The Lost Caverns of Ixalan

LCI · 415 cards · Released

Squirming Emergence
Sorcery

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains.

Uchbenbak, the Great Mistake
Legendary Creature — Skeleton Horror

Vigilance, menace

Descend 8 : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

6/4
Vito, Fanatic of Aclazotz
Legendary Creature — Vampire Demon

Flying

Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.

4/4
Wail of the Forgotten
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Zoyowa Lava-Tongue
Legendary Creature — Goblin Warlock

Deathtouch

At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)

2/2
Buried Treasure
Artifact — Treasure

, Sacrifice this artifact: Add one mana of any color.

, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Careening Mine Cart
Artifact — Vehicle

Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
Cartographer's Companion
Artifact Creature — Gnome

When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Ever since the Fomori's attempt long ago to extinguish Chimil's light, the Oltec have taken extensive measures to never get lost in the Core.

2/1
Chimil, the Inner Sun
Legendary Artifact

Spells you control can't be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Compass Gnome
Artifact Creature — Gnome

When this creature enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.

"I'm certain it's some kind of sophisticated navigational tool. If only I had any idea what it was telling me!"

—Colbo, Brazen Coalition surveyor

2/1
Contested Game Ball
Artifact

Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it.

, : Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.

Digsite Conservator
Artifact Creature — Gnome

Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery.

When this creature dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

2/1
Disruptor Wanderglyph
Artifact Creature — Golem

Whenever this creature attacks, exile target card from an opponent's graveyard.

Wherever the spores begin to take hold, it crushes the ground to rubble.

3/4
Hoverstone Pilgrim
Artifact Creature — Golem

Flying

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: Put target card from a graveyard on the bottom of its owner's library.

They scour for secrets in places too distant or dangerous for humans to tread.

2/5
Hunter's Blowgun
Artifact — Equipment

Equipped creature gets +1/+1.

Equipped creature has deathtouch during your turn. Otherwise, it has reach.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Ow! I think a wasp just stung me, cap'n."

—Nirk Doobin, last words

Matzalantli, the Great Door
Legendary Artifact

: Draw a card, then discard a card.

, : Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

The Core
Legendary Land

(Transforms from Matzalantli.)

Fathomless descent : Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.

The Millennium Calendar
Legendary Artifact

Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.

, : Double the number of time counters on The Millennium Calendar.

When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

Roaming Throne
Artifact Creature — Golem

Ward

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

4/4
Runaway Boulder
Artifact

Flash

When this artifact enters, it deals 6 damage to target creature an opponent controls.

Cycling (, Discard this card: Draw a card.)

"Run, hearties, run! Or we'll end our days as pirate paste!"

Scampering Surveyor
Artifact Creature — Gnome

When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.

It knows the length, pitch, and orientation of every tunnel it has ever traversed.

3/2
Sorcerous Spyglass
Artifact

As this artifact enters, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Sunbird Standard
Artifact

: Add one mana of any color.

Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sunbird Effigy
Artifact Creature — Bird Construct

Flying, vigilance, haste

Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.

: For each color among the exiled cards used to craft this creature, add one mana of that color.

*/*
Swashbuckler's Whip
Artifact — Equipment

Equipped creature has reach, ", : Tap target artifact or creature," and ", : Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Equip

Tarrian's Soulcleaver
Legendary Artifact — Equipment

Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

Equip

Tarrian's holy weapon still holds a fragment of his dark power... and his hunger.

Threefold Thunderhulk
Artifact Creature — Gnome

This creature enters with three +1/+1 counters on it.

Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

, Sacrifice another artifact: Put a +1/+1 counter on this creature.

0/0
Throne of the Grim Captain
Legendary Artifact

: Mill two cards.

Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Grim Captain
Legendary Creature — Skeleton Spirit Pirate

Menace, trample, lifelink, hexproof

Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

7/7
Treasure Map
Artifact

, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

Treasure Cove
Land

(Transforms from Treasure Map.)

: Add .

, Sacrifice a Treasure: Draw a card.

Captivating Cave
Land — Cave

: Add .

, : Add one mana of any color.

, , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavernous Maw
Land — Cave

: Add .

: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Many footprints lead into the cave. None lead out.

Echoing Deeps
Land — Cave

You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.

: Add .

The still, silent waters reflect what was, not what is.

Forgotten Monument
Land — Cave

: Add .

Other Caves you control have ", Pay 1 life: Add one mana of any color."

The Komon Winaq left behind few written records, but their handiwork stands strong all throughout the Core.

Hidden Cataract
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Courtyard
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Necropolis
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Nursery
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Volcano
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Pit of Offerings
Land — Cave

This land enters tapped.

When this land enters, exile up to three target cards from graveyards.

: Add .

: Add one mana of any of the exiled cards' colors.

Promising Vein
Land — Cave

: Add .

, , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

United under the banner of the Brazen Coalition, pirates put aside their feuds to plunder the underground bounty.

Restless Anchorage
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever this land attacks, create a Map token.

Restless Prairie
Land

This land enters tapped.

: Add or .

: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever this land attacks, other creatures you control get +1/+1 until end of turn.

Restless Reef
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.

Whenever this land attacks, target player mills four cards.

Restless Ridgeline
Land

This land enters tapped.

: Add or .

: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.

Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Restless Vents
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever this land attacks, you may discard a card. If you do, draw a card.

Sunken Citadel
Land — Cave

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Volatile Fault
Land — Cave

: Add .

, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Akal Pakal, First Among Equals
Legendary Creature — Human Advisor

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

1/5
Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate

Flash

Flying

Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1
Breeches, Eager Pillager
Legendary Creature — Goblin Pirate

First strike

Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —

• Create a Treasure token.

• Target creature can't block this turn.

• Exile the top card of your library. You may play it this turn.

3/3
Inti, Seneschal of the Sun
Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

2/2
Huatli, Poet of Unity
Legendary Creature — Human Warrior Bard

When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

2/3
Roar of the Fifth People
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — This Saga gains "Creatures you control have ': Add , , or .'"

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

Abuelo, Ancestral Echo
Legendary Creature — Spirit

Flying, ward

: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2
Akawalli, the Seething Tower
Legendary Creature — Fungus

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample.

Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

3/3
Amalia Benavides Aguirre
Legendary Creature — Vampire Scout

Ward—Pay 3 life.

Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2
Anim Pakal, Thousandth Moon
Legendary Creature — Human Soldier

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

1/2