The Lost Caverns of Ixalan

LCI · 415 cards · Released

Bartolomé del Presidio
Legendary Creature — Vampire Knight

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

2/1
Caparocti Sunborn
Legendary Creature — Human Soldier

Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4
Captain Storm, Cosmium Raider
Legendary Creature — Human Pirate

Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.

2/2
Kutzil, Malamet Exemplar
Legendary Creature — Cat Warrior

Your opponents can't cast spells during your turn.

Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

3/3
The Mycotyrant
Legendary Creature — Elder Fungus

Trample

The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.

At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

*/*
Nicanzil, Current Conductor
Legendary Creature — Merfolk Scout

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.

2/3
Quintorius Kand
Legendary Planeswalker — Quintorius

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.

[+1]: Create a 3/2 red and white Spirit creature token.

[−3]: Discover 4.

[−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.

Loyalty: 4
Saheeli, the Sun's Brilliance
Legendary Creature — Human Artificer

, : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

2/2
Sovereign Okinec Ahau
Legendary Creature — Cat Noble

Ward

Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

3/4
Uchbenbak, the Great Mistake
Legendary Creature — Skeleton Horror

Vigilance, menace

Descend 8 : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

6/4
Vito, Fanatic of Aclazotz
Legendary Creature — Vampire Demon

Flying

Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.

4/4
Zoyowa Lava-Tongue
Legendary Creature — Goblin Warlock

Deathtouch

At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)

2/2
Throne of the Grim Captain
Legendary Artifact

: Mill two cards.

Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Grim Captain
Legendary Creature — Skeleton Spirit Pirate

Menace, trample, lifelink, hexproof

Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

7/7
Ojer Taq, Deepest Foundation
Legendary Creature — God

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

6/6
Temple of Civilization
Land

(Transforms from Ojer Taq, Deepest Foundation.)

: Add .

, : Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Pakpatiq, Deepest Epoch
Legendary Creature — God

Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

4/3
Temple of Cyclical Time
Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

: Add . Remove a time counter from this land.

, : Transform this land. Activate only if it has no time counters on it and only as a sorcery.

Aclazotz, Deepest Betrayal
Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

4/4
Temple of the Dead
Land

(Transforms from Aclazotz, Deepest Betrayal.)

: Add .

, : Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Ojer Axonil, Deepest Might
Legendary Creature — God

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

4/4
Temple of Power
Land

(Transforms from Ojer Axonil, Deepest Might.)

: Add .

, : Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Ojer Kaslem, Deepest Growth
Legendary Creature — God

Trample

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

6/5
Temple of Cultivation
Land

(Transforms from Ojer Kaslem, Deepest Growth.)

: Add .

, : Transform this land. Activate only if you control ten or more permanents and only as a sorcery.

The Ancient One
Legendary Creature — Spirit God

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.

: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

8/8
Belligerent Yearling
Creature — Dinosaur

Trample

Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.

3/2
Bonehoard Dracosaur
Creature — Dinosaur Dragon

Flying, first strike

At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

5/5
Rampaging Ceratops
Creature — Dinosaur

This creature can't be blocked except by three or more creatures.

5/4
Scytheclaw Raptor
Creature — Dinosaur

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

4/3
Trumpeting Carnosaur
Creature — Dinosaur

Trample

When this creature enters, discover 5.

, Discard this card: It deals 3 damage to target creature or planeswalker.

7/6
Earthshaker Dreadmaw
Creature — Dinosaur

Trample

When this creature enters, draw a card for each other Dinosaur you control.

6/6
Ghalta, Stampede Tyrant
Legendary Creature — Elder Dinosaur

Trample

When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

12/12
Hulking Raptor
Creature — Dinosaur

Ward

At the beginning of your first main phase, add .

5/3
Pugnacious Hammerskull
Creature — Dinosaur

Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

6/6
Thrashing Brontodon
Creature — Dinosaur

, Sacrifice this creature: Destroy target artifact or enchantment.

3/4
Gishath, Sun's Avatar
Legendary Creature — Dinosaur Avatar

Vigilance, trample, haste

Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

7/6
Itzquinth, Firstborn of Gishath
Legendary Creature — Dinosaur

Haste

When Itzquinth enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.

2/3
Palani's Hatcher
Creature — Dinosaur

Other Dinosaurs you control have haste.

When this creature enters, create two 0/1 green Dinosaur Egg creature tokens.

At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

5/3
Get Lost
Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Resplendent Angel
Creature — Angel

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

: Until end of turn, this creature gets +2/+2 and gains lifelink.

3/3
Tishana's Tidebinder
Creature — Merfolk Wizard

Flash

When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

3/2
Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

2/4
Bringer of the Last Gift
Creature — Vampire Demon

Flying

When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6
Starving Revenant
Creature — Spirit Horror

When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

4/4
Huatli, Poet of Unity
Legendary Creature — Human Warrior Bard

When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

2/3
Roar of the Fifth People
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — This Saga gains "Creatures you control have ': Add , , or .'"

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

The Skullspore Nexus
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.

, : Double target creature's power until end of turn.

Kellan, Daring Traveler
Legendary Creature — Human Faerie Scout

Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

2/3
Journey On
Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

Molten Collapse
Sorcery

Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)

• Destroy target creature or planeswalker.

• Destroy target noncreature, nonland permanent with mana value 1 or less.

Wail of the Forgotten
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Roaming Throne
Artifact Creature — Golem

Ward

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

4/4
Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Echoing Deeps
Land — Cave

You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.

: Add .

Restless Anchorage
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever this land attacks, create a Map token.

Restless Prairie
Land

This land enters tapped.

: Add or .

: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever this land attacks, other creatures you control get +1/+1 until end of turn.

Restless Reef
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.

Whenever this land attacks, target player mills four cards.

Restless Ridgeline
Land

This land enters tapped.

: Add or .

: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.

Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Restless Vents
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever this land attacks, you may discard a card. If you do, draw a card.

Quintorius Kand
Legendary Planeswalker — Quintorius

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.

[+1]: Create a 3/2 red and white Spirit creature token.

[−3]: Discover 4.

[−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.

Loyalty: 4
Abuelo's Awakening
Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

Fabrication Foundry
Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Kutzil's Flanker
Creature — Cat Warrior

Flash

When this creature enters, choose one —

• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.

• You gain 2 life and scry 2.

• Exile target player's graveyard.

3/1
Sanguine Evangelist
Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When this creature enters or dies, create a 1/1 black Bat creature token with flying.

"Fang-brethren, we feed together."

2/1
Thousand Moons Smithy
Legendary Artifact

When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

: Add .

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."

Unstable Glyphbridge
Artifact

When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.

Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sandswirl Wanderglyph
Artifact Creature — Golem

Flying

Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.

Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

5/3
Warden of the Inner Sky
Creature — Human Soldier

As long as this creature has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

1/2
Braided Net
Artifact

This artifact enters with three net counters on it.

, Remove a net counter from this artifact: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.

Craft with artifact

Braided Quipu
Artifact

, : Draw a card for each artifact you control, then put this artifact into its owner's library third from the top.

The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.