The Lost Caverns of Ixalan

LCI · 415 cards · Released

Deeproot Pilgrimage
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

The Enigma Jewel
Legendary Artifact

The Enigma Jewel enters tapped.

: Add . Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Locus of Enlightenment
Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.

Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

The Everflowing Well
Legendary Artifact

When The Everflowing Well enters, mill two cards, then draw two cards.

Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Myriad Pools
Legendary Artifact Land

(Transforms from The Everflowing Well.)

: Add .

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

Kitesail Larcenist
Creature — Human Pirate

Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3
Subterranean Schooner
Artifact — Vehicle

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

3/4
Corpses of the Lost
Enchantment

Skeletons you control get +1/+0 and have haste.

When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Preacher of the Schism
Creature — Vampire Cleric

Deathtouch

Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4
Queen's Bay Paladin
Creature — Vampire Knight

Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4
Souls of the Lost
Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent.

Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

"Do you remember us?"

*/*+1
Stalactite Stalker
Creature — Goblin Rogue

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.

1/1
Tarrian's Journal
Legendary Artifact — Book

, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.

, , Discard your hand: Transform Tarrian's Journal.

Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk.

The Tomb of Aclazotz
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

: Add .

: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Terror Tide
Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

Brass's Tunnel-Grinder
Legendary Artifact

When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.

At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

Tecutlan, the Searing Rift
Legendary Land — Cave

(Transforms from Brass's Tunnel-Grinder.)

: Add .

Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Dire Flail
Artifact — Equipment

Equipped creature gets +2/+0.

Equip

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Dire Blunderbuss
Artifact — Equipment

Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."

Equip

"Thought you were out of my skull-bashin' range, didn't you?"

Hit the Mother Lode
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Magmatic Galleon
Artifact — Vehicle

When this Vehicle enters, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Crew 2

5/5
Poetic Ingenuity
Enchantment

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.

Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

"You inspire me."

Bedrock Tortoise
Creature — Turtle

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6
Cosmium Confluence
Sorcery

Choose three. You may choose the same mode more than once.

• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.

• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

• Destroy target enchantment.

Growing Rites of Itlimoc
Legendary Enchantment

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

: Add .

: Add for each creature you control.

Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.

Intrepid Paleontologist
Creature — Human Druid

: Add one mana of any color.

: Exile target card from a graveyard.

You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

2/2
Jadelight Spelunker
Creature — Merfolk Scout

When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The River Heralds found clues to a grand heritage below Ixalan's surface.

1/1
Sentinel of the Nameless City
Creature — Merfolk Warrior Scout

Vigilance

Whenever this creature enters or attacks, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

"Halt, traveler. Whatever you seek, you will not find it here."

3/4
The Belligerent
Legendary Artifact — Vehicle

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.

Crew 3

5/5
Deepfathom Echo
Creature — Merfolk Spirit

At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4
Squirming Emergence
Sorcery

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains.

Matzalantli, the Great Door
Legendary Artifact

: Draw a card, then discard a card.

, : Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

The Core
Legendary Land

(Transforms from Matzalantli.)

Fathomless descent : Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.

The Millennium Calendar
Legendary Artifact

Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.

, : Double the number of time counters on The Millennium Calendar.

When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

Tarrian's Soulcleaver
Legendary Artifact — Equipment

Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

Equip

Tarrian's holy weapon still holds a fragment of his dark power... and his hunger.

Threefold Thunderhulk
Artifact Creature — Gnome

This creature enters with three +1/+1 counters on it.

Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

, Sacrifice another artifact: Put a +1/+1 counter on this creature.

0/0
Treasure Map
Artifact

, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

Treasure Cove
Land

(Transforms from Treasure Map.)

: Add .

, Sacrifice a Treasure: Draw a card.

Sunken Citadel
Land — Cave

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Jadelight Spelunker
Creature — Merfolk Scout

When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

1/1
Hit the Mother Lode
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Spyglass Siren
Creature — Siren Pirate

Flying

When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

1/1
Deep-Cavern Bat
Creature — Bat

Flying, lifelink

When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

1/1
Geological Appraiser
Creature — Human Artificer

When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3/2
Cenote Scout
Creature — Merfolk Scout

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1
Bartolomé del Presidio
Legendary Creature — Vampire Knight

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

2/1
Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.