an artifact, this creature gets +1/+0 and has haste.

Enterprising goblins can extract their body weight in loot. Ambitious ones have a big meal first.

1/2
Goldfury Strider
Artifact Creature — Golem

Trample

Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.

"Let's send our vampiric visitors a welcoming party, shall we?"

—Anim Pakal, Thousandth Moon

3/5
Hit the Mother Lode
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hotfoot Gnome
Artifact Creature — Gnome

Haste

: Another target creature gains haste until end of turn.

As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.

3/1
Idol of the Deep King
Artifact

Flash

When this artifact enters, it deals 2 damage to any target.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sovereign's Macuahuitl
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Inti, Seneschal of the Sun
Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

2/2
Magmatic Galleon
Artifact — Vehicle

When this Vehicle enters, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Crew 2

5/5
Ojer Axonil, Deepest Might
Legendary Creature — God

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

4/4
Temple of Power
Land

(Transforms from Ojer Axonil, Deepest Might.)

: Add .

, : Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.

Panicked Altisaur
Creature — Dinosaur

Reach

: This creature deals 2 damage to each opponent.

Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.

4/5
Plundering Pirate
Creature — Orc Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Whatever it is, it set off a trap. It must be valuable!"

3/2
Poetic Ingenuity
Enchantment

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.

Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

"You inspire me."

Rampaging Ceratops
Creature — Dinosaur

This creature can't be blocked except by three or more creatures.

Anticipating tight spaces and trivial fauna, the first Dusk Legion expeditions were small, mobile, and lightly armored. Hundreds of casualties later, they started sending plate-clad platoons.

5/4
Rumbling Rockslide
Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down.

Saheeli's Lattice
Artifact

When this artifact enters, you may discard a card. If you do, draw two cards.

Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Mastercraft Raptor
Artifact Creature — Dinosaur

Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.

While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.

*/4
Scytheclaw Raptor
Creature — Dinosaur

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."

—Citamitzin, Sun Empire warrior

4/3
Seismic Monstrosaur
Creature — Dinosaur

Trample

, Sacrifice a land: Draw a card.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/5
Sunfire Torch
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Let Tilonalli's light burn a path through this darkness."

Sunshot Militia
Creature — Human Soldier

Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.

As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.

1/3
Tectonic Hazard
Sorcery

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"

—Jino Grag, Brazen Coalition scout

Triumphant Chomp
Sorcery

Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.

With crunchy outer shells and juicy innards, cave crawlers quickly became a favorite snack of the Sun Empire's dinosaur companions.

Trumpeting Carnosaur
Creature — Dinosaur

Trample

When this creature enters, discover 5.

, Discard this card: It deals 3 damage to target creature or planeswalker.

7/6
Volatile Wanderglyph
Artifact Creature — Golem

Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

Touched eons ago by Ojer Axonil's flaming macuahuitl, it still burns with his boundless fury.

2/2
Zoyowa's Justice
Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

Armored Kincaller
Creature — Dinosaur

When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

"She's devoted to protecting her herd. We're just lucky she considers us part of it."

—Huatli

3/3
Basking Capybara
Creature — Capybara

Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.

"Even our most learned philosophers can only hope to approach the inner serenity of the humble capybara."

—Nelli, Oltec didact

1/3
Bedrock Tortoise
Creature — Turtle

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6
Cavern Stomper
Creature — Dinosaur

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

: This creature can't be blocked by creatures with power 2 or less this turn.

7/7
Cenote Scout
Creature — Merfolk Scout

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"If you're afraid to dive into the unknown, how will you ever find anything new?"

1/1
Coati Scavenger
Creature — Raccoon

Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

The difference between trash and treasure is a matter of perspective.

3/2
Colossadactyl
Creature — Dinosaur

Reach, trample

Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.

4/5