Lorwyn

LRW · 301 cards · Released

Inner-Flame Acolyte
Creature — Elemental Shaman

When this creature enters, target creature gets +2/+0 and gains haste until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2
Inner-Flame Igniter
Creature — Elemental Warrior

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

A light an army can follow.

2/2
Lash Out
Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Lowland Oaf
Creature — Giant Warrior

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

"I don't know why the little one was so mad. He said to put him down, and I put him down."

3/3
Mudbutton Torchrunner
Creature — Goblin Warrior

When this creature dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1
Needle Drop
Instant

Needle Drop deals 1 damage to any target that was dealt damage this turn.

Draw a card.

"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins."

—Calydd, kithkin farmer

Nova Chaser
Creature — Elemental Warrior

Trample

Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

10/2
Rebellion of the Flamekin
Kindred Enchantment — Elemental

Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Smokebraider
Creature — Elemental Shaman

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

1/1
Soulbright Flamekin
Creature — Elemental Shaman

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.

2/1
Stinkdrinker Daredevil
Creature — Goblin Rogue

Giant spells you cast cost less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

1/3
Sunrise Sovereign
Creature — Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

5/5
Tar Pitcher
Creature — Goblin Shaman

, Sacrifice a Goblin: This creature deals 2 damage to any target.

"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ."

—A tale of Auntie Grub

2/2
Tarfire
Kindred Instant — Goblin

Tarfire deals 2 damage to any target.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."

—A tale of Auntie Grub

Thundercloud Shaman
Creature — Giant Shaman

When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.

4/4
Wild Ricochet
Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

Battlewand Oak
Creature — Treefolk Warrior

Whenever a Forest you control enters, this creature gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.

1/3
Bog-Strider Ash
Creature — Treefolk Shaman

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.

"If you want to test wisdom, offer it to fools and watch how they tear it up."

2/4
Briarhorn
Creature — Elemental

Flash

When this creature enters, target creature gets +3/+3 until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/3
Changeling Titan
Creature — Shapeshifter

Changeling (This card is every creature type.)

Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

7/7
Cloudcrown Oak
Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."

—Calydd, kithkin farmer

3/4
Cloudthresher
Creature — Elemental

Flash

Reach

When this creature enters, it deals 2 damage to each creature with flying and each player.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

7/7
Dauntless Dourbark
Creature — Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

This creature has trample as long as you control another Treefolk.

*/*
Elvish Branchbender
Creature — Elf Druid

: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."

2/2
Elvish Eulogist
Creature — Elf Shaman

Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

1/1
Elvish Handservant
Creature — Elf Warrior

Whenever a player casts a Giant spell, you may put a +1/+1 counter on this creature.

The hardest lesson for any elf to learn is humility. It takes a giant to teach that.

1/1
Elvish Harbinger
Creature — Elf Druid

When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

: Add one mana of any color.

1/2
Elvish Promenade
Kindred Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Epic Proportions
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

From mite to mighty.

Eyes of the Wisent
Kindred Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Calm as a wisent's watch

—Elvish expression meaning "safe"

Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Pretty, valuable, and delicious—a boggart thief's trifecta.

Fistful of Force
Instant

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Garruk Wildspeaker
Legendary Planeswalker — Garruk

[+1]: Untap two target lands.

[−1]: Create a 3/3 green Beast creature token.

[−4]: Creatures you control get +3/+3 and gain trample until end of turn.

Loyalty: 3
Gilt-Leaf Ambush
Kindred Instant — Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Gilt-Leaf Seer
Creature — Elf Shaman

, : Look at the top two cards of your library, then put them back in any order.

Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.

2/2
Guardian of Cloverdell
Creature — Treefolk Shaman

When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.

, Sacrifice a Kithkin: You gain 1 life.

Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.

4/5
Heal the Scars
Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

Hunt Down
Sorcery

Target creature blocks target creature this turn if able.

"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."

Immaculate Magistrate
Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Incremental Growth
Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

"Tie a mouse under a bridge, and your cabbages will triple in size."

—Kithkin superstition

Jagged-Scar Archers
Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: This creature deals damage equal to its power to target creature with flying.

*/*
Kithkin Daggerdare
Creature — Kithkin Soldier

, : Target attacking creature gets +2/+2 until end of turn.

The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.

1/1
Kithkin Mourncaller
Creature — Kithkin Scout

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.

2/2
Lace with Moonglove
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?"

—Vessifrus, flamekin demagogue

Lammastide Weave
Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value.

Draw a card.

"A ribbon torn will ward away dark dreams."

Leaf Gilder
Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1
Lignify
Kindred Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

Lys Alana Huntmaster
Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3
Masked Admirers
Creature — Elf Shaman

When this creature enters, draw a card.

Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2
Nath's Elite
Creature — Elf Warrior

All creatures able to block this creature do so.

When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

4/2
Oakgnarl Warrior
Creature — Treefolk Warrior

Vigilance, trample

"Roam as you will, your roots remain in the strong earth of your Rising."

5/7
Primal Command
Sorcery

Choose two —

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Rootgrapple
Kindred Instant — Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."

—Colfenor, the Last Yew

Seedguide Ash
Creature — Treefolk Druid

When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

"May you shade three generations of seedlings."

4/4
Spring Cleaning
Instant

Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Sylvan Echoes
Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

It takes a huntmaster's eye to discern the contours of mythical prey.

Timber Protector
Creature — Treefolk Warrior

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

In his presence, an ordinary grove becomes a bastion to turn spells and break armies.

4/6
Treefolk Harbinger
Creature — Treefolk Druid

When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

0/3
Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6